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JM Stuff

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Posts posted by JM Stuff

  1. On 6/27/2023 at 6:13 PM, CMFDR said:


    I just found out that there seems to be a Bastogne map around. And what looks like to be a very kinetic scenario.

    Waiting for the author to tell me where it can be downloaded at though.

    Cheers

    Indeed very interresting map nice video, hope you will find it...

  2. 27 minutes ago, kohlenklau said:

    I got some free STL files for 3D printing tiny models for tabletop gaming. British early war tanks. I will use them as the pattern for the distinctive Cruiser A13 MkIV turret.

    I also decided I will not try to reduce roadwheels from 5 to 4. I don't know how to make that adjustment. But I am trying to change the shape of the roadwheels a bit.

    One good thing..*If* I do get this done I can also use the A13 for North Afrika.

    I was trying to find the "mistakes" of wheels but untill now nothing, if you need some 3d models I have a lot let me know the one that can help you, also the style is important, like obj, you can sometimes converts some but the others one are very difficults to be converted, and dont talk about converting it in mdr...sometimes is the hell, anyway in case, you know where you can find me.

    Edit Stl are basics obj or fbx are better but have more meshes a lot of !

    Good luck !

  3. 7 minutes ago, Vacillator said:

    But he has his dining room to work on as well, or domestic grief might follow 😬.  Sorry Phil...

    aouch !! so he will have to choose, let me think about...the winner is...the dining room !

     

    ...and far away, far away, we saw him with his back bent and his gaze drooping thinking about what everyone expects of him, but a gleam reminded him of the promise he gave himself to his dear and tender!

  4.  

    Another try but I think the worker was drunk ! 😆

    ...with two good reliable wheels and an impeccable track tension it works
    joke !
    it does not come from the axles but from the wheels or the driver forgot some bolts...

    37 minutes ago, kohlenklau said:

    When I was trying to make the PzKfw I, the same thing happened. I slightly moved the roadwheels and they went bonkers. I couldn't figure it out so I went a different route.

    “We shall not flag or fail. We shall go on to the end. We shall fight in France, we shall fight on the seas and oceans, we shall fight with growing confidence and growing strength in the air and in our computer too..."

  5. 11 minutes ago, kohlenklau said:

    You make it sound easy! hahaha

    The hull should be obtainable from the CMBN Crusader AA tank. Different number of roadwheels. I have not had good luck messing with roadwheels.

    But the turret is more difficult since this tank had very distinctive angles on the sides.

    The host will be the Daimler MkII. 

    Gotta do what I gotta do.

     

     

    because I am laughing a lot I can have a try !

    just to laughting more, when you are laughting about yourself this dont make you so much pain 😆

  6. 2 hours ago, Falaise said:
       

    Hello gentlemen, thanks for the quick response!
    When I look at my orders, on all the others, the key appears. But on Fire and Rubble although the command is present, there is no key??
    the best as Elvis says is that I open a help desk tiket

    Check to your mailbox when you order a game by BFC you recieve a mail to confirm your order and a link to your key!

  7. 18 hours ago, BFCElvis said:

    CMRT 2.13 Patch is released 

    Thank you very much @BFCElvis to this huge updates, just minors details !

    red thunder v210f

    sherman iia                                                    >british decals (BN)

    shreman iii                                                     >british camo (FI)

    white scout car                                             >british camo (FI)

    m4a3 turret *                                                >us stars (i doubt if they were used on the lendlease vehicles pack, but I can be wrong)

    micros minors details

    universal carrier bren                                   >silhouette british color

    m3 m15a1 halftracks                                    >silhouette british color

    m3 m3a1-halftrack-50cal                            >silhouette british color

    * (already changed to me) !

  8. 40 minutes ago, Falaise said:

    as explained @PEB14the roads according to their importance are not manufactured the same in 1944 !
    the Nationnale (n158 for example Caen Falaise) are tarred, certain departementale also according to their importance.
    the communal roads (which come under a city or a village) are made of white macadam made of lime.
    the site "Remonter le Temps" can be useful, there are dark tarred roads and macadam roads which are white
    most of the roads at the time are macadam.(dirt road or ground gavel in my mod)
    As for the aspect for me the most realistic to represent the paved road is the stock one the "paved road 1". I looked on sections of abandoned road where you could see in section the different layers of tar accumulated on top of each other  (that's archeology) and the lower layer  reveals a brownish tar with reddish or white gravel in appearance it looks like paved road 1 which lasted until the 70s 80s. I remember that the road in front of my house looked like this when i was a kid.
    In the city the majority of the streets were paved and or in white macadam for the penetrating axes
    the highway did not exist, in some scenarios the designers however chose to use it, I replaced it with paved road 1 for more realism to remove the cobblestones, in Normandy there was no cobblestoned road, only in the North of France this is why the use of my 22.5 mode does not disturb

    https://www.dropbox.com/sh/fptprj21yytz78b/AADkFnNTqLmjjaXxgk4WMlUMa?dl=0

    I give a dropbox link with the floors I use.
    There are also other floor textures, I let you choose. This mod is used with stock floors, so to see what it gives you must delete your other mod on the theme
    The cobblestones are those that I have observed in different places, Falaise, Caen, Bayeux.
    I will try this winter when I have time to come back to the subject
    including on the shape of the roads (hollow path raised path etc...) I was interested in this for the game and I discovered a fascinating subject while little known and yet essential for a society : The roads from prehistory to These days

    Bien voila the additional infos that close the chapter, already open from @PEB14, now jumping to the "time maps", thanks to the link and all explanations from both of you !

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