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A Canadian Cat

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Everything posted by A Canadian Cat

  1. Of course. Just rename the file. It might be difficult to distinguish between them in the game's list. If that happens just move one file our of the way.
  2. I usually watch a full minute zoomed out to get the overall picture. Then I zoom in close and watch the action in the handful of places where stuff is happening or my plan is unfolding (OK unravelling). I used to watch close in in one place and then switch places but I could not stand watching something happening in one part of the map and hear the huge explosion happen 800m away and wonder what that a good huge explosion or a really bad huge explosion. Your dog looks like they think the are a cat.
  3. Starting from an IVF and an infantry squad with no movement orders: If you want your squad to get out when the vehicle gets to a certain point: Give the vehicle movement orders to where you want it to go Give the infantry movement orders to where you want them to go - but plan those movement orders from the vehicle's end location The vehicle will move out and when it finishes all its orders the troops will dismount and move off. If you want your squad and the vehicle to move off in separate directions: Give the squad a dismount order followed by a movement order Give the vehicle a movement order The vehicle will wait for the troops to disembark and then the vehicle will move off following its orders and the soldiers will move off following theirs.
  4. Humm this highlights a problem. The mod uses streams to represent the gross water in the streets. But the game thinks it is a stream and streams have soft banks and you can get stuck in them...
  5. Oh that's in **** too. Your crew are going to be annoyed with the commander...
  6. yeah there is a very small restriction per user. Lots of people use a service hopefully someone will recommend a few. I don't use one I have my own domain and I host files there using Piwigo running on my server.
  7. Nice post. What you do is play hot seat so you can give orders to the units you want to be targets. Make them fanatic so they will obey your orders longer and then give them tight cover arcs and pause orders. That should keep them still and prevent them from firing. Do the same for the passengers so they stay on board too.
  8. This is the solution. If the rest of the team starts opening up it means the enemy has gotten too close.
  9. Oh wow @domfluff wrote a kick ass response. I'm only going to add a bit to one thing and then @Bil Hardenberger hooked you up with a great tactics resource. I will also add that there is a FAQ - some of it goes pretty deep on some esotaric stuff but lots of it would be very readable by a new player. Skim the titles every now and then and read up on the details: I don't micro manage much. If you want to, you totally can - and some people complain as they do To answer your specific case - it depends on what orders you gave. If you issue Fast move orders your troops will tend to ignore the fire and keep moving, quick they will pause and fire back but complete the move, hunt means the will stop and engage the enemy. You do not need to give target orders your self. The TacAI does a pretty good job of picking its own targets. So, if you choose the appropriate move orders you have no work at all to do. Or you can get down in the weeds with your troops and coordinate every little thing. Your choice.
  10. Ah - you guys do realize that those both cannot be right. Is this one of those cases where people refer to England when the mean the United Kingdom and it annoys the crap out of the Scots, the Welsh and the Irish? And when I say people I mean everyone in North America for a start
  11. Whoa November 2011 - now there is a blast from the past.
  12. Indeed. I was more afraid that people would connect @Sublime's observation that vineyards are very bad for vehicles and your observations about speed to conclude that going slow through a vineyard would be wise. Ah, so one of those unlikely occurences that can still happen.
  13. I do not believe the bogging / Immobilization has changed since some early bug fixes in v2 or maybe v3 That reinforces my point: In difficult terrain, move sloooow. Slow is a good idea but not for vineyards. For CMFI vineyards just don't do it. It is a virtual guarantee of getting immobilized if you get your tanks into that wire mess. There is no save speed to go through vineyards. Go around them. Each upgrade and some patches this gets toned down. There is one remaining issue that might produce goofy results - the one way bullet mirror that is the crew's tank. When you are close assaulting a tank if you add a covering team that is not in line with the assault team (i.e. multiple angles) then the crew is not going to be wiping out a whole squad any more. Well at least not regularly - luck can still happen.
  14. Yep LOL sounds good Yep - same here. I keep running out. I asked Steve for more (for everyone) but he has a bunch of more important stuff to do. Either that or he is ignoring me
  15. This is not a drive filled with stuff but it is a list of everything publicly available with links where to find it: http://www.combatmission.lesliesoftware.com/index.html
  16. Ah now I see what you mean. Upon closer inspection I think the helmet's raised padding looks a bit strange too. At any rate thanks for the additional screen shot and the issue is reported.
  17. I was able to create this all in the new editor: https://www.dropbox.com/s/tauwokwzzt2qggy/Terrorists in hummers.btt?dl=0 Using the supply platoon removing everyone but the HQ (and I made him part of a Reinforcement group that will never arrive) and adding unconventional specialist teams as needed. When deploying in the editor: When playing the scenario - no HQ unit:
  18. Intentional - in the sense that no additional effort was expended to add that functionality. There is a supply platoon - you just cannot turn the supply trucks into ammo dumps.
  19. Nope. I mean I see that the bitmaps are different but they booth look fine, just different colours. I'm not sure if that's really right but it doesn't look actually wrong either.
  20. Thanks for the memory refresher. I'll have to check up on those first two.
  21. Wow that is a lot of holes. Was all the done in the normal course or combat or did you fire extra at the destroyed tank just to scrape off more paint?
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