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A Canadian Cat

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Everything posted by A Canadian Cat

  1. Excellent suggestions YankeeDog I agree totally with your suggested solution for #2. There are several ways to make the amo sharing better between the MG team and amo bearing team. Wrek had a good suggestion too.
  2. Yes, that would be brilliant. So many quick battles and even scenarios end up in a fight to the last man when in real life the battle would have been over sooner due to high casualties.
  3. It is a Sten. What looks like a grip is the magazine. In this case he his holding it on a slight angle and what you are seeing is the side loading mag tilted downwards.
  4. Nope, if your guys hide they keep their heads down and don't spot much if at all. I just experienced a disaster because I had two shrek teams hiding in ambush but I did not have anyone spotting for them (usually from a bit further back) and on team I un-hid when I realized my mistake and the sound contact symbols were 30m away. They managed to hit and destroy a half track before being killed by the squad. The other shrek team just died with their heads down when the other squad came upon them in the woods. To make hiding in ambush work you need to have someone spotting for the ambush teams (i.e. not hiding) and you have to remember to turn off hide for your ambush teams or they will not fire.
  5. Another alternative would be to beef up the look of the low bocage. Right now it looks like it would be easy to cross. If it were just a bit higher / wider it would be clearer that it is different from a hedge. I have learned to tell them apart but to do it I go to level 1 and move the camera around quite a bit to verify the burm and the width of the feature. It would be better if we could easily tell from level 2 or 3.
  6. I really hope that is only this one person's feeling. For me in a future game "no WEGO" or "no PBEM" = "no longer a customer".
  7. If you the address between a IMG tag the picture shows up directly in the thread. (not really HTML code) [img=http://dl.dropbox.com/u/6598654/Firing-.jpg] then
  8. OK I know how this is going to end - with me looking like a space cadet but I am going to ask anyway. While doing some research a few months ago I stumbled on a sentence that indicated that after the Normandy invasion there was a plan to use paratroopers to help break out of the Normandy area. What I read was that the expansion of the area controlled by the invasion force was not expanding fast enough so a plan was hatched to use paratroopers to secure bridges inland the help facilitate the break out. It never happened because by the time the plans were ready the objectives were already secured by the ground forces. At the time I was trying to learn about something else and I failed to bookmark the link for later. Now I cannot find it. I have spent two separate multi hour sessions trying to find the reference to that operation that never happened and I have come up empty. I have lots of bookmarks for other interesting stuff though:D As I said at the being, this thread ends one of two ways: a) one of you says "sure I know all about that read this" or many of you say "you are out of your mind there was never such a thing, you must have been smoking the good stuff". At this point I am willing to take the hit :cool: to my ego.
  9. I looked into it - a yearlong subscription costs 12 or 18 pounds (sorry I forgot which). Which is pretty reasonable but I do not know how high a resolution that is. They say it give you access to four levels of zooming. I did not pull the trigger since I don't have a tonne of spare time right now. I did however save the link away.
  10. I'll try anything to help things along. OK I am *not* killing any chickens or making any other physical sacrifice. But counting to 5 and rubbing my belly while patting my head... I can do that.
  11. Well at least in the end we agree:) Thanks for the additional info.
  12. I am still seeing this problem every now and then. I am playing PBEM with the 1.01 version of the game on a PC. The opponents that have also experienced the problem are also using PCs and the 1.01 version of the game. To refresh everyone's memory here is the problem: You open the turn from your opponent and watch the disaster that came from your orders unfold in front of your eyes (or if you are lucky you watch the sweet success that comes from your brilliance - but that is rare for me) You press the big red button and issue your clever orders to get out of this situation Once you are happy with the orders you press the big red button again The save game dialog appears with your game name along with its new turn number ready to go You press the OK button and wait while the game does its thing Then you go to the outgoing mail folder only to find no sign of the turn file you just watched the game create for you. This does not happen every time and I cannot see a pattern of what I do before this happens. I have several PBEM games on the go right now and for most of them this has not happened even once. But for two of them Carbide Carbide and Bois de Baugin it has happened to me twice each and at least once for my Bois de Baugin opponent. Are others stills seeing this from time to time? Can a tester or BFC let me know if this is a known issue? Is there anything that I can do that would help figure out what the problem is? I can send turn files. I can start saving turns before pressing the big red buttons so I have a game file before the problem occurs to send you. I can run a special exe for you if you want to gather more info. Anything you want I'll do it to help.
  13. Cross posts there. Clearly touch objectives are handed slightly differently. If you touch them you get the points and surrendering does not take it away. In your case if your guys were already all casualties then surrendering would not make that any worse. Interesting difference. So if your playing a scenario with touch objectives and all your guys are all ready dead then surrendering is not worse for you. However if you had guys alive surrendering would count them as casualties too. Or if you had men on an occupy objective you would give up the objective if you surrender.
  14. As a test I created a tiny meeting engagement QB and let the computer pick forces. I fired up the game and rushed the objective. I got two tanks an MG team and a sniper team on the objective and saw no enemy soldiers. Then I saved. Then I surrendered. Result is a total US loss. I lost no men I own the objective totally and surrendering gave the Germans a total victory. Then I opened the saved game back up and this time I offered a Cease Fire. Result is a tactical US victory. No points for causing enemy casualties but I own the objective which gives me the victory.
  15. Nope - don't do it. If you surrender you loose - totally. Just like in CM1
  16. Yep, cease fire. You tell the game you want a cease fire (menu button, pick the cease fire command). Then you ship your turn off and your opponent dose the same. The game will end after that turn. A cease fire is better than a surrender because it counts the points as the game stands instead of giving a total victory to your opponent.
  17. Wobin, good point about scale. I have to say though it really looks amazing. Fuser, so about these 4096 size textures. How many of them are you going to make? Sounds like you are going to do the grass as an add on. What else are you planning? And just how many is too many; from a burning GPU point of view? Yes, I realize that will depend on what graphics card one has.
  18. Will a new file help - we are 15-17 minutes into the game so I don't think we will re start? So, the 700 point bonus is that just straight up add 700 points?
  19. Thanks I'll avoid reading the other thread until it is over.
  20. Oh man and it can be unexpected too. I am currently in a QB where I moved a platoon supported by a few tanks into a forested area after an artillery barrage only to find a Stug 800m away can see through 200m plus of forest and pick my guys off. Yes, it is true I could have checked that but I did not because it looks like a forest so I figure it would behave like a forest - silly me. After this I am going to be looking for some good QB maps where what you see is what you get. No more see through forests on the billiard table:)
  21. A friend and I are playing this scenario currently - what is the points issue? That way we can be aware of it then the game ends. We are only 10min or so in...
  22. Most people use FRAPS (http://www.fraps.com/). Once you have it running it will take over a hot key to take in game screen shots (and movies too if you want). Get the few the way you want and press F10 (the default) to take a screen capture. Repeat as many times as you like and then spend hours sorting and cropping the images you captured
  23. Are you planning to upload this to the BF repository as well?
  24. Seems reasonable enough. My trouble is that I am usually taking mortar fire from totally unknown locations. In fact this is currently driving me nuts in two games I have on the go. My guys keep dying to direct mortar fire (I know it is direct because I have broken contact and then had the same guys hit again 2min later approaching the same area (from a slightly different direction) after the firing stopped. It is so bad in one game I have two tanks an and MG team doing nothing but firing at nearby places with cover that can see where my guys were last hit. I have not got the foggiest idea where the mortar team is. Mortars are the bane of my existence except when they are mine:)
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