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MOS:96B2P

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Posts posted by MOS:96B2P

  1. On 5/27/2021 at 7:21 PM, Halmbarte said:

    For Airborne and Air mobile I believe.

    Yep.  In the 82nd Airborne (1980s) our air defense unit would set up their towed Vulcans in the ballfield in front of our barracks (313 MI Bn).  They would track airplanes taking off and landing at nearby Pope Airforce base.  Of course they had no ammo but we always found it a little amusing that they were practicing on our own Airforce.  :D   

  2. 17 minutes ago, Mord said:

    P.S. All that time he claimed he was building a "tack room" for Martha, he was constructing a Meth bunker for his empire of drugs and debauchery...

     

    9 minutes ago, mjkerner said:

    Damn, my new avatar give it away, Mord?  Martha said you guys would never buy the the tack locker bit.

     

    Better call Saul........

    aCe4S5vh.png

  3. 12 hours ago, Majestic12 said:

    Hello there, I recently downloaded SmartWargames's African forces mod. The download was successful but I don't know where/which folder to put the the mod into to enable it. Can this community help?

    It works.  I just did it. 

    After downloading, place the Zip folder in a empty new folder on your desktop. 

    Then Extract the zipped files into the new folder.

    Next, as @Erwin said, place the two extracted folders in the following location for a PC: 

    My Docs/Battlefront/Combat Mission/Shock Force 2/User Data/Mods

    If you have other mods maybe place the CMSF2 African Forces mod in a folder labeled Z.  So the path would then look like the following for a PC:

    My Docs/Battlefront/Combat Mission/Shock Force 2/User Data/Mods/Z Folder

    or temporarily drag the other mods out of the mod folder. 

     

  4. 1 hour ago, Falaise said:

    apart from the obvious interest of this mini-campaign I find the screenshots splendid
    I wonder how I passed by the explosion of Pack 38 is superb

    it seems to me that you don't use shadows or shaders ?

    Thank you.

    I sometimes turn off the shadows and/or shaders for various reasons and forget to turn them back on.  I generally play with both on.  

  5. On 5/14/2021 at 8:11 PM, zmoney said:

    Is this one ready to go?

    Just about.  The place holders have been replaced with the correct units.  A few new FR vehicles were added.  I'm mostly just testing the four AI plans to make sure they are still working as intended.  Then  I need to update the briefing (which would only take a few hours).  Then compile it and test that. 

    There has been so much new stuff released by BFC recently that players are probably swamped with content anyway.  Which is a nice problem to have. :)  

    Speaking of new units.  An SS detachment is now in the Area of Operations.  

    p0tP07Gh.jpg

    From the briefing:

    SS Detachment – SS Detachment is in the reserve bivouac area in the southwest corner of the Area of Operations (AO).  The detachment is a corps level, anti-partisan, unit that is temporarily bivouacked while it passes through the AO.  An SS liaison officer is in the 2. Bn. CP to facilitate C2.  The SS troops are experienced soldiers in good health.  They are trained, equipped and have expertise in the use of flamethrowers.  They have earned a reputation for being efficient at anti-partisan operations.  If needed these troops could be committed to battle, however they are a 200-point spot unit objective for the Soviets.  Air attack against this unit will not earn the enemy spot unit objective points.  

    An overhead shot of part of the reserve / bivouac area.  The player can activate two units from this area at the cost of Victory Points.  3. Zug (platoon) of the alarmeinheiten and the SS Detachment.  

    BDhX0bEh.jpg

  6. 8 hours ago, Von Richthofen said:

    So in laymans terms, how would I go about getting whitewashed hulls or vehicle textures? And then how would one go about copying them into the proper folder with proper variation? Sorry, but I'm quite inexperienced on the mod side of things

    Whitewashed vehicles come with the game.  You don't have to mod them only pick the correct conditions to make the stock whitewash textures appear.  Example: In a quick battle pick January and ground condition snow. 

    If you want you can use moded textures instead of the stock textures.  Maybe you want a whitewashed texture that has a specific unit marking etc.  Or just a dirty, battle used looking Sherman tank instead of the generally clean look of the stock texture.  Then you would download the mod, generally from CMMODS IV, unzip it and place it in your mods folder. 

    CMMODS IV link below:

    https://www.thefewgoodmen.com/cm-mod-warehouse/

       

  7. 12 hours ago, AdamPraha said:

    I couldn't win a single tank battle.

    The enemy will hit you as soon as they see you.  

    The below, in italics, was originally posted by @womble.  I paraphrased it and think it is useful.   

    The first step is to not have your armor be the ones actually moving about to find the enemy armor. Infantry eyes are better, there are more of them, and they are stealthier. Once you have a position for the enemy, you can bring your armor to bear.  "Hunt" movement commands can be useful for that last little leg of movement that brings your tank out of being completely hidden into its firing position. Short steps of movement with 10s pauses (spotting is checked every 7s or so...) will give you the best chance of spotting the enemy before he spots you. But all this requires that you know where the enemy is.

    Using armor arcs is a double-edged sword. A big "map-covering" 360o circular Armor Target Arc is good for making sure your tank isn't distracted by infantry.  The best way to approach your firing position, if it's possible, is to move in a way that presents your front armor to the enemy when you break cover, which will also mean your gun is pointing at him if you've set a map-blanketing Armor Target Arc. No chance of the target not being in-arc and you have the best chance of surviving return fire.

    Second best is the "short pop-out" where your turret is pointed at the target, meaning your engagement time is short enough that you can reverse back into cover before the enemy can rotate to bear. This needs good observation on the target to make sure his gun isn't pointed at where you're going to pop out before you show yourself.

    A word of caution.  A tank with an Armor Only Target Arc will generally not fire on an anti-tank gun.  

    Also, in its continuing effort to improve the game, Battlefront added  the Hull Down command after the above was posted.  I generally just use Hunt from habit but Hull Down is now an option.  

     

     

  8. Interesting stuff.  I like just about anything with partisans. :)

    I'm not sure, from the screenshots, what the skyline for the map is.  If you wanted you could probably use the tag that makes the below destroyed city skyline appear.  IIRC the tag is berlin.  Not sure if the tag berlin changes more than just the skyline.  If it does it could be moded to only change the skyline.  

    The tags [city] and [rubble] might also be useful if you're not already using them.  

    qXciIv9h.jpg

  9. 5 hours ago, Bulletpoint said:

    Too bad the camera can't actually go down to shoulder height though.

    Are you sure?  Maybe with the exception of prone I think you can see over a shoulder. 

    IIRC there are 5 ground heights in the game in terms of LOS, LOF, and Spotting: Prone, Kneeling, Standing/Small Vehicle, Tall Vehicle, Very Tall Vehicle.

    Prone might be difficult to see out to the horizon depending on the terrain. 

    SwJR8Zuh.jpg

     

    Kneeling.

    uXo3fLvh.jpg

    cYnQwLah.jpg

     

    Standing.

    0Hl6mkjh.jpg

     

    Tall vehicle.

    bW0LFXBh.jpg

    prtilB4h.jpg

    oufVOefh.jpg

  10. 21 hours ago, Canuck21 said:

    I've been searching the manual and the forum for info on movement through barbed wire for infantry units. 

    Boots and wheels will not go through barbwire.  This can create an interesting problem for wheeled recon units.  Boots & wheels may attempt to go around if there is an opening or end close by.  If it is not close they will cancel the movement order.  Tracked vehicles will crush the wire and go through.  However the tracks will take cumulative damage every time they crush wire resulting in movement penalties for the vehicle. 

    Barbwire can also be assigned an AI group so the location of the barbwire changes with the AI plan.  Below is a screenshot from the CMCW scenario Kriegsburg.  The barbwire (and mines) change location depending on the AI plan. 

    Barbwire provides a lot of interesting scenario design possibilities.    

    YBOTyhYh.jpg

        

  11. 17 minutes ago, Erwin said:

    Am looking forward to a future where we can have holographic tables with 3D units moving on a 3D map without all the hassle of miniatures.

    I'm looking forward to the holographic room like they had on Star Trek Next Generation. 

    Program the computer for the desired date, location, unit, etc. then enter the battle. 

    Example program the computer: May 1940, German Army, 7th Panzer Division, Tactical Operations Center, then walk through the door .........  :)  

  12. 14 minutes ago, Cabal2323 said:

    I wasn't being nasty 

     

    21 hours ago, Cabal2323 said:

    Who proofed the briefings? Certainly not a grown adult. I feel like some of the briefings are story being told by a 4th grader. 

    I get the impression they were written by a non- English speaker. 

    Well, if not nasty, maybe overly dramatic and rude. 

    Some of the briefings were written by scenario designers who speak English as a second language.  IMO they are very talented, intelligent multilingual individuals who donate their time for our Battlefront community.    

    Good teachers/instructors are often taught and trained how to interact with others to facilitate the passing on of information/knowledge.  If you are actually a teacher you hopefully had some of this type of training and continuing education.  It is a shame you didn't demonstrate very much teaching, influencing, mentoring ability in this forum.  Instead you are probably a good case study in how to quickly alienate, polarize and shut down positive communication.     

    Think of the knowledge and help you might have provided if your opening post was not so overly dramatic and rude.  Probably a squandered opportunity to be a positive influence.  :(  

  13. On 5/5/2021 at 1:27 AM, theforger said:

    there's 30 or so related scenarios available over the next 6 months in the 3 campaigns that give a large variation in degrees of difficulty. 

    +1.  :o  Wow.  I just saw this and had to read it a few times to make sure I was understanding it.  About 30 scenarios spread out in three campaigns!?!?  Also it seems like you are attempting to be historically accurate with both maps and TOE.  This is a massive undertaking.  Thank you. 

    I really enjoyed your other scenario, Mission to Maas, which in part inspired the CMRT mini-campaign Alarmeinheiten.  I have not had a chance to play Rollbahn yet but both @Bulletpoint and @Erwin, who are veterans of the game, seem to like it.  Those two generally notice EVERYTHING and give valuable feedback so I'm sure this will be another good one.  I look forward to having time to play through this one.  Thanks again. :)

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