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gnarly

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Everything posted by gnarly

  1. That brave little Bren Carrier. I am still awaiting it to go Ka-BOOM at some point from an overlooked -schreck or whatever man-portable AT the enemy have... Nice work Bud!
  2. Keeping this on-topic (and with just one swear word involved!), this is my homage to @Bud Backer's Comic DAR style, lifted from my current Black Sea DAR thread. So obviously not WW2, but I think it is still in theme with the OP's intent...
  3. Very nice @fivefivesix. What did you use for the UAV overlays?
  4. Ah-ha! I do believe you are right @SLIM, I'd totally missed that dialog, and more specifically the right hand list of EMail options, in isolation to the left hand list of 'in-forum' notifications. Changed it up (first two items), and just now got my first ever email of someone posting (as opposed to quoting) in one of my threads. Thanks man!
  5. My phrasing was poor.. I was actually curious what lead to / catalysed the change? But I think that's a topic for off-line.
  6. Maths-wise, having destroyed: 1 x T-90,9 x BTR's,2+ squads anda number of weapons teamAnd with intermittent visuals on another T-90, 2 more BTRs, and a scattering of weapons teams, I am thinking Art's started the battle with: a platoon of 4 x T-90's (where the hell are the other two???),a mechanized infantry platoon (4 BTR's),a reinforced weapons platoon (4+ BTR's),a Command team (incl. FO) (2 or 3 BTRs) and4 x organic mortars in foxholes My losses thus far: 5 Oplots (+ 1 Oplot immobilised but still in a good hull-down LOS location)2 BMP-2's (weapons platoon)
  7. Hi Sublime, as a newcomer to the series, and I've never obviously played CMx1 at all, I am curious what "abstracted squads and firepower ratings." means in terms of gameplay? Does that mean pixeltruppen in CMx1 were not 'individuals', with individual eyes and individual weapons, for which each firing was accurately modelled as in CMx2? Ie they aggregated each squads firepower into say a single number/LOS, and that the graphics of a squad firing were also some kind of amalgamation?
  8. and while Bud's at it, I'd love to know how he's gone from Bud_B to Bud Backer?
  9. Thanks @c3k, they do indeed. and their coaxials are getting a work out; there are quite few little RPG teams lurking about. Seems I need to do a thorough area sanitisation..
  10. It has pretty good LOS east and north-easterly, but the smoke screen at the ford from the Oplots, and now the BMP-2, has rendered it blind for some minutes now.. I am just dreading the next rounds from an as yet unseen T-90. And fervently hoping for the arty onto that known T-90 to come soon (should be the next minute?). There was also a brief spot by one of my ATGM teams on an RPG team amongst the highest trees on big hill, so I am keen to get more supressive fire down up there (from the IFV and others).
  11. Minute 40-39 After putting down some area fire on the presumed enemy infantry HQ location just east of the Medium Ridge, the two trail tanks join the lead Oplot on the road. The 2nd platoon HQ tank gets sprayed by a nearby AGS-30 team, stripping off quite a few exposed subsystems; the adjacent 1st platoon tanks knocks out the grenade launcher. This maneuver team immediately spots and dispatches those two intermittent BTR contacts in the far NE; one the engaging tanks is the damaged 2nd platoon tank, so it's subsystem damage is not critical: Turn end I'd forgotten to mention that the 3rd IFV of 4th platoon, and its squad, have been on the 1st platoon baseline the whole time. Last turn I had them remount, and they are now following the footsteps of the maneuver team, with the intent of keeping the woodlines clear of pesky infantry with RPGs.. Still occasional mortar rounds falling at the north end of the medium ridge.
  12. Minute 41-40 which is brought to a brutally quick end by two hits barely 11 seconds apart killing the vehicle and both the turret's crew, followed by a third 5 seconds later that minces the driver as he attempts to bail. The manual indicates that the T-90 autoloader can reload in 5-8 seconds, but the third shot suggests two tanks in play here? This means my little army is now leaderless, losing both the Tactical Group and Company HQ tanks.... Effect? Late in the minute, one of my ATGM teams spots another T-90 immediately south of the destroyed one; looking closely, they are both parked up in a tiny little depression (you can also see a BTR in the background). Meanwhile the ford crossing proceeds smoothly, though two of the tanks get bogged for upwards of 30 seconds ( I didn't know that was possible in this game, but it's cool!), leaving the lead tank to sprint up to it's over watch position on that road alone. My arty barrage is still ongoing on the farm in the far NE corner ( I was mistaken, there was just a pregnant pause whilst the gunners took a vodka break..) End of turn: - Coupe of BTR contacts in the NE, missed by the arty - A number infantry teams forced out in the open by my suppressive area fire - New T-90 contact in a hollow My IFV's are maneuvering to put down fire on the remaining mortar foxholes in Art's center. I'm adjusting the heavy arty mission to drop on the T-90 (it's just within my TRP's radius) in 2 minutes. The hollow it's in is going to be tough to crack; it can't be seen from my advanced Oplot, and if I move the tanks NE along the road, it's likely I'll lose a number of them before they get LOS. And I've a nasty feeling there is another T-90 or two in there...
  13. Sheesh!!! Give a man an exploding T-90, and two airbursts over infantry, and he still wants more KABOOM! Nevertheless I will oblige, though unfortunately they aren't all of my doing....
  14. After suppressing the various treelines on the big hill for the last 15 minutes with 3 platoons of tanks, I'm hoping there isn't much left up there likely to be a threat. You are right about Art possibly having assets covering to road, but I've KABOOMED so many BTR's now, and I've still got arty raining down on the small farm at the back right of Art's forces, which is the main location with over-watch down the road, that I don't think there can be too much alive overwatching the road that is still a threat or not suppressed. Yes it's a bold move, but I really don't have much choice; I simply can't get eyes onto the area around the now dead T-90 (which is in a slight depression, so a fantastic location for a platoon of hull-down T-90s. My Oplots have seen everything they can from there base of fire locations, and either neutralized them, or died trying (i.e. 2nd platoon). I did think about moving up through the trees, but that seems to negate the benefits of the tanks (getting LOS fast and destroying threats), and makes it more likely any cowering RPG infantry get a lucky shot off unspotted. My arrow though is slightly misleading; I am not in a hurry to push directly up the road NE into Art's lines; going to sit at the south end of that road for a few turns, and use the long-guns to their best effect. I may even push a tank east up through the trees onto the lower slopes of the Big Hill, to try to 'look-down' into that T-90 depression. That will be a dangerous game...
  15. Minute 42-41 A minute of surprises! The 1st Company HQ over-watching the center from just north of the road, does it best to avenge our fallen comrades. Initially putting down fire on those foxholes, it spots our nemesis, the T-90, and dispatches it with aplomb. FINALLY! The battle scars of one tough tank: Rotating back onto the foxholes, the resident mortar team (120mm?) is greeted with an airburst. By the turn end, 2 more groups of foxholes, trucks and another mortar team are located nearby. Late in the turn, the Company HWQ tank also spots a couple of infantry retreating from that large copse of trees, and shares the love.. This is right on the end of the minute, but surely that's gotta hurt?? One very busy 60 seconds for the Company HQ tank! Meanwhile, the two remaining tanks of 1st Platoon, and the only mobile one of 3rd platoon, deploy smoke, and (surprisingly) begin crossing the ford without resistance. Please tell me the Russians haven't got sea-mines??? Amazingly for me, these 3 came from different parts of the battlefield, deployed smoke mid-maneuver, and yet coordinated it all very well... Elsewhere, sporadic rounds and some BTR fire suppress my troops in the Medium Ridge. Also my intense barrage ends onArt's right (only discernable result was the destruction of a truck; hopefully there is an associated weapon team spread over the landscape in meaty pieces. The FO doesn't have LOS or TRPs on the mortar foxholes, so not sure what I'll do with the arty yet, except Big Hill.
  16. I have finally answered the cryptic riddle of how Oplots it takes to kill a T-90A. FIVE!!!! Four as sacrificial lambs to appease the gods of war, and one more to complete the fatal thrust... At that rate, I hope Art hasn't too many T-90s left!! I've only got 5 alive, of which one I just discovered is non-mobile (in my pocket story, one of the 3rd platoon tanks actually took a RPG hit to its drive sprockets).
  17. Today? Reckless and impatient it seems! My chariots have already been unleashed... Oh, and I've just noticed a second tank sound contact perhaps 50m immediately south of the existing known one; I presume that explains the rapid demise of my forward tanks..
  18. Minute 43-42 (note previous entry should have been 44-43) Sigh. This picture sums up my general frustration with Ukranian armour in the games I've used them in thus far. They generally seem incapable of seeing anything at all... The tip of the spear turns into a charnel house of both 2nd platoon and the Comapny HQ. Bet you it was all that single T-90 as well; certainly seems to have been main gun rounds for all. My arty fire starts dropping int he NW corner (top right). That 30mmm BTR at the back of Arts forces is again spotted, putting down fire (I think) on my units still on the north of the medium ridge. At the end of the turn, foxholes and a truck are also spotted on the road at the back of Art's line; likely ATGM team. Wonder if there is another T-90 somewhere there as well?; I had multiple tanks area firing on the known T-90 location, so I'll be impressed if it has dispensed with 2nd and Company HQ tanks by itself (or actually, highly unimpressed with the uselessness of Ukrainian armour, if it is the case). For John K, current contacts marked in green, with question marks for 'lost' contacts. I've also marked the almost half of my tanks that are now burning wrecks. You can see my arty barrage top right. At this point, it seems I ain't gonna see anything more from my current location, and the since 2nd platoon failed to see anything from even their advanced location (and very appropriately died for their utter ineptitude), sitting where i am is pointless. So it's time for the original plan; charge some armour up to the western flanks of Big Hill, and if they survive whatever ATGM and tanks have LOS over the ford, whatever RPG teams are still on the hill, and whatever likely mines Art has dropped round the southern ford, MAYBE they'll get some LOS onto Art's right flank. That's an awful lot of maybes, and personally, this is gunna go to hell in a hand basket REAL QUICK. Prophesising ahead of time; the jackasses in my 1st platoon tanks get their knickers in a knot trying to path-find across the ford, stall, and are destroyed piecemeal on my side of the ford. Any takers on that bet? But I really don't have the patience in real life to sit still for another 6 minutes (= a week in real world time, at a turn a day) while my arty barrage finishes, and is redeployed for another suppression barrage on Big Hill. So here goes...
  19. I would have had zoom on, to ensure you could see both combatants clearly. Likely 600m range-ish I think Good question John, I've only been marking current enemy statuses on the overhead (Green = threat, Orange = mostly dead & Red for Dead). I haven't been marking my wrecks, but will add those next time. Though you can see clearly the funeral pyre of the LC's HQ tank in the middle-back of my forces in the minute 45-44 overview.... And the 2nd platoon Oplot that dies after the prolonged duel, is the one with the white 'HIT: Reactive Armour' text.
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