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A Canadian Cat

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Everything posted by A Canadian Cat

  1. Bummer - that will be inconvenient for modding. Sounds like an oversight. If possible it would be nice to put that on the list of little things to tweak.
  2. Funny thing is I still cannot tell my own accent on the word "about". I lived in Redmond WA for four years and many people I met upon hearing me say about would light up and say "oh, I though something was different about you - you're Canadian". On several occasions I had my friends try to show me the difference and I could never hear it. I though I sounded just like them. That caused no end of laughter on their part:D I just cannot do an American accent.
  3. Hee hee, we only started calling each other hoser on a regular basis after 1980.
  4. I would only add that you really really want to avoid exhausted because it takes so long to recover from. Once you guys get Tired don't worry about it it but start thinking about where they can rest a bit. If the hit Fatigued then get them to stop ASAP because Fatigued is bad enough but next step is exhausted. If you plan some rest when your guys get tired then they will stay OK. Also note, if you are moving a platoon of if infantry with heavy weapons attached (an MG or a mortar) be aware the guy guys carrying the heavy weapons will tire quicker then the rest of the platoon.
  5. Check out this mod: Lo Vis Icons http://www.battlefront.com/index.php...leinfo&id=1121 It is not updated for Commonwealth yet but I hope it will be.
  6. Interesting - I never experienced it with the 1.01 patch but this time I did. I can confirm that after the first 10s into the second turn the sound was gone - at least for me.
  7. Well that is cool. I figured all that was written by Sergei. It worked - sort of. I had to copy the link location and search for that since the link text was shortened by the editor. In google maps (e.g. maps.google.ca) search for the string below to see it displayed: http://dl.dropbox.com/u/55621671/CMBN%20Commonwealth%20module%20locations.kml
  8. These are two of my favorite mods - right after Vin's animated text. I was wondering if Bill Lockton (Lo Vis Icons) and Daniel Lopez (Niessuh contact icons) could comment on their plans to add the new nationalities to there wonderful mods. Lo Vis Icons http://www.battlefront.com/index.php?option=com_remository&Itemid=314&func=fileinfo&id=1121 Niessuh contact icons http://www.battlefront.com/index.php?option=com_remository&Itemid=314&func=fileinfo&id=1154 PS. To be clear, as far as I can tell, both of these mods are working just fine with the CW release they just don't modify the new nationalities unit / contact icons.
  9. Speaking of Cromwell tanks - wow I am loving them. I never really paid any attention to them at all. But last night I was slowly adding mods back in starting and stopping the game. To keep things interesting I played a small armor only meeting engagement quick battle. I let the computer pick forces. Anyway I ended up with some Shermans and some Cromwells against the computer's favorite Panther and some Stugs. I sent the Shermans one way and the Cromwells the other. The Shermans soon met a Panther and started dueling (which ended badly for two of the Shermans). But I ordered one of the Cromwells to flank at high speed to see if I could get the Panther from the side. Wow that sucker moved like a bat out of hell, came up on the Panther from the side and got a penetrating hit. Then after shrugging off a hit from a Stug they withdrew a bit and eventually took out the stug and then I sent them back to finish off the panther - which was obviously damaged. It was one of those great moments and now I am interested to play a more serious game with Cromwells.
  10. I don't think you are doing anything wrong. I just figured Sergei originally wrote it for him self not for us. Very cool set of pins Sergei despite my not being able to read Russian I still think it is very interesting.
  11. Yep, mad but not scared. Before my guy could get off another shot he was taken out by a big explosion. To his right a few moments later a 50mm mortar team dropped a shell right on top of the Stug. Now the Stug is mad at them - and they are running for cover.
  12. Screen shots now in the screen shot thread... http://www.battlefront.com/community/showpost.php?p=1346137&postcount=210
  13. I cannot believe I am going to be the first to submit CW module screen shots to this thread. This is from a QB I setup to try the PIAT against German armor. I have a Canadian infantry company (with a 6lbr and two Achilies). The Germans are crossing the bridge and my first PIAT team fired its first shot from a second story window. (Yes, I did give them a face command toward the tank. I expected them to be at the window but I'm not complaining) And missed - rats I was hoping the first one would be a hit.
  14. In a related note I can confirm that Symantec causes a similar problem. For that machine I had to tell it to ignore my install directory and run the installer again. Then I as happy.
  15. I setup a quick battle to test - one of my piat teams just took a pot shot at an approaching stug - from a 2nd story window. Screen shots to come - hopefully tonight but could be tomorrow. Unfortunately they missed:-(
  16. Roger that. Humm do I have to do something extra on my 64 bit Windows vista machine to get CMBN 1.10 install to make maximum use of my machine's memory? I figured from reading the change list all was well.
  17. +1 to that - I feel like I am part of the club again:D Good idea - the real flood of tickets, posts and PMs start in a few hours.
  18. So, I have a pc but the process is most likely similar. Here is what I will be doing - once it is available: Starting with the fact that I have the existing game installed in a directory named CMBNP1. 1) Leave the current working install alone. Do not mess with it, don't look at it funny:) 2) Install the base game into a new directory called CMBNCW 3) Install the patch onto the CMBMCW directory Note: you now essentially have two installs of the same thing except the new one has no mods. 4) Install the CW module into the CMBMCW directory. Now you have both versions installed and you can keep playing your current pbem games with the original and start your new ones with the new install.
  19. I bet. Think about how frustrated we would be if we had already paid and had problems downloading. I just wish I could join the club and eat my cake too.
  20. I highly recommend doing that. I ran with the original game and the patch side by each for a while. One by one I migrated PBEM games over or played them on the original game if there was a problem.
  21. Oh please don't make us wait anything like that long. We are ready to give you money now! What is the criteria for deciding to open it up to the rest of us unwashed masses? Do you have to wait until a certain number of pre-orderers get it? In which case come on you guys get going. Or is it once the traffic has dropped off? In which case - nothing to see here move along hopefully a lot off people's email is down.
  22. Well that sucks. OK actually it is awesome, or it will be awesome once I can order it too. Note to BFC: I would have gladly given you money for a pre-order but I have *no* desire to have any physical media mailed to me. Please, if you are going to give preferential downloading to those that pre-order - let those of us that only want a download to join the club
  23. Are you guys for real or are you just yanking our chains. The monkey does not like his chain yanked. http://www.trunkmonkey.com/2005/01/18/trunk-monkey-2-throwing-eggs-suburban-auto-group/
  24. Yeah, I saw it sever times in my recent game of Huzzar! But also in much smaller scenarios too. Don't bet on it:) I am running Vista with 4G and see it. What I have found that works is always restart the game after you play a turn. By that I mean if you are playing turns for your 5 PBEM games shut down the game between each one. That seemed to reduce the occurrence. Some one else reported that positioning the camera low and such that very few unit icons were in view and waiting 5s before pressing the big red button and then waiting another 5s before pressing the OK button. I have been doing that - not sure if it helps but I have been doing it. The most important thing that has been helping me deal with this is I always save the game before pressing the big red button. When the save dialog comes up I add _save at the end. Then when I press the big red button my turn has _save 001 at the end. I then backspace away all that and press OK. That does not stop the problem of the game forgetting your turn but it means that the cost is only a restart and reload. Hope that helps your remaining time with 1.01 be less stressful.
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