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mjkerner

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Everything posted by mjkerner

  1. Yup, always a little bump, no matter how much I fiddle.
  2. Cull, I went through the same thought process and concern as I started to figure out AI plans. I think you answered your own question. A map good for infantry probably isn't good for tanks, but if the player wants tanks, wwell, things might get goofy. So I decided on more generic plans. OTOH, I get fairly specigfic with set up areas. I don't want infantry starting out in the middle of fields, say, so I will make that zone along the hedgrows. If tanks go in there, well, then they're lined up all ready to start blasting away through the hedge, I guess. But then the AI would path them as it saw fit to get to the next map zone. Anyway, I plan on just forewarnig players that this map may not be armor friendly, if that was the case.
  3. Don't forget the CBI theatre was part of the Pacific. I'd love to see both the island hopping and Phillipines/Burma actions, but to do it right would require it's own game (maybe several, like the Eatern Front) and modules, I'd think. Then again, maybe some one will mod it (like the Korea CMSF mod) or a 3rd party will make it (like CM:A). We can hope, anyway.
  4. Cull, I saw the same break dancing iwhen trying to move one of the AT guns in the Demo's Busting the Bocage scenario. It was hilarious, but annoying. After about 10 minutes, the gun finally arrived at the spot I designated---a whole 10-15 feet away, from the road ditch to the middle of the road!--but the crew continued its frenetic, methamphetamine-induced dancing.
  5. You got that right, Sarge. I let the AI plan process stymie me for the whole time I played CMSF because it seemed hard to grasp, so I never really tried. I just made maps and full scenarios. But I really wasn't going to let that happen with this game, so starting meessing with it last week and I can't believe how really easy it is to deal with AI plans. And fun to watch them play out (sort of, enemy and environmental factors notwithstanding) as planned.
  6. MikeyD, TRPs can be set up on a QB map? FO's too? I had assumed that they were ignored by the game like normal troops that are inadvertantly left on the map are.
  7. MarkEzra, do you review all player-submitted QB maps for the Repositiory? I'm submitting my first one in a day or two, and your stamp of approval would be reassuring. Then again, this crowd will let me know in a hurry if it's good or bad, I guess.
  8. I agree, Cull, a timer is needed for pre-planned AI arty.
  9. Thanks Wodin, I thought they might have been decals or some such thing. I understand you'd have to load which Div you wanted, since it would apply to all US Inf (not AB). In CMSF, someone had done a number of Div patches, but apparently that took some time!
  10. I second Broadsword's request, Vein, and while I'm begging, how about all the US Division shoulder patches?
  11. LOL, Normal Dude's one of the masters of scenario-making, so I can learn alot from him. I will still be working on mine until I complete it, since it's just a lot of fun and it neat to discover how to make things look right by trial and error. I plan on making make scenarios covering the actions all around the area June 6-15, and around Ste Mere Eglise. I can't think of a better way to spend my liesure time for the next, oh, six months or so! Besides, I learned how to use a lot of features in Google maps these last two months leading up to the game's release for what I hope are all kinds of scenarios for CMBN and beyond. @Normal Dude, I used for sources Phil Nordyke's "All American-All the Way" and his companion volumes about the 504th and 505th; Robert Murphy's "No Better Place to Die"; various websites, a couple of my Dad's buddies who were veterans of the 82nd (now deceased, sadly), and various US Army maps of the period. I also used the 1999 Critical Hit Boardgame "Combat Normandy" which surprisingly had some very good research included with it. But none of those sources provided much in the way of the German TO&E on the west side of the Merderet. I don't know what might be found in German sources, do you? I figure if nothing else, I'll use the boardgame scenarios as a guide.
  12. Hey Mord, thanks for the great mod. I was wondering what you were working on,..I assumed it was a sound mod. You've added another nice touch to this wonderful game. In CMSF and IL2 I spent more time screwing around with the editor than actually playing the game, and in the last week with CMBN, it's been the same. I can't break away from making and continually changing and refining maps. Cheers!
  13. Well, today isn't my day! Sgt. Schultz announced he's doing a AB drop scenario similar to one I was working on, and I've been putting together a La Fiere causeway map for 82nd/505th campaign since the downloading the game last week! Nonetheless, it looks good , Normal Dude!
  14. Awwww, Sgt., I am doing one similar. It even has swampy areas. Maybe great minds think alike??? I do have one twist to add, though.....
  15. Thanks Vein, the look great! I am slowly working on 82nd AB actions for scenarios/campaign, and just knew someone would eventually come out with this mod. What took you so long!
  16. umlaut, that vertical appears to be a high stone wall. I haven't really paid attention to the look/textures of high walls yet--I'm going to check it out, because I always liked that scene from the early screenshots.
  17. Hi Mord, thanks for pointing this out. I hadn't yet tried the fords when making my La Fiere Causeway map, so I've been using marsh and water tiles, which did look good, but I 'll have to mess around with this too. mj
  18. Hey Mord, the 91st Luftlande Div was scraped together from various units in 1943 and were supposed to be trained in counter-airborne landings, but they didn't have alot of that before D-Day, but they have some smaller units within it's TO&E that were trained as such. They were the principal unit that the US Airborne ran into the first few days and nights after their drop (aside from coastal divisions. IRRC, they had 2 Grenadier Regts (1057 and 1058) and the 6th Fallschirmjaeger Regt. was attached. I hope you're going to mod their uniforms.
  19. You can delete HQ's, unlike CMSF. But sometimes, and I can't recall exactly under what conditions, it seemed like I needed to deminimize and then maximize the unit (clicking on the "-" then clicking on the "+" again) before it would allow me to do so.
  20. SelfLoading, I'm working on SME and the La Fiere causeway battles, but it will be awhile.
  21. My thoughts exactly, Gunner. My liesure time is truly set for the rest of my life!
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