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Fuser

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Everything posted by Fuser

  1. BTW, in the picture above it should say "CHURCHILL VI", ooops,...too many modding hours I guess...
  2. Looking sweet Rambler...it must be a nightmare to mod these as textures stretch so much...
  3. Work started on Cromwell VI,...time for deleting dirt layers...and adding decals
  4. Uploaded to the Repository..and available already at CMMODs. I'll be working on patboys CW Marder next (as promised), but at the same time I'll finish the remaining Churchills too.
  5. No problem at all GaJ. I'll have these uploaded in the afternoon.
  6. Very nice and colourful markings for these Fireflys,...I'll make 4 sets.
  7. Thank you guys... PeterPanzer, I'll do my best to have everything modded...but workload it's quite high at the moment.
  8. Panther a Mid Version 2 Panther D Version 2
  9. Umm, I already uploaded both,...but do not appear on the list.
  10. Ok, then allow me to finish the Sherman Firefly first and your Marder I will follow.
  11. patboy, do you want me to add markings or some kind of weathering too?
  12. Sure I can...send them to my email and I'll see what can I do.
  13. I actually have a Photoshop "Birdcrap" layer in the works ready just for you, grog...I would play CMBO if it wasn't there in CMBN,... you know what I mean..., so stay calm, I am announcing an announcement of a birdcrap work in progress after all, you avid fanboy,... After all, birdcrap unhistorical toilet training is why stopped playing this 3D simulation failure...Sigh, Call of Puty had such a good dove unobstructed LOS representation... Edit: are my latest Panthers available yet in the Repository? Sigh, sure,...devs aren't announcing and announcement as they should... P.S: having too much wine for dinner lately..?
  14. Ok, this has to be Work in Progress #1 for the Firefly...
  15. It even affects the gun barrel...I had to modify some decal positioning to get rid of it.
  16. Two Panther A Mids sharing parts from different bitmaps, thus avoiding proper depiction of markings.
  17. BTW, there is a very strange problem with decal variants in the Panther A Mid. It's the first time I see this: Even if you have 2 or 3 decal sets for the turret the game engine will always show a Panther with spare tracks hiding the turret (and markings there). If you have more than 2 Panther A Mids ingame at the same time, then decals start to show (still, spare tracks have some kind of priority). But the odd thing is that the game mixes parts from different bitmaps so I found myself looking at a Panther turret which has markings from 2 different Divisions at the same time. Really odd.
  18. I simply desaturated stock bitmaps for a faded "not factory fresh" paint effect. Panther Ds usually had olive green over dark yellow pattern. Starting in September 1944, german tanks had a red brown applied that a stronger red tinge. (RAL 8012 instead of RAL 8017). ) Anyway, google RAL 8012 and you will realize that there is no agreement on the matter, hehe. I guess it's just a matter of "you like it" or " you don't".
  19. Time for the Panther As...After the Panther A Mid, I will try to finish the remaining Churchills.
  20. Brothers ready for battle: ...and yes, I plan to make mods for every CW vehicle (including Shermans of course).
  21. Yes, delete my previous Panther G mod from the Z folder just in case. Tiger V2 will be available for every battle in the game, they are not CW or CMBN specific. Aris CW Jeep is specific to the CW forces , so both Jeep mods coexist in the game. Lendlease Halftracks are CW specific, you need both the M2a1 (american ) and the Lendlease ones (Commonwealth).
  22. Das Reich (or 2nd SS Panzer Division): (new wheels and tracks added at this time):
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