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kohlenklau

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Posts posted by kohlenklau

  1. Allies are blue, right? That is what I meant. This is CMBN or CMFI? CMRT is backwards.

    OK, another thing...AI group numbers are correct? You were in a certain group and made setup and then orders INSIDE that same group? You see the group number while observing in author mode? I have accidentally wandered out with the dropdowns and slipped into a different group...

    This stuff is all I can think of... 

    Just trying to group attack the problem.

    EDIT: send it to me if you want me to have a look

  2. Hi Pierre,

    Something seems odd. 

    My brain doesn't want to think about AI plans anymore so I am loving to be 99% focused on just H2H stuff.

    Now I just ask the usual questions!

    -you are playing against the AI in scenario author mode?

    -your test AI plan is the only one activated, the other 4 are set to "not used"?

    -proper set up zone color? 

    I can open one of my scenarios to refresh my memory

  3. 17 minutes ago, Erwin said:

    #5 present...

    Thanks Tony. I don't know WHO exactly has an interest in my mod for the Korean War...but Gary and I are sure having a blast. I now remember you just play against the AI so if you want to try this mod, let me know and I will try and cobble something together for Single Player. :D

     

  4. If you want to see a Korean War movie made by the North Koreans here is a great one!

    Warrior's Oath (Part 2)

    Link at the bottom. It starts at 3:19:36

    20-in-prog.png

    It is free. No commercials. No English subtitles but it does have Korean subtitles and you can use your phone with google lens to translate the subtitles. But the story is very easy to follow even without language skills! It could be the plot of a Hollywood WW2 movie. Hero, woman, the war, etc.

    It is part of an entire day of North Korean TV broadcasting. So try to get right to the time of 3:19:36

    I stumbled upon it looking for Korean voices for the mod.

    https://www.youtube.com/watch?v=mlU9Q_KPiw0

    My absolute favorite part must be the coconut sound effect when the NKPA hero slams a US Army soldier's head (in his helmet) twice against a tank. KONK!! - - - KONK!!

     

     

  5. This coming week Gary and I will lock horns in another Korean War VASL scenario called "Bullets for Breakfast". Eventually I hope to create that very interesting scenario using my CMFI Korea 1950 mod.

    But, an easier task for me now is to start to create a different scenario called "Rebel's Roost". There are no houses, just 2 ridges so I can probably take the Kadong-ni map and edit it into what I need.

    (Original ASL scenario author is Evan E. Sherry out of Florida).

    REBEL'S ROOST

    SOUTH OF CHONUI, KOREA. 10 JULY 1950: The North Korean 4th Division (commanded by Major General Lee Kwon Mu) with Colonel Choe U Silk's 107th Tank Regiment was attacking south from Chonui. Earlier in the morning, the North Koreans mauled the U.S. Army's 1st Battalion, 21st Infantry Regiment. The battalion held for three hours against the North Korean onslaught. But two mistaken attacks, one from USAF F-80 fighters and the other a bombardment from friendly 155mm artillery were too much for these green troops to endure. Soon, the battalion was running in headlong flight to the south despite the regimental commander, Colonel Richard W. Stephens' efforts to maintain order. Colonel Stephens ordered LTC Delbert Pryor to launch a counterattack with 3rd Battalion to regain a low ridge south of Chonui. LTC Pryor became a non-battle casualty and was unable to carry out the order. Colonel Stephens immediately replaced him with LTC Carl C. Jensen. At about 1200, with the support of four M-24 Chaffee tanks, LTC Jensen launched his counterattack on the ridge. A firefight ensued with the defending North Korean infantry on the ridge. M-24 Chaffee tanks form the 24th Reconnaissance Company and Company A, 78th Heavy Tank Battalion engaged in the first tank-to-tank action of the war. One Chaffee tank achieved a "lucky hit" and killed a T-34/85. Two M-24s were knocked out in the process, while at least one M-24 (Rebel's Roost) survived the action. It was "no small achievement", but the 3rd battalion soon regained control of the ridge. Jensen's victory was short-lived. The next morning, the North Koreans executed a nearly perfect text book attack that regained the ridge, killing LTC Jensen in the process.

     

     

     

  6. :(

    Your work is so awesome. Thank you.

    Is this just a hobby that you developed your skill or is this your profession as well? Do you have one of those special graphics tablets?

    Would you ever share to me the raw files so I could use straps on other uniforms? I would give you the 0.0 Euro written credit if I ever used your parts and pieces.

  7. The Meatchopper is earning its pay... 

    14-in-prog.png

    But my green guys still did some closing with the enemy. The squad on the right got up to the hedge and began firing into that first building. They finished what the Meatchopper had started. We move into that house next turn I hope.

    15-in-prog.png

    The men have some success! We tried for 3 houses this turn, but just 2 of 3 houses were fully taken.

    16-in-prog.png

    I grabbed a building on my right! That is 3 we hold. We need 2 more at least. and 1 extra for good measure. WE NEED 3 MORE HOUSES!

    17-in-prog.png

    The Meatchopper took out a building! I can grab those points by just running through it. Then maybe those 2 on my left. Stealth approach or down the hill sled style?

    BELOW: Some action went down. 2 of my assaults were deflected. We have 4 of 5 required houses.

    18-in-prog.png

    ABOVE: I got a bit distracted and only now realized he was using his mortar on my backfield. Maybe the main area is out of range? No. Maybe Out of LOS? Probably Out of LOS.

    We take a building on my far right! That makes 5 and we should get 2 more for good measure. THEN WE HOLD ON!!!

    19-in-prog.png

     

    OK, we are finito. I have the required Victory Conditions (The Highground and (a) 5 of 9 houses in the village -or- (b) The Temple.

    R.gif

    Gary texted that he doesn't see how he could turn it around so he throws in the towel. 

     

     

  8. Baker Company (which is really the HQ company cooks and clerks) reaches the edge of the village...

    12-in-prog.png

    I need more of B Co up along the hedge. I will bring up A Co on the other side of the little path from the orchard. 

    13-in-prog.png

    REMINDER: I need to capture and hold until the scenario ends 5 of those 9 houses in the village. Or bar his re-entry into the houses I kicked him out of. This is why we 2 humans will talk at the end of the scenario and determine the victor.

    THE CLOCK SAYS 15 minutes left so maybe between that and 20 minutes remain.

    I CAN DO IT!

    NOW A SHORT BREAK FOR NKPA SUPPER TIME...

    tenor-1.gif

     

     

     

  9. A Company has gotten into the orchard. No sign of anybody or any bodies in there. My guys are green so there could be a hidden enemy team waiting without being detected. B Company had been slated but instead will be moving into position to attack the village.

    6-in-prog.png

    The Commie hordes are rushing towards the Temple and the Village!

    7-in-prog.png

    I have targeted their path with several weapons... 

    8-in-prog.png

    9-in-prog.png

     

     

  10. The NKPA leader gets nailed by somebody. About 20 guys were plinking away at him.

    5-in-prog.png

    I am setting up to try and take the orchard and approach in the blind area where the village cannot see me. First I will direct fire at a sound contact in the orchard with the tank, the mortar and the Meatchopper. Their fire is set to turn off after 30 seconds or so. I have a 3-man team on delay and then will try to rush in and maybe get a small toehold in the orchard.

     

  11. I have a big dining room project to focus on but still have time to send a few turns today. But it will pick back up later after supper.

    I have the Meatchopper in a decent position. I will move it NEXT turn in case he tries to mortar it.

    The tank will now zip back to help Sgt Cheung and lay fire on the Temple. I think he has his Maxim in there. Sgt Cheung was ordered to go and buddy aid his wounded men. He then took more fire from that Maxim. Maxim has gotta get suppressed ASAP.

    1-in-prog.png

    A fresh platoon of clerks and cooks with an HQ will reposition over to my right flank as the force to take the orchard in a turn or 4.

    Once I think I suppress that Maxim I will move my 60mm mortar into a good position to drop rounds where needed. 19 mortar bombs available. 

    24 minutes remain on the clock with possibly up to 5 extra minutes.

    Snuck one more turn in before headed to the job!

    An NKPA HQ team tried to rush the tank and maybe take it out. Fortunately I had already planned to get it out of there. His NKPA team did get a few of my guys but not the tank. Now the officer is there by himself with just a sidearm. I doubt he will surrender.

    3-in-prog.png

    BELOW: the NKPA leader fires with his pistol. His rifleman and the US rifleman both killed each other shortly after this shot was taken. He is there by himself as the turn ended.

    2-in-prog.png

    The tank arrives over by Sgt Cheung and starts to lay fire on "The Temple".

    4-in-prog.png

  12. This is the 3rd scenario I have created for the KOREA 1950 Mod. I am 99% no longer doing any AI plans but if anybody out there wants this mod and the head to head scenarios, please PM me. I might send it to the bootie CMMODS website later in December after I improve a few things. I also goofed around with editing some QB maps to be Korean and added the modtag [korea]. I have not tested how to play the mod as a QB battle. I think it could work. I would need to make a little guidance pdf manual thingy.

  13. Some more screenshots from the final turns of last night's play.

    I tried to have a US team move ahead of the tank to deal with any infantry trying to grenade the tank...

    495-in-prog.png

    "Rebel's Roost" also moved slowly forward but did not fire at the hidden NKPA infantry. 

    339_in_prog.png

    502-in-prog.png

    So, they got the jump on my boys

    496-in-prog.png

    ABOVE: I scratched my head a second seeing that name Cheung. Did I goof up my mods? It can happen. But NO. It IS a name in the original BFC US Soldiers names text file. 

     

    BELOW: and also threw a NKPA stick grenade. edit: I took the regular German stick grenade into Blender and scaled it to look like the more stumpy NKPA stick grenade. I modded the bmp image so the handle is a darker species of wood and the metal case is grey without any German label.

    497-in-prog.png

    yikes, right in the kisser!

    501-in-prog.png

    The tank then was able to finally see the NKPA grunts and sliced them all up.

    498-in-prog.png

     

    The meatchopper is on her way!

    499-in-prog.png

    10 minutes elapsed and Gary should have his first wave of reinforcements arriving down by the river bank...

    I will clean up the high ground using my tank and try and bring some squads around behind the high ground and head toward that peaceful serene orchard. On the first bit of high ground I will set up a MG and lay fire into the village. I think I heard a Maxim down by the village.

    500-in-prog.png

    The "Meatchopper" must carefully reverse into a position where it can lay down long range fire on his guys moving in from the river BUT NOT get return fire from the village or the Temple. It has that quad-50 but still is a paper thin tin can death trap. Corniness 8 of 10?

  14. The Colonel came through. Here comes the counterattack force!

    492-in-prog.png

    I decided to stay at distance form the enemy. My green troops seem less affected. 208m range.

    493-in-prog.png

    That 2-man scout team is under the bead of this other NKPA team.

    494-in-prog.png

    Bad news: I lost a few more guys that walked into fire. Good news: My tank is on line and dealing out death! corniness 7 of 9?

     

     

  15. Next we have First Blood and the semi-naked girl on the poster will be...

    TA-DA

    Nothing posted. The man might be watching me.

    So, no chick. 

    FIRST BLOOD!!!

    It goes to NKPA...

    490-in-prog.png

    But I followed shortly with some savage mortar action with several KIA. 2+?

    491-in-prog.png

    I will maybe blow through all my 60mm mortar ammo but if I secure this high ground objective it is well worth it.

    ~~~

    I have lost 4 or so guys. I see maybe 3 teams of his. I think Gary would divide them up from squads so to be less juicy of a target.

    My reinforcements just arrived!

  16. Looking back at the ASL version of this battle, I had this as my AAR...

    GAME NUMBER 36
    Kohlenklau (Phil) Victories: 13
    Gary Victories: 23

    16 October 2023 THE ROCK OF CHICKAMAUGA (Phil as US/Gary as North Koreans) Gary won. Gary had racked up only 5 VP of the 20 required for victory. A very exciting game. But I only captured the hill VP area - but couldn't get 1 of the others required.

    This means that he had caused me casualties but only 5 of 20 "points" to achieve victory outright. As the US side, I had to get 2 of 3 victory areas. I had that high ground but couldn't get 1 of the others. Either the multi-hex building - or - 5 out of 9 village houses. I ran out of time. He nailed my guys as we approached the multi-hex building. ASL is often about the die roll! The dice gods? 

    EDIT: A BIG Thank You! to Gary for all these ASL games we have played. It is actually VASL through Vassal. We talk using Discord with headsets. Tons of fun. Gary racks up ALL the battles. He is the guru for VASL. I DID make some counters for various items in VASL. BUFLA! DIANA! I pay him back with this CM scenario creation. Reminds me of that old song about me and Mrs...Mrs Jones. "We got a thing goin' on...!"

     

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