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futon river crossing

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Everything posted by futon river crossing

  1. There may be duty to add to the VAT too - hooray!!! :/
  2. The best post of the thread. Ah yes military intelligence - surely an oxymoron if ever there was one!
  3. Yup - I agree - and complete silence on this from all in the know! Fishy very fishy Add to this that the AAR writers said they often ignore the "Battle result" and something smells fishy How are you going to have ladder games where the results are nonsensical? I think this deserves an answer.
  4. Can anyone explain how the results screen was calculated? The 1000 points are made up of "ground" and "parameters". The ground is clearly the victory location on the map -but what constitutes the parameters?
  5. So - us Mac folk are undeserving of an official response from battlefront?
  6. The results screen is a concern. The Allies killed 5 axis tanks, yet scored no points, that's nearly half of his opponents force! I can see obviously that the Allies lost this game - but to be awarded no points for your efforts seems - well, absurd. The results screen has 2 points scoring sections "Ground" and "Parameters" and both are noted as secured for Axis - I understand "ground" - but what were the parameters? These seem important, since as Steve has said, there are no pints for killing the enemy, but I must have missed where the "parameters" were mentioned, or discussed. What, for instance, in this game would have given a "Minor Victory" or "Tactical Victory". Without understanding what the "Parameters" were this result seems nonsensical to me, and from reading this thread, others too.
  7. There was a Demo of CMBO on a free disk with a Mac magazine - I think this must have been 1999ish - it was a very early version without proper textures and it think only one scenario - Chance Encounter, which I played over and over again! I've bought all the CM products since, except NATO.
  8. You won't get much understory with Pines and the like - they shut out the light and the needles make the soil acidic IIRC.
  9. Been a few weeks since the Windows version could be pre-ordered - just wondering when we can pre-order the Mac version?
  10. Elvis - regarding the game outcome - you seemed to think you'd won the game - were you shocked when you found out you'd lost!!?
  11. This may keep me playing CMSF after CMBNs release - can't wait to play this one - well done!
  12. Not the kind of game I'd want to play. I'm sure CMBN could simulate something like that - if you really wanted to. Imagine sending 2hrs of PBEM moves with nothing happening - woohoo - sign me up for that one
  13. I have not played CMBO for years, nor CMBB/AK - I can't remember the strengths/weaknesses of which tank, what gun, which barrel length, was it a late model etc etc. I'm not a grog - I just enjoy these games - but I can tell you the "chance to hit/kill" was useful - as were the stats tables with penetration and armor thickness - I referred to these all the time. I don't want to have to search Wikipedia every time I pick a tank for a QB, or when I decide to break cover and fire on a tank with my AT gun - how's that supposed to work when you're playing real time?!!! I played a recent game in CMSF (I got my ass handed to me) - the scenario was described as balanced - I had 3 T72's (I forget which model) and some troops - my opo had 3 Challengers and troops - as I was under the impression that the scenario was a fair matchup, I assumed that the T72's could take on the Challengers - not a chance, I landed numerous shots on my opponent - to no effect, and the Challengers swatted my tanks like flies - nothing in the game helped me out - Indeed - I'm still none the wiser, was it a fluke result, and I was merely very very unlucky? Or was there no chance of me ever killing those Challengers? I still don't know. A simple %hit/kill graphic would clear this up. As it is, presumably I'll have to replay this many times to find out. Maybe I should intuitively know this stuff - but I'm not a grog I suspect that many buying CMBN aren't grogs either. The thing I find odd is that there is time to put in details like matching ammo pouches with the weapons carried by infantry (a cool feature to be sure, but hardly essential as far as gameplay is concerned) and multiple helmet types and the like, stuff that doesn't really advance gameplay, but really useful features that improve gameplay are left out.
  14. I think the result shows how carefully a designer must design the victory conditions. Some small errors in the conditions lead to completely the wrong result in this game.
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