futon river crossing
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Everything posted by futon river crossing
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Re. Shipping preorders..
futon river crossing replied to bruce90's topic in Combat Mission Battle for Normandy
There may be duty to add to the VAT too - hooray!!! :/ -
The Mac is Back!!!
futon river crossing replied to ClarkWGriswold's topic in Combat Mission Battle for Normandy
Preordered (at last!!!!) -
Combat Mission unrealistic
futon river crossing replied to pawter's topic in Combat Mission Battle for Normandy
The best post of the thread. Ah yes military intelligence - surely an oxymoron if ever there was one! -
Mac version Pre-order?
futon river crossing replied to futon river crossing's topic in Combat Mission Battle for Normandy
So - us Mac folk are undeserving of an official response from battlefront? -
The results screen is a concern. The Allies killed 5 axis tanks, yet scored no points, that's nearly half of his opponents force! I can see obviously that the Allies lost this game - but to be awarded no points for your efforts seems - well, absurd. The results screen has 2 points scoring sections "Ground" and "Parameters" and both are noted as secured for Axis - I understand "ground" - but what were the parameters? These seem important, since as Steve has said, there are no pints for killing the enemy, but I must have missed where the "parameters" were mentioned, or discussed. What, for instance, in this game would have given a "Minor Victory" or "Tactical Victory". Without understanding what the "Parameters" were this result seems nonsensical to me, and from reading this thread, others too.
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Mac version Pre-order?
futon river crossing replied to futon river crossing's topic in Combat Mission Battle for Normandy
Still no Mac pre-order? -
Loving the latest pics!
futon river crossing replied to phil stanbridge's topic in Combat Mission Battle for Normandy
Looks great! - nice to see the wire fences. -
Been a few weeks since the Windows version could be pre-ordered - just wondering when we can pre-order the Mac version?
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Thickness and penetration data
futon river crossing replied to GreenAsJade's topic in Combat Mission Battle for Normandy
I have not played CMBO for years, nor CMBB/AK - I can't remember the strengths/weaknesses of which tank, what gun, which barrel length, was it a late model etc etc. I'm not a grog - I just enjoy these games - but I can tell you the "chance to hit/kill" was useful - as were the stats tables with penetration and armor thickness - I referred to these all the time. I don't want to have to search Wikipedia every time I pick a tank for a QB, or when I decide to break cover and fire on a tank with my AT gun - how's that supposed to work when you're playing real time?!!! I played a recent game in CMSF (I got my ass handed to me) - the scenario was described as balanced - I had 3 T72's (I forget which model) and some troops - my opo had 3 Challengers and troops - as I was under the impression that the scenario was a fair matchup, I assumed that the T72's could take on the Challengers - not a chance, I landed numerous shots on my opponent - to no effect, and the Challengers swatted my tanks like flies - nothing in the game helped me out - Indeed - I'm still none the wiser, was it a fluke result, and I was merely very very unlucky? Or was there no chance of me ever killing those Challengers? I still don't know. A simple %hit/kill graphic would clear this up. As it is, presumably I'll have to replay this many times to find out. Maybe I should intuitively know this stuff - but I'm not a grog I suspect that many buying CMBN aren't grogs either. The thing I find odd is that there is time to put in details like matching ammo pouches with the weapons carried by infantry (a cool feature to be sure, but hardly essential as far as gameplay is concerned) and multiple helmet types and the like, stuff that doesn't really advance gameplay, but really useful features that improve gameplay are left out.