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Everything posted by MOS:96B2P
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Hasty AAR: Rahadnak Valley Search (USMC)
MOS:96B2P replied to L0ckAndL0ad's topic in Combat Mission Shock Force 1
+1 Thank you for taking the time to put this together. Well done. -
New Scenario - Assault on Port Cros
MOS:96B2P replied to Combatintman's topic in CM Normandy Maps and Mods
Wow. That had to be a lot of work. Makes me tired just thinking of it.................. +1 Very cool. Looking forward to this. -
CMA Unofficial Screenshot Thread
MOS:96B2P replied to MOS:96B2P's topic in Combat Mission Afghanistan
NICE!!! Wow, the close facility looks like it is well fortified. -
Shock Force 2 Unofficial Screenshot And Video Thread
MOS:96B2P replied to Mord's topic in Combat Mission Shock Force 2
NAME, RANK & SERIAL NUMBER -
Question For Map Makers
MOS:96B2P replied to Sgt.Squarehead's topic in Combat Mission - General Discussion
+1 Interesting. Thanks for sharing the information. Hmmmm, I think this trail of information leads away from the idea that @Sgt.Squarehead's cat walked across his computer keyboard. I'm thinking he dozed off while working in the editor again and did a face plant on his keyboard ....... To confirm observe the drool on the keys........ -
Okay, good to know. Thanks for testing that. +1
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Question For Map Makers
MOS:96B2P replied to Sgt.Squarehead's topic in Combat Mission - General Discussion
You sent me the Trumpton map. I'm not seeing a CMA map. What is the file name for the CMA map? -
Question For Map Makers
MOS:96B2P replied to Sgt.Squarehead's topic in Combat Mission - General Discussion
Well ..................... do said dogs have an alibi....... -
Question For Map Makers
MOS:96B2P replied to Sgt.Squarehead's topic in Combat Mission - General Discussion
Sounds like the cat walked across your keyboard. -
Question For Map Makers
MOS:96B2P replied to Sgt.Squarehead's topic in Combat Mission - General Discussion
I played around with it and found this. When deploying a Flavor Object if you click on the map in 2D (as you normally would) but then drag the mouse cursor across the map it will leave a trail of said flavor objects. EDIT to add: I guess that's not surprising because we do the same thing with roads, walls, fences, trees, craters etc. but I admit, I never tried it with flavor objects before today. -
What Sgt.S said.
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Unfortunately, no. CMBS only covers June through August.
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THAT, made me laugh out loud. Something you can do, especially when you're first learning the game is "save". Load everybody up with ammo (I also many times cross load teams in vehicles) and position troops and vehicles at their starting locations within the setup zones. Basically do all the administrative stuff in your SOP during setup phase and then SAVE. If you have to start over (which you may, since you are just learning this simulation) you go back to the setup save. It would get tedious having to repeat all the administrative stuff over again.
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Vehicle Immobilization
MOS:96B2P replied to Swervin11b's topic in Combat Mission - General Discussion
+1 Okay, understood, very good. I wish I still had those comics. After I left home for the military my parents moved and I said it was okay to get rid of them . -
Vehicle Immobilization
MOS:96B2P replied to Swervin11b's topic in Combat Mission - General Discussion
Vin, my friend, I think you didn't have time to read the thread and just skimmed through it and came away with the wrong conclusion. Or at least a conclusion not supported by the information in this thread. Or maybe you are just disagreeing anyways? If so, that is fine, but I thought I would say something just in case you missed some information in this thread. But if you are saying you have a different opinion that is okay too. My intent is to be helpful not argumentative. Your Sgt. Rock avatar is very cool by the way. I read those comic books back in the day. -
Questions regarding contact report sharing
MOS:96B2P replied to tpr's topic in Combat Mission Shock Force 2
Yes. The link below provides a more detailed response. Here is part of the same topic but it was buried pretty deep. Thought you might find it interesting also. http://community.battlefront.com/topic/126005-c2-information-sharing-redux/?do=findComment&comment=1731244 -
Shock Force 2 Unofficial Screenshot And Video Thread
MOS:96B2P replied to Mord's topic in Combat Mission Shock Force 2
+1 Nice screenshot. That is a great scenario. I enjoyed it very much. -
Vehicle Immobilization
MOS:96B2P replied to Swervin11b's topic in Combat Mission - General Discussion
My SOP is generally give vehicles Fast. However the vehicles will slow down on there own when they hit difficult terrain or are crossing an obstacle. Example: when they crush through a fence or enter light forest terrain they slow down but when they clear they resume Fast (if you've ordered them Fast). -
A primer on WWII commo tech
MOS:96B2P replied to Swervin11b's topic in Combat Mission - General Discussion
+1 Interesting. Thank you for making this. -
Operation Resurgence - The Liberation of Rajo
MOS:96B2P replied to Ridaz's topic in Combat Mission Shock Force 2
IMO the final outcome (some level of victory, draw or defeat) should be decided by the player's decisions during the campaign. The better the tactics used in the scenarios that make up the campaign the better the end result for the player. You can even have a branching campaign for this. Win scenario #1 then advance to scenario #2. If you loose scenario #1 you go to #1A or something like that. What side will the AI control in your campaign? Syrian or US? -
Shock Force 2 Unofficial Screenshot And Video Thread
MOS:96B2P replied to Mord's topic in Combat Mission Shock Force 2
Sreenshot / video or it didn't happen ........... Might even be a good topic for a thread, Longest CM sniper kills. -
Shock Force 2 Unofficial Screenshot And Video Thread
MOS:96B2P replied to Mord's topic in Combat Mission Shock Force 2
Nice shot. Might be a CM record.......... -
@Sgt.Squarehead nice detail.
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+1 Very cool. This game already rocks and you modder dudes are just making it even better. Thank you.
- 13 replies
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- sound mod
- sound files
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I think the below thread may explain why we are having more problems with detecting minefields. One type of minefield in particular. The IED minefield.