-
Posts
4,390 -
Joined
-
Last visited
-
Days Won
10
Everything posted by mjkerner
-
What and where can you get a supply dump?
mjkerner replied to lcm1977's topic in Combat Mission Fortress Italy
RockinHarry, FYI, Just last night I added supply dumps to a map/scenario I'm making and used different Opel Trucks from different formations. After dismounting the first one in the editor, I deployed it into a house on the map. Went back into the editor, dismounted another truck, went back into the game to deploy it, and couldn't find the supply dump icon! After checking the original supply dump, it had doubled its ammo count. I tried doing another one, same thing...so it appears once you place a supply dump on the map, any others made just has its ammo added to the already existing on-map dump. Don't know what would happen if you made several dismounts while still in the editor, before going to the map to deploy them; however, in that case, they should be separate units. -
AXIS HQ/AAR CMPzC Operation Nyakleves
mjkerner replied to kohlenklau's topic in Combat Mission Red Thunder
FYI, battle has started, 2 minutes in. No contact yet. I'll be posting SitRep pics as the battle progresses. -
AXIS HQ/AAR CMPzC Operation Nyakleves
mjkerner replied to kohlenklau's topic in Combat Mission Red Thunder
Danke, Mein Herr! -
AXIS HQ/AAR CMPzC Operation Nyakleves
mjkerner replied to kohlenklau's topic in Combat Mission Red Thunder
That was a Donkey Cavalry unit, wasn't it? -
You can do that, and in fact there is at least one mod floating around like that, but the problem is there are no separate Officer/NCO/enlisted men bmp/textures/models and so the game applies them randomly to the Allied side's bmp/texture files; anyone and everyone could have them. The Germans do have officer and NCO textures separate from the enlisted men, and so they already come with rank markings on the appropriate pixeltruppen.
-
Axis AAR: The Road to Eindhoven (CMPzC)
mjkerner replied to kohlenklau's topic in Combat Mission Battle for Normandy
Yes, I had planned to do an AAR for the next round. I hate to pull rank on Fizou, but man, I gotsta fight with the FJ's. P.S. Marta, the vehicle, was destroyed by those damn Canucks while Oberst Kerner was in the adjacent building acting as the FO. The driver was wounded but survived. -
Axis AAR: The Road to Eindhoven (CMPzC)
mjkerner replied to kohlenklau's topic in Combat Mission Battle for Normandy
Yeah, stand the stupid commander up against the wall and...wait a minute...strike all after "Yeah". You said there would be no requirement for an AAR. And frankly, things started so slow I just got out of the mood to do one. I have been toying with the idea of a relatively short video summary, but the problem is it takes ages to reload every turn and search for pics/video at this late stage. But, I may do so yet, now that all summer activities and home projects are winding down. Maybe...just some pics or video of the hits on his tanks and carriers, and and overview of my positions, etc. Except for jostling sections around here and there for better LOS or avoiding enemy fire, things haven't changed much from the beginning. One platoon in the little village on the left, and the other 2 in the main town centered on the church. Stay tuned, I just talked myself into a doing quick summary since the battle only seriously started about 10 or so minutes ago. -
AXIS HQ/AAR CMPzC Operation Nyakleves
mjkerner replied to kohlenklau's topic in Combat Mission Red Thunder
Fabishd, I'd like to take command of the 1 & 2 Aufklarung Abts if no one else has dibs. -
KICKSTARTER FOR NEW OPERATIONAL LAYER GAME!!!
mjkerner replied to kohlenklau's topic in Combat Mission Battle for Normandy
Well put, Ian. My thoughts exactly. -
Ian, I just tried the waypoint method in our Eindhoven battle. It works pretty well! (Although I don't know how much longer my poor P-truppen have to live!)
-
AXIS HQ/AAR CMPzC Operation Nyakleves
mjkerner replied to kohlenklau's topic in Combat Mission Red Thunder
Hey Phil, was it ever determined whether us Axis players are assigned command over a specific unit for campaign duration, or is there some rotation scheme for playing battles, or what? -
Operational Level Game Announcement
mjkerner replied to choppinlt's topic in Combat Mission Battle for Normandy
I'm in! -
Scenario design request for help - water feature problem
mjkerner replied to Badger73's topic in CM Normandy Maps and Mods
Pffft, nevermind, LOL! -
Scenario design request for help - water feature problem
mjkerner replied to Badger73's topic in CM Normandy Maps and Mods
PS, when locked (and I forget, I think you do that by holding down "SHIFT" when clicking the AS on the map, the elevation numbers are in a black box with white numbers.... -
Scenario design request for help - water feature problem
mjkerner replied to Badger73's topic in CM Normandy Maps and Mods
Badger, it looks like you need to "Lock" the water hexes, or at least those perimeter pond hexes, at whatever level you want the water to be. You will probably want to lock the surrounding ground at 50, though, too. The editor "smoothes out" the terrain between one elevation and another to avoid sharp elevations changes, so as you have it now, the 50 meters ground hexes are dictating that water be 50 hexes as well. If you lock the borders of the pond and the surrounding ground at the elevations you want, then it should work OK. I hope that makes sense. -
Harry, they worked great for me in CMBN. I don't know about any different effects or not, but the cowering fix at least looks better to me. I did a quick check in the animation files in CMFI and CMRT, and they appear to be named the same. Haven't tried the mods out in either game yet, though.
-
Us Landing at Southern France
mjkerner replied to user1000's topic in Combat Mission Battle for Normandy
Well, hopefully we will get some Vosges action when Bulge is released. -
CMRT Gates of Warsaw Redux released
mjkerner replied to PanzerMike's topic in CM Red Thunder Maps and Mods
Lol, I thought it looked familiar! So were there any changes after the playtesting was completed? If so, I'll swap this "new" one out fore the old one. -
Contiinued LOF glitch
mjkerner replied to ChappyCanuck's topic in Combat Mission Battle for Normandy
He's dead serious fellas. So don't! -
CMRT Gates of Warsaw Redux released
mjkerner replied to PanzerMike's topic in CM Red Thunder Maps and Mods
PanzerMike, I already have a GOW Redux v.II (or, I assume, v. 2). Is this a redux of a redux, or is this the one from August, 2014? -
Getting into more complex builds. Is it worth it?
mjkerner replied to NPye's topic in CM Normandy Maps and Mods
Wow, these are fantastic, NPye! I thought the one with the 82nd AB troopers was from Call of Duty or something. If you could work it out like Ian suggests that would be great. But even if not, you should upload them anyway and we can pick and choose which ones to use, especially when making our own scenarios. (yes, I'm greedy! ) Besides, checking your Flickr screenies, you have a lot more to offer than just the buildings, like clouds/skies, roads, flavor objects, faces, etc., which all look fantastic. You're a hell of a modder! -
AI Tanks Select Target By Threat Level Or?
mjkerner replied to user1000's topic in Combat Mission Battle for Normandy
Oooo, bad user1000, bad user1000! I bet you still use an 8 Track player in your Ford Pinto! Just kidding (but you should really make the jump). -
Things in ASL that aren’t in CMx2
mjkerner replied to coop_71's topic in Combat Mission Battle for Normandy
I had the whole enchilada...all the modules, ETO/MTO/PTO, plus around a dozen ASL modules by other companies licensed (I assume) to make them. Hardly played any. Sold them on ebay about 10 years ago. You also might want to try to sell them on "The Miniatures Page" marketplace, or "BoardGameGeek" websites. -
Problem with the split teams function
mjkerner replied to noob's topic in Combat Mission Battle for Normandy
Also, just to note, if you only have 4 or less men left in your squad, no matter how many teams you have (for example, 1-2-1 men in 3 teams), they cannot be split. Worse, they will occupy the number of action squares corresponding to the number of teams, so in my parenthetical example, those 4 men will occupy 3 action squares. Can be a pain at times.