Jump to content

kohlenklau

Members
  • Posts

    7,246
  • Joined

  • Days Won

    42

Posts posted by kohlenklau

  1. 20 days until Xmas.

    I have a Korea scenario in AI plan play testing...

    ROK REBEL'S ROOST

    KOREA1950mode1.png

    ROOSTER-Op-Map.png

    Poplar-CFTac-Map.png

    UN Blue scheme for these images.

    Briefing for US player:

    1200, 10 July 1950. 500 yards east of Chonui, Korea. The sky is a haze with a light wind from the west. It is hot and the ground is very dry. 

    ^

    The North Korean 4th Division (commanded by Major General Lee Kwon Mu) with Colonel Choe U Silk's 107th Tank Regiment was attacking south from Chonui. Earlier in the morning, the North Koreans mauled the U.S. Army's 1st Battalion, 21st Infantry Regiment. The battalion held for three hours against the North Korean onslaught. But two mistaken attacks, one from USAF F-80 fighters and the other a bombardment from friendly 155mm artillery were too much for these green troops to endure. Soon, the battalion was running in headlong flight to the south despite the regimental commander, Colonel Richard W. Stephens' efforts to maintain order. Colonel Stephens ordered his 3rd Battalion to regain a low ridge east of Chonui.
     

    ^

    You are Lieutenant Colonel Jensen and command the 3rd Battalion, 21st Infantry Regiment. You have 2 understrength rifle companies supported by four M-24 Chaffee light tanks.

    ^

    Your enemy are believed to be elements of the North Korean 4th Division with tank support from the 107th Tank Regiment. 


    ^
    You have 35 minutes to accomplish your mission to attack the ridge and clear it of the enemy. Victory is settled by post-battle analysis by the human player. If you have cleared the North Koreans off of the ridge, you have won. Any that are still there might be cowered or broken and might not count. 

    ^
    The 3rd Battalion commander, LTC Pryor, became a non-battle casualty and was unable to carry out the order. Colonel Stephens immediately replaced him with LTC Carl C. Jensen. At about 1200, with the support of four M-24 Chaffee tanks, LTC Jensen launched his counterattack on the ridge. A firefight ensued with the defending North Korean infantry on the ridge. M-24 Chaffee tanks from the 24th Reconnaissance Company and Company A, 78th Heavy Tank Battalion engaged in the first tank-to-tank action of the war. One Chaffee tank achieved a "lucky hit" and killed a T-34/85. Two M-24s were knocked out in the process, while at least one M-24 (Rebel's Roost) survived the action. It was "no small achievement", but the 3rd battalion soon regained control of the ridge. Jensen's victory was short-lived. The next morning, the North Koreans executed a nearly perfect text book attack that regained the ridge, killing LTC Jensen in the process.

     

     

     

  2. 1 hour ago, Erwin said:

    That's terrific, Phil.  Thank you!

    You're welcome. I hope my fix does the trick.

    I looked at the date and time last modified for the 18 *.wav files I edited. It took me a total of 15 minutes of my life to edit the files.

    I guess BFC is just too busy to ever fix these pathetically simple things? Or a better question: Why did a CMSF "modern" crypto synch tone wav file get used for a WW2 game? 

    EDIT: ok, there is always a chance I missed a BFC patch that did solve this. If so, I would retract my previous whine. :D

    OIP.jpg

     

  3. 21 minutes ago, Vacillator said:

    You'll be telling us American paras made their socks sticky and stuck them to passing Tigers next 😂.

    No, it was female IDF soldiers stuffing their bras with C4 and hurling them at enemy positions David and Goliath style. The bigger breasted gals can take out an entire squad.

  4. 12 minutes ago, Bearstronaut said:

    I am fluent but I'm not a native speaker and my accent definitely doesn't sound North Korea.

    ok, so let me try to say this in a funny way!

    You are here to point out anything that you see is wrong but have no ability or offer to assist. Got it! :D

    If you could help, that would be really appreciated. PM me I guess.

    ~~~~~~~

    Honestly I am doing this all on a zero budget and my cobbled together set of Korean voice files will make a fluent speaker of Korean probably have a chuckle but for everybody else it will be perfectly fine. I take a lot of time to record them from various war movies and then use software to isolate specific words and make a separate wav file and then amplify that file, make sure it matches to what is best in the game. I then have to populate the current set of voices in the mod and rename and add the modtag. A big pain but I am almost done. After that my only worry is to try my best to not have a non-Korean phrase leak through by a renaming error. 

    best wishes

    Phil

     

     

  5. 10 minutes ago, Bearstronaut said:

    The small sign in between the two windows is backwards. 

    Also, it's funny that the other sign just says "Red Pepper Paste".

    I had eventually realized it was backwards and corrected it. Thanks.

    Yes, I just grabbed it off of a label I found online! :D

    Are you fluent in Korean? I need a few specific voice recordings! Please help

     

  6. 12 minutes ago, MOS:96B2P said:

    Maybe having the tanks and guns show up as reinforcements?  There could also be a variable in the time they show up (between 10 and 15 minutes).  This time variable would add to the replay potential and probably the stress level of the US player. 🙂

    Hey Karl! Yes, that is definitely the typical way to tackle it. But Gary will probably play the NKPA and will be doing his cabbage chomping best to nail the crews before they get into the tanks or "man the guns". The vehicle crews can be set up as dismounted and off a ways from their tank. Thus the NKPA might nail the crew as it tries to get to their tank. That matches nicely with the intent of the ASL scenario. Guns cannot be remanned once abandoned so this might be solved by having each gun on a small circular arc but crew not on hide. US player (me?) is on an honor system to not go to normal arc until a certain PBEM turn for each gun. The NKPA can then try and nail the guns/crews during this initial period. That matches as close as I can get with the intent of the ASL scenario.

  7. REBEL'S ROOST (map and H2H scenario) is ready to go.

    Gary and I are in a VASL battle right now. A real complex ASL scenario called "Bullets for Breakfast". The US tanks and guns start off unmanned. It is a surprise early morning attack by the NKPA. I hope I will eventually translate it over to the CM world using whatever tricks are up my sleeve to have CM tanks and guns not be fully ready until a certain PBEM turn...based on manual die roll honor system by the human player. We'll see.

    I am trying to make a KOREA 1950 battle pack of small single player scenarios versus the AI. Release it by Christmas is my goal...

  8. 7 hours ago, PEB14 said:

    We all know the fundamental weakness of Phil's stuff… While it is graphically on-par (and even better) with BFC official production, it doesn't (and it cannot !) feature the proper TOE and weapons characteristics of the portrayed eras/theaters. And it is by no mean Phil's fault: we cannot mod these critical aspects. I hope we could.

    Hi Pierre. I must disagree with your statement to a certain degree. Many of the weapons are the exact same (R35 for example) and often the TOE is not so important for certain of my scenarios in my humble opinion. But I know what you are saying. I can't go inside the code. The "fake lobster" aspect can or does turn off the purists or the TOE snobs. Don't download it is fine with me. I am having a great time playing KOREA 1950 head to head with fake lobster kimchee. 

    To correct one other accidental misconception, @Erwin I have had some help from other modders. So it is not single-handed all the time. :D

    The "dirty dozen" of my fans/friends have given me plenty of good vibes. I appreciate it and more or less have plenty of energy to continue chugging forward to mod CM stuff at a leisurely pace. I have decided to dial way back the AI plans for single-player scenarios (except for a few buddies). That kind of made me feel I didn't really have to retire.

    I have asked BFC to make a special modder's workshop (early war construction kit) version of CM as a stand-alone title or as a module to maybe CMFI. It could solve a ton of these fake lobster issues by plugging in various weapon options like anti-tank rifles on axis and allied side or drop down menus to better tailor the squad make up like a "Formation editor" and be able to remove the rifle grenades or panzerfausts (for example). Other vehicles could be made available to make the kit really flexible.

    They have zero interest to do this and so it is what it is.

    R.jpg

     

     

  9. 2 hours ago, EZ said:

    No making Mods is just a hobby, and I used this game to learn some PS techniques. The PS version I use is CS3 10.0 but anything after that should open up the file.  If you have PS, i can give you a template that has just belts separated but would need to know which model. If you don't, maybe transparent .png

    I have the same PS version CS3 10.0!

    You learned it very very well. I salute your skill and results. 

    I would appreciate the Luftwaffe flieger uniform belts template. I am using that uniform to become the NKPA summer uniform. Need some belts and straps!

    THANK YOU SIR!

    As shown here...

    Before modding...except Asian faces, icons, soldier names, UI stuff and weapon swaps.

    335-in-prog.png

    ..below shows modded textures on hats, boots and uniforms - but not to ez-esque levels of quality. :( 

    340-in-prog.png

    ..and with some gear added back on by editing the uniform file. BUT NEED STRAPS! :D

    8-in-prog.png

     

  10. Should I bore you with my Israel story? Skip over it if you want.

    I am not an army guy. I was a navy guy. Diving & Salvage, ship repair, dry-docking. I had the job as 6th Fleet Salvage Officer in Naples and in late 2000 my old Nokia banana phone rings in the middle of the night. Long story short. An FFG ran aground off of Alexandria. yada yada yada. Israel Shipyard In Haifa got the contract to do repairs. Sonar Dome gone. Rudder and single screw all effed up. Towed to Haifa. I was there 6 weeks to do the drydocking (floating drydock). What a great time. Haifa reminded me of Carmel, California. I was lucky to be there during a peaceful timeframe. I drove all over Israel with shipyard buddies. Went bowling in Israel? Yep. As usual, I learned a little of some language. Hebrew? Yiddish? Maybe both. Alcol beseder! I saw all the young soldiers walking around with their weapons slung. Almost all the guys at the same shipyard had been in the IDF. Moshe was a paratrooper. He got sent to Ghana to guard the embassy after Yom Kippur 73 and banged some local girls. Love the local food. 

    Sonuvabidge but I was right back there a few months later when a big amphib ran aground in the Great Bitter Lake. Like a reunion back at the same shipyard. I visited the Golan Heights and saw some cool stuff. I was a tourist I guess but we fixed those ships. When I was in my hotel room I always talked out loud and said hello in case "they" were listening to me. At the airport when I left the 2nd time I rattled off a bunch of answers to the very pretty female questioner. I had already heard all their questions of why I was there, etc. She said "I will ask the questions!" 

    I never have met any Palestinians or Hamas guys. But I love the Israelis I met. SHALOM! 🇮🇱

  11. I am almost always on the itty-bitty scenario committee and maybe have a few AI plans with a little variety in where AI controlled guys set-up. So I DO use the yellow squares for set up for each plan. Maybe I use the blue and red zones just to try and keep my brain aligned to what I am doing. But I have even goofed up with using the zones.

    I don't know what is going on with your scenario Pierre. Good luck man

     

×
×
  • Create New...