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Badger73

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Posts posted by Badger73

  1. 12 hours ago, MikeyD said:

    The more I learn about US infantry between the end of the Vietnam war and... lets say 1985 the stranger it seems. The first thing to confound me was the lack of sniper/sharphooter weapons. More recently I stumbled upon entire infantry squads with no organic mg support (don't worry, mech inf is better equipped). Its as though US infantry in the early 80s was treading water waiting for the new 'transformational' equipment to arrive. Boom! Suddenly they've got body armor, Kevlar helmets, M24 sniper rifles and SAWs. 

    That's not a bad analysis.  The post-Vietnam US Army was not a happy place.  Doctrine was all over the board.  Significant Reductions in Force (RIF's) were decimating the officer corps.  Remaining draftees were just biding their time, waiting to get out.  The NCO corps was in disarray.  Drug abuse was prevalent.  Overall, it was an All-Volunteer army in name and a Category IV army in performance although some units certainly performed more effectively than the general malaise.  The Goldwater-Nicols Department of Defense Reorganization Act did not implement until 1986.  It took the decade from '73-'85 to straighten things out and set them on a better path.

  2. On 2/21/2021 at 1:02 AM, stikkypixie said:

    Do tanks of tanks of this era have laser range finders? Just curious about their first hit probability.

    The M60A1 & M60A2 had a stereoscopic rangefinder which uses two eyepieces and relies on the tank commander to spin a range wheel until the two images merge into a single picture.  When you had a sharp single image, it gave you the range to the target in meters and mechanically adjusted the gunner's sights to that range.  The TC then gave the fire command (in this case 1,500 meters) as, "Range one five hundred meters.  Fire!".

    To save time and insure first round fired, veteran tank commanders and their gunners would pre-set the rangefinder to a "battlesight" range; either 1200 or 1600 meters depending on SOP.  As soon as the gunner "Identified" the target in his sights, the TC fire command would be an immediate, "Battlesight, fire!".  The gunner would check for "Burst on Target", re-aim to the point of impact and fire again until TC declared, "Target destroyed."

  3. 13 hours ago, StieliAlpha said:

    Not so much a pre-reading, but pre-playing recommendation: Twilight Struggle.

    The game gives a very good impression about the Cold War  historical events and political „mechanics“. Add a little political pressure here, start a coup there, stir some unrest in the next place....

    I started to play this one on-line very recently. More by chance, than by purpose (A friend and I were looking for a game, which we both own.)

    A very nice game play, though quite confusing at start. In our last game, I managed to start the hot war (and end the game prematurely) by initiating a coup in Panama.

    As with all card driven games, one should know the cards and what their effect is.

    Quite a good game indeed with very high solitaire playability.  It shows Cold War domino-theory thinking well.  Only USD $9.99 on Steam.  👍

  4. On 2/27/2021 at 1:33 PM, MikeyD said:

    During this timeframe there were battles within the Pentagon about what our NATO warfighting strategy should be. They had abandoned the 'tripwire' nuclear defense several years previously. The Current doctrine involved a succession of static defenses-in-depth to absorb the Russian blow. Mavericks within the Pentagon preferred an aggressive defense with no real front line, just stabbing assaults into the Russian lines that they'd be compelled to respond to, blunting their own forward momentum. I read somewhere the standing doctrine was snidely referred to as 'don't lose' as opposed to actively trying to win. It wasn't until a couple years after this timeframe that new weapons systems were in place to implement the 'airland battle' concept. This involved aggressively attacking follow-on forces before they got into position so the Russians would be unable to follow-up on any breakthroughs. US warplanner struggled with how to deal with fresh follow-on forces after the defenders were exhausted and attrited by the initial engagement.

    In '74, I recall this as the doctrine of "Active Defense" championed by Donn Starry.  It was a first stab at re-shaping post-Vietnam US war-fighting doctrine based on lessons learned outcomes of Israel's 1973 Yom Kippur war.

  5. On 2/18/2021 at 1:27 PM, Sgt Joch said:

    original equipment yes, but by late 70s, everything from base M60A1 on up was supposed to have been retrofitted with the same night scope.

    Right.  By 1976, the US Army was introducing passive night vision devices to active duty armored forces.  Passive night vision completely changed night gunnery mechanics.

  6. 2 hours ago, Thewood1 said:

    Why is the Matrix/Slitherine logo shown, but not BFC's?  I know the dstl have worked with the Command devs at Matrix for a while now.  Just seems weird they show all CM clips, but no mention of BFC.

    I suspect it has to do with authorized vendors; the bureaucracy of government procurement protocols.  While I am not familiar with the British Ministry of Defence, the United States Department of Defense will only award contracts to authorized vendors who complete and maintain a pretty onerous vetting process.  I know of several situations in the US where people from small organizations who are not vetted sub-contracted through CACI which is thoroughly vetted in order to perform Defense Department work.  It makes sense to me that Battlefront would piggy-back off of someone else's credentials to avoid vetting hassles and costs at the small price of a reasonable fee through the agency of someone like Slitherine/Matrix. 

    Tre' cool video.  Thanks for sharing.

  7. 3 hours ago, Aragorn2002 said:

    The Market Garden module of Command Opps 2 is also very realistic and offers the opportunity to study the entire operation from both sides in detail.  It also shows how close the Germans came to defeat.

    Really underestimated game, CO 2.

    Any word on what's going on with the long forthcoming "Patton's Charge / Bradley at Bay" module?  I'm very interested in that one.

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