-
Posts
2,816 -
Joined
-
Last visited
-
Days Won
3
Posts posted by JM Stuff
-
-
3 hours ago, NPye said:
Hi guys i'm back up and running, new mac and all issues I had have been resolved,
Happy to see you back Nigel.
-
7 minutes ago, Vacillator said:
But he has his dining room to work on as well, or domestic grief might follow . Sorry Phil...
aouch !! so he will have to choose, let me think about...the winner is...the dining room !
...and far away, far away, we saw him with his back bent and his gaze drooping thinking about what everyone expects of him, but a gleam reminded him of the promise he gave himself to his dear and tender!
-
4 minutes ago, Vacillator said:
@kohlenklau will conjure the magician.
...for now he only has 3 puzzles to solve, >the explosions, which do not explode, >doors somewhere without handles, to open it, and a rusting tank which rolls with connecting rods on the wheels! happy boy !
-
double post !
-
Another try but I think the worker was drunk !
...with two good reliable wheels and an impeccable track tension it works
joke !
it does not come from the axles but from the wheels or the driver forgot some bolts...37 minutes ago, kohlenklau said:When I was trying to make the PzKfw I, the same thing happened. I slightly moved the roadwheels and they went bonkers. I couldn't figure it out so I went a different route.
“We shall not flag or fail. We shall go on to the end. We shall fight in France, we shall fight on the seas and oceans, we shall fight with growing confidence and growing strength in the air and in our computer too..."
-
Effectively is always something wrong with wheels !
Just find the good garage to repair it !
Tomorrow perhaps !!
-
11 minutes ago, kohlenklau said:
You make it sound easy! hahaha
The hull should be obtainable from the CMBN Crusader AA tank. Different number of roadwheels. I have not had good luck messing with roadwheels.
But the turret is more difficult since this tank had very distinctive angles on the sides.
The host will be the Daimler MkII.
Gotta do what I gotta do.
because I am laughing a lot I can have a try !
just to laughting more, when you are laughting about yourself this dont make you so much pain
-
11 hours ago, Vergeltungswaffe said:
I've never done a patch through all the years without taking out the Mods folder and the hotkey.txt out of the User Data folder and putting them back after patching.
Can you explain more about this.
This look interrestng to avoid problems !
-
1 hour ago, kohlenklau said:
the goal...we'll see
Reduce the size of the Crusader iii or the Cromwell from cmbn and you have already a good silhouette !
Just adjust the correct size gun from a Humber or Daimler or whatever medium size and you are ready
Exemple was a joke
-
-
2 hours ago, Falaise said:
Hello gentlemen, thanks for the quick response!
When I look at my orders, on all the others, the key appears. But on Fire and Rubble although the command is present, there is no key??
the best as Elvis says is that I open a help desk tiketCheck to your mailbox when you order a game by BFC you recieve a mail to confirm your order and a link to your key!
-
18 hours ago, BFCElvis said:
CMRT 2.13 Patch is released
Thank you very much @BFCElvis to this huge updates, just minors details !
red thunder v210f
sherman iia >british decals (BN)
shreman iii >british camo (FI)
white scout car >british camo (FI)
m4a3 turret * >us stars (i doubt if they were used on the lendlease vehicles pack, but I can be wrong)
micros minors details *
universal carrier bren >silhouette british color
m3 m15a1 halftracks >silhouette british color
m3 m3a1-halftrack-50cal >silhouette british color
* (already changed to me) !
-
40 minutes ago, Falaise said:
as explained @PEB14the roads according to their importance are not manufactured the same in 1944 !
the Nationnale (n158 for example Caen Falaise) are tarred, certain departementale also according to their importance.
the communal roads (which come under a city or a village) are made of white macadam made of lime.
the site "Remonter le Temps" can be useful, there are dark tarred roads and macadam roads which are white
most of the roads at the time are macadam.(dirt road or ground gavel in my mod)
As for the aspect for me the most realistic to represent the paved road is the stock one the "paved road 1". I looked on sections of abandoned road where you could see in section the different layers of tar accumulated on top of each other (that's archeology) and the lower layer reveals a brownish tar with reddish or white gravel in appearance it looks like paved road 1 which lasted until the 70s 80s. I remember that the road in front of my house looked like this when i was a kid.
In the city the majority of the streets were paved and or in white macadam for the penetrating axes
the highway did not exist, in some scenarios the designers however chose to use it, I replaced it with paved road 1 for more realism to remove the cobblestones, in Normandy there was no cobblestoned road, only in the North of France this is why the use of my 22.5 mode does not disturbhttps://www.dropbox.com/sh/fptprj21yytz78b/AADkFnNTqLmjjaXxgk4WMlUMa?dl=0
I give a dropbox link with the floors I use.
There are also other floor textures, I let you choose. This mod is used with stock floors, so to see what it gives you must delete your other mod on the theme
The cobblestones are those that I have observed in different places, Falaise, Caen, Bayeux.
I will try this winter when I have time to come back to the subject
including on the shape of the roads (hollow path raised path etc...) I was interested in this for the game and I discovered a fascinating subject while little known and yet essential for a society : The roads from prehistory to These daysBien voila the additional infos that close the chapter, already open from @PEB14, now jumping to the "time maps", thanks to the link and all explanations from both of you !
-
1 hour ago, PEB14 said:
I'm not allowed to speak, I know the answer from the author himself...
traitor,... but good draftsman from CM editor.
-
-
-
Edit Far away from Canadian sector from Caen but acceptable assumption... I say Honfleur Seine river ?
-
-
3 hours ago, Jace11 said:
Also found this
https://steamcommunity.com/groups/bizarchivistsoundproject/discussions/2/1699416432428619922/
and the links in it are still up, worth a gander
these appear to contain all the games weapon sounds in ogg format.... kinda exactly what we need right, just convert them to wav.
Thanks for the link !
-
1 hour ago, PEB14 said:
I created a pdf file to show the look of the buildings I use to creat my CMBN maps: WimO's, Tank-a-lot's, Falaise, Juju's,… Lot of variation, all great buildings!
Here it is:
https://www.dropbox.com/s/k643ln3cyde5nlh/CMBN Modded features.pdf?dl=0
Oh good job, and very helpfull, thanks to spend your time to all detailled, this pdf is a must to understand and compare and a good tools for moddders.
Good luck with yours maps !
-
11 minutes ago, WimO said:
Yes you can put a specific building on the map. First choose and place a building in the 2D map view of the editor. Next go into 3D view and go to the building. You can then cycle through the whole collection of skins for the building by simultaneously pressing SHIFT and Left Mouse Click.
You can see if a building has been mod-tagged by viewing its bitmap image in Windows File Explorer. If it has been mod-tagged this will appear in square brackets in the name. For example, "door 1 [holland].bmp".
BTW, all the Normandy buildings that I mod-tagged have also been provided without mod-tags.
Ok thanks !
-
3 hours ago, WimO said:
The large church reskin was by Falaise, the chapel is by Tanks a Lot, the other building skins are mine.
Everybodys give theirs signs for a common cause...a propos buildings in the editor :
Can we put on a map a specific building that we choose, I.e. building 100, a barn or whatever ?
In the editor we have only
House
Commercial
Barn
Church
With lots of sizes and directions...
How do you recognized that these buildings have already a mod (a new roof or whatever)?
Edit, In the editor, if you want to modding a building how do you see that is the correct building that you choose ?
-
19 minutes ago, WimO said:
Very nice, in this way we will have with the time a "complete" urbanisation with umlaut help, for village, town, with factories farms, cemetery, churches, castles, market, train station, grocery, police station (Gestapo), school differents stores...
-
1 hour ago, Kuli said:
Hey everyone, updated the uniforms a bit. they should have a few more captured german belts and trophy pants, the trophy pants only appear in germany. Has variants for Cavalry, Guards, and regular Army. Enjoy.
https://www.mediafire.com/file/civicrgiaxj4ziv/russian_uniform_made_by_t34577685_v3.rar/fileVery nice and thanks you, this give a real story situation on the battlefield.
HOW TO MAKE A BIG MOD (TEST DUMMY LOG)
in CM2 Scenario and Mod Tips
Posted · Edited by JM Stuff
I was trying to find the "mistakes" of wheels but untill now nothing, if you need some 3d models I have a lot let me know the one that can help you, also the style is important, like obj, you can sometimes converts some but the others one are very difficults to be converted, and dont talk about converting it in mdr...sometimes is the hell, anyway in case, you know where you can find me.
Edit Stl are basics obj or fbx are better but have more meshes a lot of !
Good luck !