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Mishga

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Everything posted by Mishga

  1. Put them all in the quick battles folder in your shock force directory. It is random as to which map you get so the more maps you have the better chance of a different one each time. They are playable as scenarios or as QB. If you want to play the scenarios just put them in the scenarios folder as well. We did not have time to give each map a briefing so you have to use your initiative and the onmap objectives as a guide.
  2. It's cool. I love making maps but this weekend I am spending some time with the family but come the new week I will potter about on the "Heavy Metal" tank pack.
  3. Hmm...I cannot remember puke green...maybe it's the differences in how our color is set up on our monitors. Is it marshland, grass or some particular type of terrain that is this shade of green? I know I did make some maps that were "Euro" lookalikes. Truth be told it's maps of where my Husband grew up as a child, as best his dottled memory serves
  4. I loved it. Was a real blood and guts fight into the compound for me. Cannot criticise something I had so much fun with.
  5. I am now considering a "HEAVY METAL" pack. I know QBG is slowing down slightly in lieu of the work we have done together but real life has intervened and I am a very busy mum at the moment. I will over the next week or so put together some armour engagements and see what makes the grade. No promises as to when it will be released but Mark and I can chip away at it. Would the community want this done before I get sued for divorce? lol
  6. Check out the QBG latest pack. Failing that the one before it had tank on tank action. There are a few I have made included in the packs. I think Mark Ezra has a good listing system and can probly tell you better than I can lol. Trust me, they are in there somewhere. Failing that, drop me an email and I will craft you a tank battle....RED V RED, RED V BLUE or BLUE V BLUE...not a problem.
  7. Anyone else seen javelins shoot off into the wild blue yonder never to be seen again? It's like the operator is trying to down an overhead MiG or something.
  8. I saw .50cal ammo in a Humvee the other day...but no one could pick it up as they became the crew. Was nice to see tho.
  9. I had this happen to me recently. Burning M1 but crew stayed put inside....you know why? They were all wounded.
  10. This batch also includes the infantry only battles. No point in releasing half a volume so they all got put together in one bumper crop. Probably the best we have produced for variety and replay value to date.
  11. I have seen them use TOW. It just takes longer to acquire a target aim and launch nowadays. I thought it was a bug but instead of instant-launch it not takes a few minutes and they don't launch often on manually plotted targets. They seem to like to choose themselves.
  12. Destroy won't be destroyed by the AI as far as I know. If you play the defenders and the attackers have to destroy your houses...they won't.
  13. We really need more than 2hours to complete a scenario. I just got to the good bit and it was time up. More time than 2hours lets you play with more strategy.
  14. Tom Another file sent which shows exactly the above but it's not just infantry, it's only infantry with the "assault" movement command that can comply. Sorry for being a bitch about it. I apologise for being overly defensive.
  15. ok, ceasefire and both sides get the objectives. from 4km away.... meh...what do I care. Play a few QB's and you soon see all objectives are turned into Occupy and see how odd things get. O I believe the parameter for Occupy is to take and hold. i.e Keeping troops on the objective. This objective don't quite work like that. Tom, Check the stock maps that came with the game. You will soon see broken Max Assault and Assault. I ain't gonna argue with you, just go make a Meeting engagement scenario with lots of Max Assault and Assault orders in the AI plan and see how far your troops get. Make sure you have the Objectives too so that they can claim it while never getting anywhere near it. Have fun.
  16. Tom, I have only made around 50 scenarios for the QBG so I am pretty sure what works and does not work. Trust me, I ran a test yesterday, Max Assault and Assault, I doubt, are working as intended. i.e Troops moving nowhere. Occupy objective will give you the objective in any scenario of any size. Again I tested this on a 4km x 4km map by starting and then ceasefire. All occupy objectives were stated as taken. Despite being almost 4km away from them. If this is how BFC wish things to work, fine by me. If not...these really need looked at. Just look at the scenario that came with the map. The one where troops have to move to the little farm buildings between high cliffs. I think the one Michael Dorosh made. The stock map has Max Assault or Assault orders. Scenario just don't work because of it. No offence to Doshy, he probly never knew that the orders did not work. Check it out and see for yourself.
  17. Oh and Max assault and assault are still broken too! Use Advance instead.
  18. Occupy is broken. Use Touch instead. Been that way since day one.
  19. Just as it says. The AKMS is marked in the PDF manual but the icon is missing ingame. Just a lil observation.
  20. It's all done under the hood. All we can do is make sure the troops have a radio equipped squad nearby to transmit. The rest is up to them.
  21. Hehe, Vergeltungswaffe I don't mind a bit of contact on both flanks Hubba Hubba
  22. As seen in another thread. They Syrians use four different types of small arms ammunition. 7.62 carbine, 7.62 rifle, 7.62 rimmed and 5.45 Would you have to have all different types available? I would like to see them modelled. Compare with the 5.56 or 7.62 of the NATO forces. Not counting SMG or pistol ammo...usually 9mm Parabellum. It would be really nice to see all ammo catered for in the back of BTR or BMP....or a random mix even.
  23. AK family pre AK74 fire 7.62. AK 74 family fire 5.45 (AKSU-74) (RPK-74) PK fires 7.62 but its the old rimmed round. Better long range characteristics, don't know if this is modelled. RPD and RPK fire 7.62 Makarov pistols are 9mm DshK 12.7mm M4 5.56 M240 7.62 M9 (Beretta) 9mm Must be some I have missed?
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