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Everything posted by waclaw
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Operation Hercules: The Invasion of Malta [WIP]
waclaw replied to kohlenklau's topic in CM Fortress Italy Maps and Mods
I forgot to write - fauna is characteristic of the regions of the Mediterranean - if you have any suggestions, I can all change / improve -
Operation Hercules: The Invasion of Malta [WIP]
waclaw replied to kohlenklau's topic in CM Fortress Italy Maps and Mods
https://www.dropbox.com/s/mxatqzf42rxt03i/background%20day%20combat.rar?dl=0 I do not have all the sounds you wanted, (- however it sounds pretty cool;) ps. I can not send you PM; ( -
More Bulge Info! (and a few screenshots...)
waclaw replied to ChrisND's topic in Combat Mission Battle for Normandy
It is obvious, and what it takes to prove? -
More Bulge Info! (and a few screenshots...)
waclaw replied to ChrisND's topic in Combat Mission Battle for Normandy
This is a new game (I'm not interested at what the engine is made - it's not my problem) and I have my expectations (we all have them) - I hope to increase the quality of the product and the new content, so I made a list of what would make me particularly interested in - and this everything. if I have to pay another 55 bucks there must be something more than a new campaign / scenarios and a number of new vehicle models Wiggum15 you are not aggressive, they just are oversensitive -
More Bulge Info! (and a few screenshots...)
waclaw replied to ChrisND's topic in Combat Mission Battle for Normandy
and I repeat it again - I want to see improved in the new CMB: - Textures of snow - I do not want to look at a copy transferred from CMFI - Sounds (separate ambient for winter) - New volumetric effects - Particle effects - New UI - I do not want to look at is not scratched tank - air bomb hit fixes, which I'm waiting for 8 years. -
More Bulge Info! (and a few screenshots...)
waclaw replied to ChrisND's topic in Combat Mission Battle for Normandy
buy, under several conditions (very small) - New UI (all orders must be visible) - New effects for fire, explosion and smoke - now it looks very archaic; ( and some minor bug fixes - After the explosion of the tank should be several damaged parts - or should "disappear" after being hit bomb - A new cloud shadows - crisper / visible - A new and separate ambient for winter and winter wind I look forward to these amendments for 8 years -
More Bulge Info! (and a few screenshots...)
waclaw replied to ChrisND's topic in Combat Mission Battle for Normandy
the truth is that we see the final product, it looks the same as in CMFI - I guess nothing will change here - because it never changed. ps. quality settings, only change the display range of graphic detail - even as you set on the "best" it will not change anything on the screen -
More Bulge Info! (and a few screenshots...)
waclaw replied to ChrisND's topic in Combat Mission Battle for Normandy
I do not remember the photos of the alpha version somehow different from what we see in the final product. -
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I'm doing several small scenarios about the adventures of Major James Gastovski - Most missions behind enemy lines - sabotage actions, etc.
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More Bulge Info! (and a few screenshots...)
waclaw replied to ChrisND's topic in Combat Mission Battle for Normandy
One more thing, it looks like texture transferred from CMFI - a lack of snow on the branches of trees - it looks bad -
More Bulge Info! (and a few screenshots...)
waclaw replied to ChrisND's topic in Combat Mission Battle for Normandy
it is not cost-effective - let it be a separate game, the problem is that it looks like the module (several new models, scenarios / campaigns etc) and they want us to pay for a new game - for new consumers may be attractive - but for someone who has CMBN together with modules is the bank heist I did not buy - I did not buy a package of vehicles for which there is still no scenarios - I do not want to feel like a cash cow fix which they call "patches" patches which they call "upgrade" modules that are called "games" -
the only sounds, I added new effects equipment and more "clean" sound
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These sounds have to switch to mono 44100 mhz http://cmmods.greenasjade.net/mods/5471/details and here you have the mods, which highly improves the immersion
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Combat Mission Movie number 4; The Old Soldier:
waclaw replied to PaulMD's topic in Combat Mission Fortress Italy
great video, but next upload any audio mods. -
HQS 2.2 - Black Sea - Shock Force - Afghanistan - FINAL
waclaw replied to waclaw's topic in CM Black Sea Maps and Mods
https://www.dropbox.com/s/unxzeqxhkxzlset/incoming%20artillery.rar?dl=0 small fix for incoming projectiles copy and paste : BLACK SEA universal sounds - incoming artillery exsonic01 - -
New CMRT Campaign: The Cross of Iron
waclaw replied to dragonwynn's topic in CM Red Thunder Maps and Mods
I recommend to play only in the turn-based system - in real time - we will have a slide show on the screen. Besides, very cool campaign -
for CMFI remove noises of the Russian infantry for CMBN remove sounds Russian and Italian infantry for CMRT remove sounds for the American, Italian and Polish infantry All are located in the folder "voice" of course, you can also try to delete sounds optional
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just working on this, but it may take some time)
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I have the pleasure to present you HQS 2.0 - huge modification for CM Battle for Normandy/ CM Red Thunder/ CM Fortress Italy - adds or replaces almost all the sounds in the game. That's more than 2,100 sounds, a lot of improvements and modifications really improve immersion in the game. Changelog 2.0 1187 additional sounds - Italian voice - Americans voice - Russian voice - improved Poland voice - new air support - new background - new explosion - improved soldier movement - new incoming artillery - new bullets and shells/impact/penetrations/ricochets/zips - new air weapons and of course lots of other fixes and improvements http://cmmods.greena...ds/5486/details
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I have the pleasure to present you HQS 2.0 - huge modification for CM Battle for Normandy/ CM Red Thunder/ CM Fortress Italy - adds or replaces almost all the sounds in the game. That's more than 2,100 sounds, a lot of improvements and modifications really improve immersion in the game. Changelog 2.0 1187 additional sounds - Italian voice - Americans voice - Russian voice - improved Poland voice - new air support - new background - new explosion - improved soldier movement - new incoming artillery - new bullets and shells/impact/penetrations/ricochets/zips - new air weapons and of course lots of other fixes and improvements http://cmmods.greena...ds/5486/details
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I have the pleasure to present you HQS 2.0 - huge modification for CM Battle for Normandy/ CM Red Thunder/ CM Fortress Italy - adds or replaces almost all the sounds in the game. That's more than 2,100 sounds, a lot of improvements and modifications really improve immersion in the game. Changelog 2.0 1187 additional sounds - Italian voice - Americans voice - Russian voice - improved Poland voice - new air support - new background - new explosion - improved soldier movement - new incoming artillery - new bullets and shells/impact/penetrations/ricochets/zips - new air weapons and of course lots of other fixes and improvements http://cmmods.greenasjade.net/mods/5486/details
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http://cmmods.greenasjade.net/mods/5471/details
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Please NO Marines or NATO forces module !
waclaw replied to Wiggum15's topic in Combat Mission Black Sea
leopards 2A4 version we have 120 - and by the end of the year we will have 105 leopards version 2A5 -all will be upgraded to version 2a5PL - additional armor, upgraded gun, electronics, etc. There are 232 PT-91 - are worse than t72b3 (weaker armor and ammunition) - will be upgraded to version t72eu - the equivalent t72b3 and about 500 T72 - to be withdrawn from service and replaced by Anders Light Tank (or something similar) http://www.army-technology.com/news/newspolish-army-start-anders-tank-production