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Kommandant

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Everything posted by Kommandant

  1. The Tank simbol, as far as i know, is a unit with 100% capacity to strike, in other words, a unit that did not moved and now is atacking. The river, is a river, you are atacking crossing one SA=5 (Soft Atk=5)-Your unit SD=4 (Soft Defense=4)-enemy unit (+4DB) I think it's terrain defense, like trenchs and mountains, I think it's translate like (Defense Base=4)-also enemy unit Now this: +45%(-35%), I have no fuc*ing idea
  2. Any new request to take part in the tournament, send an email to sc.tgw.tournament@gmail.com it's easier for me to roganize thing using this adress.
  3. If you guys come to need anything come talk to me, i will be contacting you guys mainly by email but i will be looking into the forum for any posts about the tournament Lucas aka Kommandant
  4. Does making Norway have a place to live in UK let you buy norway units after germany takes over everything... It makes no sense to let you buy the units of an army made of norwagians if there is none to be recruted... You could just take away every pnit norwy cn buy, but that could lead to, if norway is liberated, you can't buy more units... About your second question, as far as I know, you can make a secundary capital for norway in all these towns and the last one in britain... It's like serbia in WW1 where all the towns are secundary capitals...
  5. I could say but i don't play tcp/ip, lack of time I would use hammachi, it's free and good
  6. Realistic, US entry because of unrestrict naval warfare is a coleteral effect that the CP player must handle.
  7. I just got my self thinking, is the CP player obligated to leave 4 corps in warsaw or the player can leave dettachments, because it's easy to just leave dettachments in there and move all the main forces back. Just wandering about it.
  8. Looking for an opponent to play PBEM CtA mirror match, with Soft build limit: ON and Undo Moves: OFF. wh40k.biffy@gmail.com
  9. I played War in the East, i can say i did not like, SC: TGW should be gold, or at least another game should be gold, not War in the East, but well deseved!
  10. It's true about the situation in belgium, but you said that the historical advance put german forces in a flanked positon, and that is exacly what happened, fault of the german high command.. In general i just agree with everything
  11. It would be more simple if the player is required to double-click tro confirme movimenty, even in simples moves. This is very interesting feature to add, there could be even an opition in the menu to activate or deactivate this feature.
  12. I don't know any simpler way, but i use paint.net to edit the images, i used it to change a lot of bitmaps, i was doing it for my recently dead Winter War mod in a very small scale, so i changed all the possible flags, displays of NM, units, terrain color, i changed from german standards to finnish standards and japonese standards to sweden standards, also changed the DE screen using the screens for SC: TGW standards. It's not hard, I used the sprits from AH for the finns and the japonese for sweden, just copy and past. For the units sprit, i used the pixel scales of the editor so i could change the image and keep it in the same place. I don't know an easier to it but it's very possible with some pacience and concentration. Edit: I did all the moding using the editor of SC: TGW.
  13. OMG!!! No you are no fool, i forgot to put the emails ¬¬, no prob, as there has been some players that can't play in the next fase, so i will send a new email with all the details.
  14. Generals, i've sent an email to you all, the playoffs have started, all the rules and details are in the email, if you have any questions, please, ask it!
  15. not dead, only facing the prob of having ony one, busy, referee The playoffs will start soon, i promisse! :cool:
  16. Hey everyone, i started a new game of 1914 Call to Arms against the AI me as CP. I noteced the modifications from the 1.04 patch are pretty cool and well done, but as i read the new arab revolt features in the new patch and in my new game a took a look into that new town close to medina, i came to think, there are 4 positions in arabia in which partisans can come. One in the north mountains, another in the soulth mountains, one in medina and another close to medina. Now, as i see, the new changes to give the arab revolt power is a good thing, but to an experienced player, setting the revolt down is easy as to move 3 detachments, at least i always do. What i want to say is, there should be more of this spots in which the partisans should come, forcing the player to deploy more detachments, so 4/5 detachments becomes somewhat of a problem for the CP player to handle. So i would like to propouse, why not set another spot for the arabs to show near aqaba and move the spot near Medina (near medina, not the one over Medina) over Hail, this will force the CP player to deploy more units to hold the partisans.
  17. It's good, it makes Serbia a really important target, because falling early amkes bulgaria join and an open way to the ottomans. Thanks for the info Bill
  18. I was asking my self, the modification "Bulgarian mobilization dependent on Belgrade having fallen adjusted" how much in % should the bulgarian move when belgrade falls now?
  19. And that's wahy i love to live in soulth america.... Wait... We are explored by americans interests since the end of WW2... darn
  20. Ok people i sent an email requesting the complet score of those who have NOT yet send the score. Plaese answer the email, not here. Thanks.
  21. The conclusion of this is, humans are all as*holes... Mainly politics...
  22. Very interesting, indeed a good political move, but not a good military move, Belgium depended on neutrality in place of military strength, so it all makes sense
  23. I would like to have access to the full list in the battlefront site, i know about the file you said bill, but i just can't download the file now and my curiosity might kill me in the next hours if i don't get to know the full list
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