Jump to content
Battlefront is now Slitherine ×

kohlenklau

Members
  • Posts

    7,259
  • Joined

  • Days Won

    42

Everything posted by kohlenklau

  1. Yeah, I use the "Juju-kial" UI mod as my standard but then just tweak for my new content. Rename stuff but also added a tiny bit of new stuff.
  2. I made a less cluttered splash background...
  3. Personally, I now write scenarios playable from only one side at a time versus the AI enemy so I can focus on what I am doing (for free $0.00) and see the end of the tunnel (and get the f out before a train kills me). To throw a briefing in for the other side for H2H would not take me very much time but I do very small and tiny scenarios. Ready...GO! mark time 1834 CST... BRIEFING FOR ENEMY AI SIDE IN CASE A DUDE WANTS TO PLAY IT H2H NOTE: This scenario was designed for play by the human against THIS side as AI. Here you get a very simple briefing. Late morning. Prybuzhany, USSR. 10 August 1941. West of the Bug River near Voznesensk. Light wind from the east. Sky is overcast. Ground is slightly damp. You are in command of Red Army rearguard attempting to stop or at least slow the fascist crossing of the Bug. Friendly forces: a platoon with a HMG. Enemy Forces: the Italian fascist forces allied to the Germans. Mission: Prevent the Italians from taking the main building near the Orchard. 30 minute mission. You get points for eliminating the enemy and holding the Orchard house area. There is a bonus for <25% friendly casualties and >75% enemy casualties. Good luck comrade! ..and....STOP! 1841 CST. 7 minutes. But it is a tiny scenario..
  4. Va bene! I have added back gear through various shenanigans. They are almost ready for the scenario.
  5. Out of town for a wedding. But now back at it slowly. I wanted to make a slight color change to the icons for the CSIR. A grey green look. Compare to the HMG icon in the stock color... Made a custom icon for the Opel Kadett "Italian staff car" serving in place of the kubelwagen...
  6. I can press my reset button and from now on give an honest try to "care" about frame rate and be a bit more professional. Maybe just NOT copy and rename the lod-1, etc from the main modded mdr? I guess I get burned out and cut corners! What the heck is that? Have you made any CM stuff yet? I hope you have or will soon. Please for the WW2 titles! We need good guys like you to show the way. Thanks
  7. Yeah, there are only a very very very few guys doing this 3D object modding so maybe you mean me! But maybe you mean in Cold War or CMSF2? I am not in those titles at all. But I agree. I am not worried at all about somebody's frame rate. I spend hours to make something and don't worry for the final touches to the nth degree. They can delete it if they sense some mod of mine has an issue they can't bear. Luckily I think I have only a half dozen guys who use my stuff and HAVE heard only a few grumbles on odd stuff somehow showing up for distant views of a vehicle I changed.
  8. My only point was that in my opinion 3D models do not seem to be a bottleneck. Maybe back when CMBN first came out they were. I don't know. Separate topic but my big question is if CMX3 or whatever will have some new 3D modelling starting ground and ALL current 3D models and BMP file structure are obsolete and BFC moves on to a new generation, "GEN 3" of BMP? <"Gen 1" being old clunky CMBO, CMAK, CMBB, "Gen 2" being what they use now>
  9. It is so ironic to me that simultaneously Charles is BOTH the bottle and the bottleneck. I salute this new CMBN battle pack. Why not? As a small time creator of CM content I have true respect for Ithikial and I absolutely know he will harness great energy and enthusiasm to make a fine product for the Utah Beach areas on D-Day and a few days beyond. But I see the posts here and a few ask about new content for Sherman DD's and landing craft, gear for the assault vests on soldiers like we see in Saving Private Ryan. So much possibilities. But without Charles? <air sucks through teeth...> I think the system to make the installation program package is apparently done WITHOUT Charles. Maybe Charles showed somebody how to do it and for simple "new things" it is done with out Charles. If it is just adding scenarios and a campaign or 2? Charles not needed. I think BFC could make a hundred battlepacks. Put everybody to work in the scenario writer "stable" and the beta testers <I guess> AND if they wanted, Charles not needed. But since everybody can already download free scenarios and campaigns...then it is a marketing decision. Maybe somehow with steam and slitherine or whatever, NOW is the right time for new "easier to produce" content. Show the new wave of non-traditional customers that BFC makes new stuff? Maybe we will see this type of content pushed out for purchase. Charles not needed. The CMBN vehicle pack? I think Charles was needed for that. Heck yes. NEW Sherman DD's or landing craft? I think Charles ALSO needed. But Charles is NOT AVAILABLE. I think there are a thousand 3D models out there sitting unused, maybe unpurchased, most probably unpurchased. Gliders, assault vest gear, special German concrete bunkers...Charles is not available to do the code work to roll them into the CM program. That is the bottleneck. In conclusion, I am always very glad Charles was/is the bottle. And I am glad and would buy him a beer to say thanks for allowing me a small entrance into the game to do mods. WITHOUT THAT? Oh god, I shudder to think how I would feel...
  10. I don't know that any Italian parachute forces fought the Soviets. But that mod you want is perfect for CMFI.
  11. @benpark It is GETTING TO BE A BIG LASAGNA!!! 1GB so far in my z folder. mama mia. Not all ironed out yet but I am renaming files to use German Infantry for Regular Infantry and Blackshirts, SS for Alpini -OR- Bersaglieri. I have a bulk renamer so I can fix it quick if I went the wrong way. I pulled a few tricks here and there which are hurting my brain on how to cover the loose ends. I have not contemplated a German -AND- Italian presense on the CMRT battlefield. I just have 1 voice file set for axis.
  12. CSIR PRIMO SANGUE 10 August 1941 Blackshirts attack a Soviet rearguard near Voznesensk on the Bug River. coming soon
  13. @Ithikial_AU You got 2 months to Chicago, 10 maps to make, a dozen history books to read, a full tank of gas and a half a pack of cigarettes...HIT IT!!!
  14. Actively in progress to make this. Some of my other CM chores are on the back burner for a few weeks I guess. I gauge interest as not very great for various reasons. All 6 of you will download it! <Thanks guys!...I mean grazie> But I am still whittling away on it. It interested me in the history of Italians in Russia. I found some good background references for scenarios in fall 41 through to early 43. My system is to have "test arena scenarios" modtagged [csir] Corpo di Spedizione Italiano in Russia with units so I can see the mods take shape. I have multiple test scenarios for this mod. Subsets? Alpini in the snows in late 42. Bersaglieri in the summers. Regular infantry too. Probably my first completed scenario for this mod will be where the Black shirts attack a Soviet rearguard along the Bug River in August 1941. Swapping mds files and dealing with missing gear. Modding a few vehicles. UI mods. Script file mods. Modded all the voices by bulk renaming. My regular splash background artist is busy changing diapers with a new baby @jamxo so I farted out this place holder.
  15. Thank you sir. I really appreciate your time and effort in the cutting and editing and scene direction. Excellent as always. <...and NOW I know I could offer an optional script file mod to change that ending results to properly say Finnish Army...>
  16. I think if you see the typical BFC CM BMP file in a folder and right click for details, maybe then select advanced details, you can see if it is is 24 or 32 bits. 24 is no alpha channel used. 32 is an alpha channel used for some reason. Like to make Humber antennae disappear...
  17. great. no hurry. I have GiMP and an old copy of photoshop CS9(?). OH!!! When you have time, please fix the T-26, <the 2 turret antennae are visible again>. It is using an alpha channel and layermask...do you know how?
  18. I did try but I cannot follow from a written description. I need more details in tool name and specific settings. I got to fly to Poland for a tutor session but will wait until it is bikini season.
  19. BEWARE!!!....the graveyard of unfinished maps and scenarios!!!!
  20. also, you gotta put it in z then RESTART the game for it to load it for potential viewing
  21. I also tried a deletion of an entry and it worked. PzIIL Lynx in the UI is 2 entries I edited PzIIL to PzIIF then backspaced the Lynx to "nothing" and now UI says PzIIF Changed PzIIIN to PzIVF1 ~~~~~~~~~~~~~~~~~~~ Another quick experiment...I changed German Army to Romanian Army for my CMRT Romania Mod. Fired up a battle and surrendered after 1 turn, the results screen showed Romanian Army. That is helpful to know that works...
  22. This is really great so far. I can alter the UI text for much of my Barbarossa Mods. I am able to change Straggler Group to "SS Infanterie" and Section to Zug and Grp to Kp. I think it best that I will not put it in my goody box but will offer it to the Club of Six as a special VIP mod.
  23. I'm not at my PC. I think I saw 1942 by itself and said wtf I will give it a try to change it to 1933 and lucked out a d got T-26E (Model 1933) in the game.
×
×
  • Create New...