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Showing results for tags 'mines'.
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Hi all. I decided to post my most recent findings in regarding minefields and mine removal in CMBS. Some or all of this might be known to some of you but since I have complained about this subject in the past I think it is appropriate to talk about these rather positive findings and thoughts: First up the problems I complained about in the past: CMBS and engineers in CM-games in general lack the ability to completely remove mines, especially ANTI-TANK mines. Infantry can move across marked minefields with relative safety but vehicles cannot. CMBS does not have any dedicat
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I am playing a scenario in CMFB that includes mine fields in the initial setup. I don't know if they are anti-personnel, anti-vehicle, or mixed. In any case, is it safe to move men and vehicles through a friendly mine field, or do they risk detonating the mines as the enemy would? Another way to ask would be, do mine field know which side they're on?
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Does CM has any mechanism where individual squads (pioneers most probably) can create safe paths through the minefields? I left a team of engineers sitting on a known minefield and they did nothing. I feel that if a minefield is found and identified by an attacker there should be no way that he could bring any infantry through without first creating a safe passage. Infantry just should not be allowed to walk through a minefield. Second, if a minefield is identified there should be a way to create a safe path through it. Think of it in this terms. An action spot in CM is 8 by 8 meters (I