Kommandant
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Everything posted by Kommandant
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The Tank simbol, as far as i know, is a unit with 100% capacity to strike, in other words, a unit that did not moved and now is atacking. The river, is a river, you are atacking crossing one SA=5 (Soft Atk=5)-Your unit SD=4 (Soft Defense=4)-enemy unit (+4DB) I think it's terrain defense, like trenchs and mountains, I think it's translate like (Defense Base=4)-also enemy unit Now this: +45%(-35%), I have no fuc*ing idea
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Any new request to take part in the tournament, send an email to sc.tgw.tournament@gmail.com it's easier for me to roganize thing using this adress.
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If you guys come to need anything come talk to me, i will be contacting you guys mainly by email but i will be looking into the forum for any posts about the tournament Lucas aka Kommandant
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More countries
Kommandant replied to Cantona66's topic in Strategic Command - World War 1: The Great War 1914-1918
Does making Norway have a place to live in UK let you buy norway units after germany takes over everything... It makes no sense to let you buy the units of an army made of norwagians if there is none to be recruted... You could just take away every pnit norwy cn buy, but that could lead to, if norway is liberated, you can't buy more units... About your second question, as far as I know, you can make a secundary capital for norway in all these towns and the last one in britain... It's like serbia in WW1 where all the towns are secundary capitals... -
tcp\ip games
Kommandant replied to Baron's topic in Strategic Command - World War 1: The Great War 1914-1918
I could say but i don't play tcp/ip, lack of time I would use hammachi, it's free and good -
3-D units counter updated for World War 3?
Kommandant replied to Templer's topic in Strategic Command - GLOBAL CONFLICT
I don't know any simpler way, but i use paint.net to edit the images, i used it to change a lot of bitmaps, i was doing it for my recently dead Winter War mod in a very small scale, so i changed all the possible flags, displays of NM, units, terrain color, i changed from german standards to finnish standards and japonese standards to sweden standards, also changed the DE screen using the screens for SC: TGW standards. It's not hard, I used the sprits from AH for the finns and the japonese for sweden, just copy and past. For the units sprit, i used the pixel scales of the editor so i could change the image and keep it in the same place. I don't know an easier to it but it's very possible with some pacience and concentration. Edit: I did all the moding using the editor of SC: TGW. -
WWI Tournament
Kommandant replied to Bill101's topic in Strategic Command - World War 1: The Great War 1914-1918
OMG!!! No you are no fool, i forgot to put the emails ¬¬, no prob, as there has been some players that can't play in the next fase, so i will send a new email with all the details. -
WWI Tournament
Kommandant replied to Bill101's topic in Strategic Command - World War 1: The Great War 1914-1918
Generals, i've sent an email to you all, the playoffs have started, all the rules and details are in the email, if you have any questions, please, ask it! -
WWI Tournament
Kommandant replied to Bill101's topic in Strategic Command - World War 1: The Great War 1914-1918
not dead, only facing the prob of having ony one, busy, referee The playoffs will start soon, i promisse! :cool: -
arab revolt
Kommandant replied to Kommandant's topic in Strategic Command - World War 1: The Great War 1914-1918
OK bill, thanks for answering -
Hey everyone, i started a new game of 1914 Call to Arms against the AI me as CP. I noteced the modifications from the 1.04 patch are pretty cool and well done, but as i read the new arab revolt features in the new patch and in my new game a took a look into that new town close to medina, i came to think, there are 4 positions in arabia in which partisans can come. One in the north mountains, another in the soulth mountains, one in medina and another close to medina. Now, as i see, the new changes to give the arab revolt power is a good thing, but to an experienced player, setting the revolt down is easy as to move 3 detachments, at least i always do. What i want to say is, there should be more of this spots in which the partisans should come, forcing the player to deploy more detachments, so 4/5 detachments becomes somewhat of a problem for the CP player to handle. So i would like to propouse, why not set another spot for the arabs to show near aqaba and move the spot near Medina (near medina, not the one over Medina) over Hail, this will force the CP player to deploy more units to hold the partisans.
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1.04 Full list of changes
Kommandant replied to Ivanov's topic in Strategic Command - World War 1: The Great War 1914-1918
It's good, it makes Serbia a really important target, because falling early amkes bulgaria join and an open way to the ottomans. Thanks for the info Bill -
1.04 Full list of changes
Kommandant replied to Ivanov's topic in Strategic Command - World War 1: The Great War 1914-1918
I was asking my self, the modification "Bulgarian mobilization dependent on Belgrade having fallen adjusted" how much in % should the bulgarian move when belgrade falls now? -
WWI Tournament
Kommandant replied to Bill101's topic in Strategic Command - World War 1: The Great War 1914-1918
Ok people i sent an email requesting the complet score of those who have NOT yet send the score. Plaese answer the email, not here. Thanks. -
1.04 Full list of changes
Kommandant replied to Ivanov's topic in Strategic Command - World War 1: The Great War 1914-1918
Tahnks lettowvorbeck, and thanks Ivanov for the email -
1.04 Full list of changes
Kommandant replied to Ivanov's topic in Strategic Command - World War 1: The Great War 1914-1918
I would like to have access to the full list in the battlefront site, i know about the file you said bill, but i just can't download the file now and my curiosity might kill me in the next hours if i don't get to know the full list