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Lets_All_Fight

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Everything posted by Lets_All_Fight

  1. Yeah, all the planned modules have been released. There were reasons given for why the French were not going to be included, something to do with the amount of work it would need versus the probable return I think. Personally, If another module were to ever be released I would rather see another Red side included alongside a new, more temperate, tile set. A new Balkans war might have been fun. Well, for us SF gamers anyway..
  2. I just started playing it last night for the first time. Got a minor defeat in the first mission, mainly due to fannying around until I ran out of time when I was still short of the objectives. It annoyed me so I'm playing it again just now. It was going great until one of my tanks suddenly decided to blow up. Well, it might not have been his decision...
  3. Simple fact is that the patch has nothing to do with it. You know it, I know it, they know it. They have decided their position and seem happy with their angry little world. It simply doesn't matter to them what the patch fixed or didn't fixed: they will always find problems that point to the END OF THE WORLD OF WAR GAMES LOOK MOM NO HEXES BURN IT! Sorry.. One shouldn't bait idiots and then be annoyed when the idiots take the bait.
  4. You mean something like attaching a whole tank platoon to a company or battalion? Yes, I'd like to see this as well, perhaps in one of the modules.
  5. 'We don't do change' either I was told. Nothing more enlightened about the postal service in Scotland, George - you seem to be the only one who avoided paying.
  6. I'd like to see a nice, rutted country dirt track like the ones we used to have for CMx1.
  7. Now that is a great idea. I reckon it would probably cut the time it takes to make a scenario in half.
  8. Isn't it supposed to be played from the German side? I imagine it would be pretty easy from the other side.
  9. Certainly does. I've been building a few of them into the map I'm working on just now: Two hedgerows running parallel, with dirt tiles underneath them plus a few trees placed on the bocage itself makes a very claustrophobic place to be caught by the long toms..
  10. Ah yes! Thanks! Brilliant...turns out I actually knew this but I must have had a brain-fart or something because I seemed to have completely forgotten it. Cheers! Will be most handy when I start working on some Caen maps.
  11. Only had a quick bash so far but it's great fun! Can I just ask a question? at the rail repair yard there is a building that is totally missing it's roof due to damage (Shown in the third screenshot above,): How did you do that? I've been trying to do the same thing in one of my own maps but don't seem able to do it? It's one of the independent buildings, right? I can do the hole in the roof thing by using CTRL-left click but I can't remove the whole roof like you have. It's driving me mad!
  12. Yeah, the AI is like nothing else on the market. I remember playing the full Arnhem campaign that came with 'Highway to the Reich'. As night fell, I had a bridgehead set up in the town, waiting for the inevitable counter attack. When it came the AI painstakingly probed my lines searching for a weak spot and, when it found one, attacked there in force. It was my first real experience of the AI and it was pretty memorable. Great series of games.
  13. I imagine that the Ostfront game would have to include some forms of partisan, but for the western front I'm not sure how much they would fit in. Thinking about it, though, didn't CMBO include resistance or is that my imagination? I know CMBB included partisans.
  14. Giving orders from the top and letting them filter down through corps, division, regiment, battalion, company and platoon level all in real time is exactly how the 'Command Ops' series by Panther games work. I have and do currently enjoy them. They're fantastic and the AI is very, very good. The Battles from the Bulge one - the most recent - is one of the best high level war games i've played since...well since the last Panther Games title I bought. Of course you can micro-manage down to low levels if you want but, y'know, mileage varies.
  15. Those are very nice indeed. Great work!
  16. I think we finally have a water-tight reason for AAA to be modeled.
  17. "They might take our 17.90 but they'll never take our 2.10 change - oh, they did."
  18. Battlefront covered this before. The answer is, IIRC, that it is fraud and they can well do without any possible legal hassle. What I was wondering, though, is does that $80 include shipping?
  19. 'Burning Bridges'? from Kelly's? Cool. I was thinking of using that one myself. I've got the Main BoB theme for the menu screen and BoB's 'suite 1' for the loading screen. I've editied it slightly so it reaches the stirring bit faster. When the Commonwealth module arrives I'm going to use the theme from 'A Bridge to Far'. I didn't realise you could define the music for the AAR screen? What does that file have to be named?
  20. I've just got back from the collection office and I'm looking at the label just now. No import tax: the breakdown of the 17.90 is £9.90 VAT and an £8.00 handling fee. No import tax, no excise duty, just VAT and 'handling' by the post office. Except in my case is was a flat 20 note because the sods refused to give me change (they don't 'do' change apparently.) It all went a bit Hulk after that for a minute but all that happened was I scared an old lady. I've had quite a few high value packages from the states over the last few years without ever having had to pay anything extra. In fact, the one thing I've ever had to pay over and above for was a copy of 'The Operational Art of War' from about 10 years ago. I think the buggers have got it in for wargamers, lads. We'd better watch out!
  21. Do Kubelwagons carry anything much in the way of ammo? In SF I got really wary about putting anything in harms way if I thought I was going to lose a source of supply - especially in some of the longer fights.
  22. Well, I don't know, but you should probably ask Tom McMaster that.
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