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Badger73

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Posts posted by Badger73

  1. 23 hours ago, Battlefront.com said:

    <snipped>

    The bocage issue you've brought up is certainly more than irritating to those who experience it, but it is fairly isolated when one considers the whole range of possible Combat Mission games and maps.  We have to balance our limited resources.

    I'll see what I can do, however don't hold your breath for anything soon.  Our schedule is crammed at the moment and we're already having to juggle too many things.  The release of RtV helped get things back to "normal overloaded", so odds of a patch are better.

    Steve

    I suppose that's true when you count all CM games and maps.  Within CMBN though, this specific bug regularly ruins play.  It is not trivial within that title.

    However, I do understand that debugging it will be a major effort diverting resources from other more profitable work.  I hope someone might wake up in the middle of the night, say "Eureka!", and find a fix for it soon though.

  2. 9 hours ago, Bulletpoint said:

    How would the 37mm round penetrate the tiger? It doesn't have thin rear armour. Both hull and turret are 80mm.

    Maybe it's just another case of mistaking PzIV for tigers? And one that the US Army was not too keen on correcting, since the troops could do with a little morale boost..

    There was a legend built around those horrible all powerful tigers, and it must have been useful to have a story going around about how they could be cut down to size by even a tiny armoured car.

    Normally, I would agree with you, especially at the normal anti-tank weapon ranges for the US Army WW2 37mm anti-tank gun..

    image.png.0a863caf156cda37a79758268f402411.png

    However, by firing at 25 yards (@20 meters) distance from the rear of the targeted panzer's engine, I'm willing to believe this is likely a true story.

  3. 1 hour ago, PIATpunk said:

    ok thanks Elvis.

    For other players out there that find this bug annoying/show stopping, can you please post here with a quick one-liner? 

    I'd really like to get Battlefront's attention and get this one fixed so we can continue playing CMBN.  cheers!

    This bug ruins bocage scenario's.  It made @Holdit's beautifully crafted Ad Hoc at Chef-du-Pont unplayable for the Germans

  4. 9 hours ago, Bulletpoint said:

    So many parts of the German defeat seem to come back to lack of air superiority. I wonder if Germans simply underestimated how much airpower had developed from WWI to WWII and failed to take it into account in their strategic planning until it was too late?

    I suspect that Axis/Allied manufacturing capabilities played a role here.  As time passed, Allied production outpaced Axis abilities and surpassed aircraft replacement rates.  Here's what Wikepedia shows.

    image.png.2b1c0908e4c5a6f23359a017c6fdfb8a.png

  5. 5 hours ago, Majestic12 said:

    I kind of want to pick this up if only to play as the Brazilians in Rome to Victory. How do they play in quick battle and what Brazilian assets do you get to play with? 

    Brazilian Army - per R2V release notes

    • Engineer Battalion 44

    • Infantry Battalion 44 (lorried)

    • Regimental Antitank Company 44

    • Antiaircraft Battery (field)

    • Cavalry Troop

    • Bunker- M1 57mm

  6. 1 minute ago, rocketman said:

    Are your C D two partitions of the same drive or a hybrid SSD drive? Or is your D an external drive? Trying to avoid the problems you had once the download is finished.

    Two partitions of the same drive, not SSD.  My C partition is smaller so I keep all my game (including STEAM) files on D.  I've been playing CMFI for years from my D drive. 

    I used the "smaller" .rar file Engine 4 2.02 patched installer from URL = https://battlefront.sharefile.com/d-s5053bf0726c4c5d8

  7. That's sub-optimal but I'll try it for now.  I still think this new installer has a hard-coded "documents" directory drive error.  When time permits, please ask someone to check it against the previous installers used for CMFI.  As an FYI, both my CMBN and CMFB games run from a "programs" directory on my D drive using a D drive "Documents" directory.  Those installers might help for comparison.  Thanks for your help.  👍

  8. 16 minutes ago, BFCElvis said:

    I'm assuming that wasn't the case before.....Take a look in your Scenario and Campaign folders and see what's in there. 

    Right, that wasn't the case before.  Everything is on my "D" drive.

    Hmmm, my CMFI/GL game files are in "D" directory;  D:\Documents\Battlefront\Combat Mission\Fortress Italy\Game Files\Scenarios has no R2V files.  However, I find all my R2V games files are on my "C" drive.  C:\Users\mvang\Documents\Battlefront\Combat Mission\Fortress Italy\Game Files\Scenarios has 15 items.  C:\Users\mvang\Documents\Battlefront\Combat Mission\Fortress Italy\Game Files\Campaigns has 2 files.  These scenarios and campaigns are now what shows up in my game even though my game's "exe" file is located in my "D" drive at "D:\Program Files (x86)\Battlefront\Combat Mission Fortress Italy\CM Fortress Italy.exe". 

    It appears that the installer correctly updated the program files where I prompted on my "D" drive but instead created the R2V files on my "C" drive.  The game is defaulting to "C" for it's data files despite my pointing the installer to "D"

  9. @BFCElvis

    I think something's amiss.  I successfully downloaded, installed, and activated selecting ""D:\Program Files (x86)\Battlefront\Combat Mission Fortress Italy" as the directory where my game resides.  When I "play" the game and select "battles", only the R2V scenario's appear.  All the CMFI/GL stuff is absent.  The "Activation" screen showed all modules present and available to play.  Please advise.  Thanks.

  10. 12 minutes ago, rocketman said:

    <snipped>

    Edit: @BFCElvis the name of the files are not clear which is for PC and which is for Mac - maybe change that. I assume .rar is for PC.

    It is a bit obscure with the file type truncated when you read the download screen.  The 3GB ".pkg" file is for Mac.  The 2GB ".rar" file is for PC.  Download speed was a bit slow for me but all good things come to he who waits.

  11. On 11/18/2019 at 7:50 PM, lsailer said:

    As I suppose most of you know, Chess and Go use various time control algorithms to keep things moving along at the desired rate.

    Do people use something similar for Combat Mission games?

    Not that I'm aware.  Human to Human (H2H) play by e-mail (PBEM) rarely occurs in realtime to allow for that.  Opponents are often in different time zones across the planet.  They usually play their turn when spare time allows for it.  Typically, players agree to a regular rate of turn response time (like "daily" or "3-4 per week") before they begin their match.

    Real Life has enough time pressures already.  I doubt many people would embrace more, especially for something they want to enjoy.

  12. 8 hours ago, Warts 'n' all said:

    Hahahaha. I have tried a bit of my own research, it looks like we carried on using "pounder"for tank and AT guns through the late 40's and 50's, and finally caught up with the rest of the world in 1959. 

    I think there were holdouts.  I still recall back in the 1970's serving beside an officer from the Royal Tank Regiment in liaison with a US Army tank battalion who often called the M-60 tank's 105mm main gun a 25 pounder.

  13. 2 hours ago, Attilaforfun said:

    A pot and a kettle used to be made of iron and thus were both black in color. For one to call the other black is amusing and hypocritical.

    Additionally, in olden times when pots and kettles were used over the open flames of hearth or cooking fires, soot would form on their bottoms and sides.  They would both become blackened so neither could claim to be cleaner or better than the other.

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