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Lets_All_Fight

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Everything posted by Lets_All_Fight

  1. You've got all the modules and 1.32? Weird. I just reinstalled it a couple of weeks ago following a reformat and I really cannot be bothered going through the dance again so soon but it looks like I'll have to in order to see whether it makes a difference.
  2. Well, when I play a PBEM, we usually use a house rule that bans us from firing onto an opponents set up zone with a pre-planned barrage. I'm sure I'm not the only one that does this.
  3. I've just upgraded to 1.32 following the conclusion of a long running PBEM and I've just started building a new map in the editor. I've noticed that the flavour object set 'road sign1' and both sets of streets lights are blacked out and unavailable for selection and use. Can any one else confirm this? I last used the editor under the previous patch and as far as I remember everything was good. Everything else seems to be there. I'm using all the modules.
  4. Another really nice mod. I can't believe the speed you're turning these out at. Have you given up sleep and food altogether?
  5. Oooooh....well, it's looking real nice just now. Can't wait to see the finished article.
  6. Yeah, I can't say I saw that pronounced a difference either. I quite like both of them. I think I'm going to break down Ari's, Flesh's, Vein's and Patboy's packs and repack them into my own personal Super terrain mod. There are a few things from each I really like and I just can't decide on one over the others.
  7. Lol, I've lost track...The SdKfz 250/9 and 250/10 aren't up yet, just the lower two marks at the moment? I've spent ages today downloading a pile of mods and I'm kind of lost now. Some of these are drop dead gorgeous. The Priest is a doozy.
  8. Love to see a mod pack, maybe even two: Allied and Axis. Too many to keep up with now!
  9. ooooooh....that's very pretty indeed. :cool:
  10. Yeah, Vein's Germans is superb. I was using one of the other ones but went back to this.
  11. I've been toying with the idea of a scenario or two covering the adventures of the 5th Seaforths in the Triangle - as soon as I can get off my arse and actually do a bit of research. I suspect that we may well see a scenario set in the Triangle with the Commonwealth module, and a campaign focusing on the Highway Decorators would be a welcome inclusion too.
  12. AT unit and HQ - high value targets perhaps? Maybe that overrides the fact they're infantry and the AI hits them with the heaviest weapon at it's disposal. Why it's doing it when ordered to 'Target Light' I don't know.
  13. Yep, this is what it is. I have four on-map 81mm tubes. two are vet, one is reg and one is green. The green team will take 3 minutes to respond to a call from my vet FO, the others are 2 minutes. Now, whether the regular team should be as fast as the veterans or not is another issue...
  14. Yes, the story of Fermor and general Kreipe sitting on the mountain at dusk awaiting Fermor's contact whilst reciting Horace to each other (Fermor had translated Horace a few years before 'for something to do') is one of those legends that seems from a vanished world now. He was also one of the finest travel writers of the 20th century - from a period when travel writing meant something vastly different from what it does now. He only died a few weeks ago, in June, at the age of 96.
  15. He disappeared in the 60's did he not? Feared drowned IIRC. I've always been quite curious about Webster and his memoirs. Is it a new edition? I always imagined it was long out of print. EDIT: OK, just ordered it from Amazon market. 1 click purchasing is a dangerous thing...
  16. Prokofiev and Stravinsky, for the most part, but with the return of footie season I foresee many many lazy Saturday and Sunday CM games accompanied by the sounds of war by proxy via the radio. But, yeah, Prokofiev. I find the more fighty bits of Romeo and Juliet to be pretty good for battling along to. If I'm working the editor then whatever's on the radio usually does it as usually concentrating too much to listen anyway.
  17. By Tank into Normandy is a very good book and I heartily recommend it. I also second The Clay Pigeons... It's almost the perfect companion to CMBN.
  18. Mostly, yeah. Mind you, I guess you still don't know exactly where they are. How many AI plans do most of the QB maps contain? Still, it does need some work, IMO.
  19. Have to agree. I've been pretty shocked with the automatically picked forces. I just pick both sides now but it does tend to take the element of surprise out of it.
  20. The modules will add their content to the base game. They aren't stand alone and need the base game to run. The content from the Bulge game, say, probably won't work with the BN content as the bulge game will be a separate stand alone title with it's own modules. So yes, you will be able to play US versus SS or Brit versus Heer etc.
  21. Do you know what? I think we should lobby Battlefront so that they call the module exactly that. 'Brits n' Chums' - It has a lovely ring to it. I'm wondering about the last two modules. I know the Market Garden module is up to the operation in September so it's a bit on the early side, but I wonder whether we might get autumn textures in one of them so we can run scenarios through until the onset of winter etc or whether we'll have to wait and see whether they're lumped into a future 'Bulge' family of titles which will no doubt run through to the end of the war. I also wonder whether we'll get any new terrain features to reflect the move into the Netherlands. Anyone for windmills?
  22. It's true: I miss my Javelins, my Jackals and my fully tooled up Marine squads something fierce..
  23. Actually, it isn't the mines that were the problem. I knew about the mines - boy, did I know about the mines - but rather I seemed to have real problems getting the 'Blast' command to work right, which was strange because I've never had any problems with it in all the years I've played Strike Force or since I got BN. I actually ended up reloading from a previous save a couple of times because the first two attempts ended with my engineers wasting all their satchel charges on making pretty craters without actually clearing the wire. Don't know what the deal was. Third time I tried it worked but a mine caught a couple of them. I'm actually really enjoying this mission, perverse as it sounds. I've lost 4 out of five tanks and got pretty pissed off when some German arty rounds happened to land on K company in their set up position about 10 seconds after they had arrived as reinforcements, wiping out a platoon CP and a whole squad. Aside from that, though, I'm having a blast. Does anyone remember that scenario from the CMBB disk? The one with the churchyard and cemetary on the hill? Wasn't a huge map but was an utter sod. Now that was disheartening!
  24. OK, finally got around to finishing the first mission and managed it with a total victory and about 15 minutes to spare. Much better. Still lost two M5s though but at least I never ran out of time. Through the woods, up the hill and then cut right to left - lots of fun that time. And on to the infamous School of Hard Knocks! OK, Wow - that German arty is pretty impressive... So far I've been very cautious; I lost a couple of engineers due to major fannying around trying to get them to blast the wire. Don't know what the deal was - never had that problem before. Lost a Sherman to one of the guns before pulverizing it with mortars. Still, using flaming Shermans to bait ATGs seems a rather expensive way to do it. Anyway, on we go!
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