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waclaw

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Everything posted by waclaw

  1. the game does not have a separate sound for DT and maksim - mosin and SVT 40 also has only one sound, if they add a separate sound would fix the game or will add a "new" content? for me it is semantics, patches also fix the game by introducing new content. I repeat again, only CMBN cost me $ 135 - from my point of view I already paid for these small improvements cut from CMRT (which also bought) - I'm not a communist, I do not want anything for free - but if you already spent a lot of money (and will continue to support brand) these minor amendments should be included in the cost of the game - both sides they give something of yourself, get a unique product for which we pay a lot of money.
  2. both write the same thing, because the situation repeats itself - of course accepts your explanation, but I disagree with them - for me, it is payable patch - a small content of which "cut out" of CMRT and sell again. Let there be no misunderstanding, I appreciate your work and effort to adjust the "content" to CMBN when I first heard about the "UPGRADE 3.0" I hope it will bring a lot of changes - unfortunately most of the content should be issued as a patch - fix bugs game (Ground units are now able to fire at attacking aircraft - ROF), or are not very significant (hit impacts, camera controls, improved editor, water animations) for CMBN, CMFI and CMRT spent $ 280 (probably will be new modules) - this is really a lot of money - and these minor fixes should be released as a patch, as a reward for this financial effort - should take care of us, as we take care of you . of course, do not expect anything, I'm not naive, this is just my opinion;)
  3. but I have already paid for this "upgrade" by buying .................. CMRT, why should I pay three times more for the same thing? the problem is with the nomenclature - for me it is payable patch - you call it an "upgrade" (marketing sounds a lot better) - for me it is semantics - simply, Call a spade a spade. on CMFI / CMBN / CMRT I spent 280 bucks (even though I knew that I will not be have time to be played - treat it as a support for the series) - for those customers who buy all the games of the series, along with the modules I gave them the "upgrade / patch" for free - rewarding them for their loyalty.
  4. as for me, the purchase is totally unprofitable - This upgrade should be done as a normal patch. (there is nothing revolutionary - simple patch) CMBN 55$ + CF 35$ + MG 35$ + 10$ upgrade 2.0 = 135$ - so I spent only CMBN (CMFI/GL 80$)- it seems to me that this upgarde / patch should be issued for free
  5. textur name must be identical 1 unpack the original textures of the CMA (Mod Tools) - find the folder afghanistan / terrain / ground 2 Change the name of the new textures so that they are identical with those of the CMA (10 minutes work) 3 paste to a folder Z
  6. you have to rename textures, but it's just a moment of work and the CMA really looks cool;)
  7. I used your mods in ........................ "combat mission afghanistan", and now it looks great!
  8. someone here did a nice video for new sounds;)
  9. http://cmmods.greenasjade.net/mods/5323/details this is the last link - I made some amendments - added some penetration, improved traction for landrover, new dshk, whispering infantry removed and added a lot of radio chatter sounds for the American infantry
  10. https://www.dropbox.com/s/5qwyxi2dqz4ovnj/mtb%20-%20flame.rar "vehicle loop move heavy track.wav" This sound is used only in CMBN and CMRT;) "is this from just one source file? Or multiple? Either way I will see what you see before the final mastering" a few sounds, I cut them up and mix together, so that sounded good in the loop
  11. I'm working on sennheiser HD555 and do not hear it about what you write. write me exactly where the sound files you hear it, and I I'll send the files of which I mix the sounds of engines, traction etc.. maybe you can fix them;)
  12. thanks guys for the help;) unfortunately sometimes the sounds may "disappear" - the fault of the engine, there is nothing I can do about it - except for the amendments, I did a version for "CMA" (ambient, music, light weapons, air cannon, etc..) - mods works in "CMA" and "shock force" https://www.dropbox.com/s/ho1h9unn9bc41b3/HQS%202.0%20-%20Shock%20Force%20-%20Afghanistan.rar installation for "Combat Mission Afghanistan" 1 paste the file "Sound" folder to the - Combat Mission: Afghanistan / Date / Z 2 Unzip the folder "background afghanistan" - paste and replace its contents to a folder Date / Z / Sound / backgound 3 Unzip the folder "music afghanistan" - paste and replace its contents to a folder Date / Z / Sound / music this is already the final version - for 2/3 days (if anyone reported any ideas / suggestions) I'll give it to "greenasjade"
  13. Erwin for now I'm waiting for your opinions and suggestions/ideas and information about the bug, and fix it all - publish the finished version on "greenasjade" - max 2 - 3 days Rangoon, I'll do a version for the CMA, and I have a request to you, check my 3 new sounds (bmp, t72, stryker)? - Sory it's so short but I'm writing from work and do not have too much time; ( https://www.dropbox.com/s/nv6uixpo66luuxw/BMP%2CT72%2CSTRYKER.rar
  14. Rangoon 1 you're right - now fix - now infantry normally screaming 2 I added the sound of a dirty ground under the wheels of Stryker, perhaps this is what you mean? (From a distance you can hear mostly vehicle engine, and close to the sound of the wheels and the ground, and the various sounds of metal / equipment) 3 is a game engine problem (eg, shock force has no sound of wind) - often mutes the sounds of vehicles - then turn off and turn on the sound - unfortunately helps for a short time - it's also a problem CMBN and CMRT buzz / Kendar - cool that you like - I doubt that anyone else playing CMSF ps. - Currently working on ambient light (insects, birds, rustling leaves in the wind and a little bit of shooting) - Improves the sound for NSVT, rpk - I'll add a sound optional for bmp, t72 - Added new original sound for the guns oh58 kiowa - Added new effects for missiles (engine noises and whistling rockets) besides, I'm doing a speech sound of the Russian / Ukrainian infantry for "black sea" and one more thing, if anyone had any ideas are willing to do it - for example, I thought to do a typical urban ambient (car noise - the different sounds of the city) but I do not know if it's a good idea
  15. m4 is a very important weapon in the game so I give the link again (stryker and air gun revised) https://www.dropbox.com/s/veibbbtusfvpi45/HQS%202.0b.rar
  16. so are the different types of support. there is a bug, I gave two of the same sounds for 20mm (f15) and 30mmm guns (a10) - m4 is also incorrect (I forgot that I tested different sound, which turned out to be worse) "Also, the Stryker vehicle file sounds like it is clipping (like mike too close, input too high)." I have to check it out;)
  17. https://www.dropbox.com/s/7ffryzzrnn0w9cz/HQS%202.0.rar Newest version of my mods, revised or completely changed was about 90% of sounds - was created for the "black sea" and are not actually have much in common with the previous version. the most important changes: 1 new and much better sound for light weapons (akm, m4, dshk etc.) But also for air guns and cannon 2 voice for Americans - very emotional, for a total of 375 sounds (unfortunately still all use "black sea") 3 new ambient sounds (two additional as optional) 4 soldier movement (I've added the effects of clothing, strong breath while crawling, new sound equipment) 5 new sounds traction for wheeled vehicles and new sound for Bradley 6 tons of new penetration, ricochets and explosions, hits the ground and metal Colapse buildings, new engine shutdown, reload 7 new music 8 and lots of fixes and improvements (eg ShellCasings etc.). I hope some of you will test it, share your comments, ideas - only then publish mods to "GreenAsJade" of course I'm sorry for my "English" - immodestly write that it all came out really great;)
  18. I'm just in the course;) I'm working on a new ambient sounds (urban, emergency sirens, cars, etc., and some open - with intense fighting in the background) besides preparing already for black sea
  19. if the grease gun has its own sound and MG42 mg43 it should have its own;) - as for me, may limit the number of other sounds, but definitely not for light weapons air rockets, certainly uses CMBN - in CMRT not seen the missile raid
  20. I found the sound of the flamethrower, called ................ "air rocket" - understand the limitations the engine, but give one sound for rockets and a flamethrower? -I do not know, maybe developers do not play their games, but then the sound in the game creates a 50% immersion - in "CMBN" even grease gun has its own sound, although it is difficult to find. But give only one sound for SVT and Mosina, dp and maksim - this is a big misunderstanding; ( ps. Is there a thread where you can report it to them and the authors read it?
  21. (color Hetzer, 0.17 3xstug, 3xBrummbar) "Uprising" is the world's first feature film assembled entirely of documentaries, tells the story of the title event through the story of two young reporters, witnesses insurgent fighting. voices of some of the actors are in "HQS 1.5" for Polish troops;) https://www.youtube.com/watch?v=nH7UOB5hGHg
  22. I also already announced the final version;) as we both know, I released another two and update, and it's probably not the end;) improving CM gives just a lot of fun
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