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Heirloom_Tomato

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  1. Upvote
    Heirloom_Tomato reacted to A Canadian Cat in Canadian Defense - CMSF 2 BETA AAR #2 (Quick Battle)   
    Minute 1:49-1:48:
    As the smoke builds the sniper team pulls back.

     
    Artillery continues to fall on the enemy.

     
    A BMP shows itself on objective Rutsey and is taken out by a tank.

  2. Upvote
    Heirloom_Tomato reacted to A Canadian Cat in Canadian Defense - CMSF 2 BETA AAR #2 (Quick Battle)   
    Minute 148: Victory
    And that's game. Canadian army victory. With no casualties! Sounds like the my defensive plan to stay back and pick off the enemy as they moved forward under observation worked.

     
    The Syrian army did secure Rutsey but I never planned to hold that.

     
    Again no Canadian casualties so no points there. Wow I am surprised by that but I am sure Bil could have pushed further and caused some even if they might not have been any more successful

     
    I also did not have any one on objective Jones so no credit for that. But no one could have pulled back from that location safely so it made sense to leave it unguarded.

     
    Scored a few points for causing casualties.

     
    The tanks on KT3 each scored a BMP and a handful of casualties.

     

     
    The enemy ATGM I was targeting with mortar fire was not doing very well.

     
    Interesting a few tanks I had not seen yet. I suppose they were waiting for other forces to deal with my tanks on KT3.

     
    The enemy poised to move onto Rutsey.

     
    The artillery kills are scored by the caller now. Some combination of the original mortar fire and the later 105 call.

     
    Artillery kills associated with the caller – this time the second mortar call.

     
    A final look at the battlefield.

  3. Upvote
    Heirloom_Tomato reacted to Trooper117 in The state of CMSF2   
    Lots of gnashing of teeth and angst over nothing at all...
    Not sure of the age group of some of the posters, but surely, grown men can't get that het up over a computer game?... 
    Not sure how they cope when real life problems that matter surface... still, it's a funny old world isn't it 
  4. Upvote
    Heirloom_Tomato reacted to wadepm in The state of CMSF2   
    It's never been tried in politics...
  5. Upvote
    Heirloom_Tomato reacted to A Canadian Cat in Canadian Defense - CMSF 2 BETA AAR #2 (Quick Battle)   
    Minute 150: Orders
    Just in case the sniper team has been spotted before they continue they can pop some smoke of their own.

     
    The team from 15 Platoon is exhausted from crawling. This is not a good thing. Tired is OK but exhausted is not good. Change their orders to stop moving until they recover.

     
    Since there is an ATGM team that the tanks spotted – saturate the area with HE.

     

     
    Since the other AT LAV got a kill let's move the other one up just a bit so it can see past the two story building it has been hiding behind. But just a bit so most enemy vehicles near Rutsey will not be able to see it.

     
    Also the contact info is not flowing through the Squadron command so I am going to get 18 troop's HQ tank to back up to be near the CO so they can get better information on what the enemy is up to.

  6. Upvote
    Heirloom_Tomato reacted to A Canadian Cat in Canadian Defense - CMSF 2 BETA AAR #2 (Quick Battle)   
    Minute 1:53-1:52:
    This was a fairly eventful turn starting with one of the tanks at KT3 taking out another of the enemy team behind the hill.

     
    The sniper team makes a clean escape and to the cover of the ravine. Clearly and all out assault is under way on the farm buildings. To bad for Bil, he is shooting at nothing.

     
    The tanks over at KT3 spot and kill the BMP that raced over to K11.

     
    Nice close up of the kit decal:

     
    The FO re-positioned to their new location – not on the balcony.

     
    Smoke has started to fall around KT8. It seems like Bil is planning to head down AA1 or 2 after he takes the farm. Or perhaps he thinks the mortar attack on his ATGM team came from an FO there.

  7. Upvote
    Heirloom_Tomato reacted to A Canadian Cat in Canadian Defense - CMSF 2 BETA AAR #2 (Quick Battle)   
    Minute 152: Orders
    Make sure the sniper team gets a rest after fording the river.

     
    With more action happening on KT11 15 Platoon's advanced squad will reposition to be better able to see activity over there.

     
    The FO will call in a 105 barrage on top of the farm objective, using TRP1.

  8. Upvote
    Heirloom_Tomato reacted to A Canadian Cat in Canadian Defense - CMSF 2 BETA AAR #2 (Quick Battle)   
    Minute 1:52-1:51:
    Sniper team finishing fording...

     
    Just as auto cannon fire racks the location they were moments ago. MCpl Morrison is still one step a head of the enemy pursuing him.

     
    Observers over at KT3 watch as troops disembark from a truck near KT1. Among them is an ATGM team. Bil apparently really wants an at team up there.

     
    That enemy team on the back side of KT3 pops up again. This time with something dangerous in hand. Fires....

    Misses high...

    And feels the return fire.

     
    The smoke is getting thicker over at KT8.

  9. Upvote
    Heirloom_Tomato reacted to A Canadian Cat in Canadian Defense - CMSF 2 BETA AAR #2 (Quick Battle)   
    Minute 151: Orders
    Well if the enemy insists on trying to get an ATGM team on KT1 I am happy to drop more mortar shells on them.

     
    Just for reference here is what the squad from 15 Platoon see compared to the Mortar HQ's call.

     
    Clearly the tank's ambush location is to well known. Time to reposition the tank again. There are plenty of spots I can put my tanks hull down so I can do this all day long.

     
    A slight tweak to the orders for the team from 15 Platoon. Included in that is some time to rest. They are tired from crawling already.

     
    A small change to the observation teams from 14 Platoon to compensate for the smoke.

  10. Upvote
    Heirloom_Tomato reacted to A Canadian Cat in Canadian Defense - CMSF 2 BETA AAR #2 (Quick Battle)   
    Minute 1:51-1:50:
    Some HE sores over the head of the sniper team. I wonder if they have been spotted or if it is just a high shot from the area firing the enemy assault team is conducting.

     
    Shortly after that the lead tank goes up in flames. I was surprised since I was really just observing that area – or so I thought. It turns out one of the AT LAVs spotted the enemy tank over top of the building they had been hiding behind. Missile away...

     
    Direct hit. The enemy tank brews up.

     
    One of the tanks on KT3 spots an ATGM team through the smoke and opens up. The round is short.

     
    Observers on KT3 watch a truck race across the open ground. Another ATGM team for KT11?

     
    A shot showing the enemy units advancing on Rutsey.

  11. Upvote
    Heirloom_Tomato got a reaction from A Canadian Cat in Upgrade License Question   
    Correct. There is currently no preorder option for the upgrade, only for those seeking to add or purchase for the first time.
  12. Like
    Heirloom_Tomato got a reaction from Dr.Fusselpulli in No onmap Mortars for red forces?   
    Right at the top of the TO&E list it says:
    Not a complete list.
    I am sure a beta tester will be along shortly to give an answer to your question.
  13. Upvote
    Heirloom_Tomato reacted to LiveNoMore in Rimini Airfield   
    I haven't figured out the total scoring as you would see in a campaign.  What I did was set up the first 2 scenarios and use the average from the play test games to create the initial set up locations for the last one. Santa Maria is a fresh battle. The map is clean. Miramar has the Greek 3rd trying to get to the Canadian Saskatoon unit and moving forward from there. The map has burning wrecks and damage. Some of the units on both sides are also less than full strength because of battle losses. Rimini Airfield then starts with the map littered with wrecks and such from the first 2 battles. A lot of the units are at less than full strength. 
    In my game with Rocketman his results closely mirrored the historical results that I had read about.
    Right now I am trying to create a scale for the cumulative score from all three games. That's going to be the best I can do until a system is in place for H2H campaigns. 
  14. Upvote
    Heirloom_Tomato reacted to LiveNoMore in Rimini Airfield   
    Hi All,
     
    I have been working on a three-part H2H scenario dealing with the battle for Rimini Airfield.  This was a part of British 8th Army’s Operation Olive assault up the Adriatic coast. It took place in mid-September 1944. The 1st Canadian Division, which included the Greek 3rd Mountain Brigade (their first and last major engagement), New Zealand 19th Armor and 22nd Motor Battalion. In front of them were a combination of the German 1st Fallschirmjager Regiment, 162nd Turkestani Battalion and various support units.
    By the 15th of September the 1st Canadian had moved up the coast were just south of the airfield. They needed to take the airfield before moving onto the town itself.
    Lieutenant-General Sir Oliver Leese, commander of the 8th Army had this to say about the battle; "The battle of Rimini was one of the hardest battles of Eighth Army. The fighting was comparable to El Alamein, Mareth and the Gustav Line (Monte-Cassino)."
    The morning of this battle the Canadian Saskatoon Light Infantry had probed north up the coast road and been stopped by fierce resistance. And this is where the battle begins. 
    I broke the battle into three parts:
    1. Santa Maria, which was the assault on the small village and church complex called Casalecchio, west of the airfield. 
    2. Miramar, the assault up the coast road 
    3. Rimini Airfield, the final attack on the airfield. 
    Using the same map, I isolated the fighting areas for Santa Maria and Miramar. Then used the entire map for the Airfield.

    Overall map

    Saskatoon waiting for help.

    PzIV on overwatch

    Knocked out Panther Turret Bunker
    Special thanks to BobWillett and Rocketman for all their help, input and play testing.  I hope to have it at the Scenario Depot in the next few days.
     
    LiveNoMore
  15. Upvote
    Heirloom_Tomato got a reaction from Artkin in Demos   
    The demos are on the main page with all the info for each game. 
    Red Thunder:
    https://www.battlefront.com/red-thunder/cmrt-base-game/?tab=demo
    Final Blitz:
    https://www.battlefront.com/final-blitzkrieg/cmfb-base-game/?tab=demo
    Black Sea:
    https://www.battlefront.com/black-sea/cmbs-base-game/?tab=demo
  16. Upvote
    Heirloom_Tomato got a reaction from HerrTom in CMSF 2 BETA AAR #2 – Syrian Probe (Quick Battle)   
    @Bil Hardenberger Do you have a blood board going for this battle?
  17. Like
    Heirloom_Tomato got a reaction from A Canadian Cat in Wanted - Someone to Make Custom Plans for QB Maps   
    It is a scenario with AI plans for one side, no briefing, no briefing maps, no extra goodies. In its current state it is only playable for someone looking for a quick battle experience with all the fun of not picking your own forces or having a clue what you are up against. 
    When I compare what this file is to the scenarios uploaded to TSD3, most people would consider this to be 75% complete. I have no plans to upload this as a completed scenario.
  18. Like
    Heirloom_Tomato got a reaction from Badger73 in Wanted - Someone to Make Custom Plans for QB Maps   
    I will happily send you the file. If anyone else is interested let me know. 
  19. Like
    Heirloom_Tomato got a reaction from A Canadian Cat in Wanted - Someone to Make Custom Plans for QB Maps   
    I did this for mistermark, and it was simple. We talked about the battle he was looking to fight, I took his parameters and the map he wanted to use and then crafted an enemy force and AI plan. The whole process took me a couple of hours to do, including a quick play through to make sure the AI plan worked as intended.
    The bonus part for me anyways, is now I have a quick scenario to play in year or so, once I have forgotten all about the details of this battle. It seems the older I get, the quicker I forget things, so maybe it will only be a few months from now!
  20. Upvote
    Heirloom_Tomato reacted to CPT T in Gustaz Line new battles and campaigns missing   
    SUCCESS.  Although I am embarrassed as to how simple it was once I got my hands on the full install.  I remember these forums as being helpful and friendly.  Even to those who just don't seem to get it  😳.   I appreciate everyone's help.
  21. Upvote
    Heirloom_Tomato reacted to DougPhresh in CMSF 2 BETA AAR #2 – Syrian Probe (Quick Battle)   
    While I have always admired your ability to use western techniques like the recon pull, this illustrates issues that I see a lot of gamers facing when using Eastern Bloc forces.
    Attack by echelon is brutal, simple, predictable and effective. I would suggest focusing on a command push, using the forces you have at hand, and using the appropriate doctrine for them. A T-72 is not a worse Leopard, it is a lethal weapons system when used in its intended role.
    This post by JasonC in the CMBB forum fundamentally changed how I think about Soviet forces and has made me a much better player at not only CMRT and CMBS but any wargame that puts me in command of units that start with "T" instead of "M".
    And from US Field Manual 100-2-1 The Soviet Army: Operations and Tactics.
     
    In summary, use the tactics developed for the equipment you have. By analogy, I often see players in CMFI complain about Italian forces. While there are obviously shortcomings with the equipment and organization of the Italian Army in the Second World War, many of the complaints stem from trying to accomplish missions using doctrine tailored for other forces.
    Take for instance the Infantry Battalion: The Italians do not have MG focused squads like the Germans, and do not break down into small 4 man teams like the Germans and Western Allies. This breaks down the fire-and-movement tactics at the squad and platoon level players are used to. Instead, the Italian Army has an exception light mortar in large numbers that provides the base of fire for platoon attacks and medium mortars and heavy machine guns used to support the company and battalion attack.
    The Syrian Army will always lose if using tactics developed for NATO forces. As demonstrated in the Golan, and even more-so by the Egyptians in crossing the Suez, Warsaw Pact equipped forces can beat Western forces if used with the appropriate tactics.
  22. Like
    Heirloom_Tomato got a reaction from A Canadian Cat in Vega Force Small Scenario Released   
    Here is an updated link to the scenario now that the repository is gone.
    http://www.thefewgoodmen.com/tsd3/cm-black-sea/cm-black-sea-add-ons/vega-force/
  23. Upvote
    Heirloom_Tomato got a reaction from BletchleyGeek in Canadian Defense - CMSF 2 BETA AAR #2 (Quick Battle)   
    Contributions like this help make the game better for us all. Thanks for sharing @DougPhresh. 
    Now if @IanL loses this battle to Bil it will be because his men didn't have the correct optics.😁
  24. Like
    Heirloom_Tomato reacted to JulianJ in Vega Force Small Scenario Released   
    Bit late but I just played this scenario and it's great.  Short but intense infantry action, then you have to exfil your SOF operators before they get mashed by reinformcements.
  25. Upvote
    Heirloom_Tomato reacted to Mord in CMBS bugs - are these fixed in relation to the new CMSF2? ( weapons ports etc )   
    I agree, that if there is an issue (that isn't glaringly obvious) the person who discovers it should present their case with evidence beyond an anecdotal comment. Just saying something doesn't make it so. And saves are a sure fire, easy way to do that. Yes, there have been a few times where Bf was hard headed and it took some work to convince them to take a look at a problem but that is as it should be or they'd end up chasing their tails over every little thing. We have a decent vetting process here, which means a lot of the trite complaints are weeded out by the more experienced players, a sort of quality control on b****ing vs substance. LOL. How many times have we witnessed some pet peeve labelled as "game breaking"? Having said that, I believe that BF has shown a willingness and passion to fix and maintain the games much more than they don't. Anyone that's been here longer than a few years would be lying if they denied that. Once we get past the new website teething and some of the new modules are released, I believe we'll see quicker responses to such issues.
     
    Mord.
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