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StieliAlpha

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Everything posted by StieliAlpha

  1. I used to do 300m Rifle shooting as a sport for quite some time and would say: Hitting a moving target on 100m, under stress and combat conditions is veeeery difficult.
  2. I would call that a bug, indeed. In another thread, I reported some examples of vehicles getting stuck in buildings, walls and hedges. Unfortunately, I had no save game files. But I support Ian's advise. Try to give simple orders, like Move and Reverse, for a while. Very much to Ian's surprise, I managed to free at least one half track from a building. Did not help much, though. Thereafter it was caught in a square of (the same) building and hedges. It could only wait for a Sherman, to deliver the "Coupe de Grace". Think of it as " **** happens".
  3. Thank you, Sir. Hm, boxes seem appropriate for an engineer, but I guess I'll better use old fashioned letters this time: :-)
  4. Yep, nice to see that "****" happens everywhere. ? ?????? Eh, what?
  5. I think, I explained myself sufficiently and I do not see a reason to apologise for anything, but I am tempted to say: "Yes, yes." Let's look forward to constructive discussions in other threads. ?????
  6. Eh, I used an emoticon. But you are right. It is difficult to show emotions in texting. Business wise, I try to avoid that completely. And then people say, that my correspondence is too cold, factual, engineer like. Well, I guess one can't do it right for everybody.
  7. I have to second Bulletpoint in a way: Three hits at ranges over 170m are strange. Under all circumstances. But then: I consider 100m as the maximum reasonable range. And all too often, my guys seem to hit nothing at that range. I don't buy the "targeting" argument. With just 6 shots and such a slow rate of fire, there is not much of a targeting benefit.
  8. Well, remember the gunner at Omaha Beach. Unfortunate things happen...
  9. Once again: Try Matrix Games. They have a huge range of all sorts and varieties. But stick to the best: Combat Mission. ?
  10. I know, I know. That was supposed to be a joke. I recall 100m as minimum altitude for special forces, which fits nicely to your 200 to 500 feet range and is certainly nothing for "ordinary" WW2 paras.
  11. Well, a friend of mine was engineer in the Bundeswehr. He said, they could not completely clear minefields, which they laid just days before, even with a mine laying plan at hand. So, clear an enemies minefield quickly and under combat conditions? I don't believe that is possible. Not at this game scale.
  12. Hm, is it? I thought they would fly in low and jump from 30m. ? I must say the "intro sequence", well first few minutes, of this scenario, with the air attack warning sirens, the humm of the Dakotas, the P47 attacks and finally this reinforcement report are pretty immersive. We'll see how the fighting works out.
  13. Interesting. Last time, a long while ago, I ran through the whole "patch from scratch" process, too. Just out of curiosity and because I may need it next year: If I now can install V3.0 of CMBN right away, what happens to my old versions of CW and MG? How and when would I install them? Or do I install really everything in one go with this V3.0 install and only need to enter the registration codes for CW and MG at the end? THAT would indeed be perfect.
  14. Here is a nice clip about modern days paradrops in Germany: http://de.sputniknews.com/militar/20160421/309358114/humvee-zerschellen-bei-luftlandung-in-deutschland.html What shall we say? Forget P47's. I want this feature in CMBN!
  15. Ah, yes. Can be. The turn before, I received a LMG team as reinforcements. They may have been the messengers. Never seen that before, but: Ok, you learn something new every day...
  16. Gents, I am playing Dropzone Charlie from the battle pack. Defending with the Germans, I received a reinforcement prompt, that approx 150 Paras just landed. Well, since the Germans don't have any, they must be US. ? Is that as it should be? I have never seen reinforcement notifications for the other side before.
  17. Yep, but even the Welsh chicken out and normally cut it to "LlanfairPG". By the way: "Ll" is pronounced link the German "chl".
  18. That's at least clearly a StuG III. Count the three support rollers and six idlers. The Pz III had a height of 2.5m, a little less for the StuG. So, the height seems to match the standing guy. Keep in mind: It seems to stand in a 45deg angle from the picture plane. I.e., you see only "half" of it's length.
  19. The standard answer would be: all of Aris vehicle mods, Aris terrain mod and the current HQS sounds. There are some good uniform mods around. And of course dust and HD flames.
  20. Hm, in Huzzar, I lost three of them. But one fought immobilised to the end.
  21. Yes yes, I opened one only a few weeks ago. Small arms fire is not actually knocking out the StuG, but killing the crew. I have seen crews, which were down to two men. But still fighting. THAT's the spirit. ?
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