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Mishga

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Everything posted by Mishga

  1. You will love it. Some of the views are breath-taking and the people are generally friendly and welcoming.
  2. Rebel Syrian tanks are heading to link up with US forces but in their path is a Loyalist Tank company with artillery support. The US have promised air cover and artillery for the rebels if they show commitment to breaking out. Reinforcements are being diverted to the combat zone by both sides. This can be played as RED or BLUE and as a QB map, must add it's RED v RED scenario ofc.
  3. yeah, it's not a problem. I would like to think we had an open and frank discussion about it without resorting to going in a strop. The way adults should talk about things. I am grateful for you taking the time to chat about it all I have learned a lot for the next micro-campaign. Which of course I hope you will continue to cast your eye over
  4. Noted. One point on the conscript ATGM vehicles is that it's to represent the vehicles being out of there usual tactical role. Instead of MGS which the unit should have had in support they were not battle ready in time so ATGM were told to stand in. It's an attempt to represent fish out of water syndrome. The tankers are looking for tanks to destroy. I tried to simulate this somehow. The mortars don't carry over to mission three anyway. The third mission you have to use the ATGM's to destroy the buildings if enemy troops occupy them. The infantry are to pin the enemy on the flanks. There are no victory conditions on the map. It's up to the player to decide when and where to fight or withdraw. It's a casualty based campaign. Yes I agree, with hindsight the enemy MG teams are too good for the situation. Should have toned them down. Will remember this for future. Thank you again for your time and suggestions. As this is my first ever attempt I welcome the feedback.
  5. I got my internet name from Meach. He called me that. I was later told that it was roughly translated as "Pretty" The west coast of Scotland is truly stunning in it's natural beauty. The weather is a bit unpredictable but that is what a warm fire and a glass of whisky was invented for when the heavens opened.
  6. A flank attack is not that gamey. The ATGM vehicles in the third mission are for SPOILERS . . . . . . . . There are enemy troops in the buildings which the TOW strykers are happy to obliterate. The rest of the troops are back in the far corners and the TOW's won't engage "empty" ground. If you husbanded your forces earlier on the infantry can keep the enemy pinned from the forest in the middle of the map. Word of warning. If you don't use the ammo for the mortars in Mission two Captain Fubar will allocate it to another recon patrol other than yours. So use it or lose it. Sorry if you thought this was a gamey campaign. I took your feedback onboard about a lack of "tactical choices" from one of your previous posts and tried to implement a map that made the player look at what he had, where he wanted to go and how he should get there, to my mind this is tactical choices. I hope you give it another go but this time don't try to press the first mission too hard as you need that elite patrol for the second and third missions. Thank you again for your feedback, it all helps
  7. thank you!! We usually have our Mothers day in March here but another day to get pampered is not a bad thing
  8. The left flank on the second mision is the key. The bunkers have no LOS and the MG posts are on the opposite flank. Get your movement up that way and use the other platoon to provide long range fire with the M240's. I just played through the campaign and the Bunkers are pretty resistant to mortar fire. Hit the right flank with the mortars to take out the MG posts. Move up the left then turn into the enemy line. Roll along it. Watch out tho, it's not easy.
  9. This micro-campaign is not easy. I understand that. It's a worst case situation gone bad. The first battle I toyed with giving US support then discarded the idea. I hoped that the player once he realised that he was up against it would ceasefire rather than suicide charge up the hill. This would conserve forces for the next battle. It is a dynamic campaign following the hardships of a single unit in the main. You don't have much in the way of guidance from superiors in this one so it's up to the player as the man on the ground to decide when enough is enough and ceasefire or try WW1 tactics uphill against a determined enemy. I do appreciate your feedback and thank you for your attention to the detail
  10. Meach's sin was he swore at a fellow forum member, not that he swore at a gardening implement. I believe he need only recognize that error in judgement to be re-instated. Personally I wish he would. The forum is less fun without him. Dorosh?...wasn't he some kind of Far North tribal God? </font>
  11. Thanks guys! I should have put more in the briefings but how do you tell the player "oh by the way, ignore the briefing cos Captain Fubar typed it up" without doing away with the surprises? If you like the micro-campaign concept then I will be glad to make a few more.
  12. I agree, it's not for everyone. It's to represent that not everything goes according to plan. It's a short recon mission gone wrong. The intel on the first one is supposed to be a small force of Syrian troops holed up. Nothing major. The first mission is designed to be tough. It's a bit of a blunder on intelligence front. You got duff info. I don't see the point in making scenario's that are US walkovers with no difficulties or surprises. I imagine people would get bored of that in short order, I know I would. Thank you for the feedback. It is appreciated.
  13. Hmm...Is he and his buddies not slagging BFC off on other forums tho? I know that is not relevant per se to this forum but it's not exactly Gentlemanly conduct. Meach is still banned and he feels he should not return either cos he's a sweary lad who calles a sharp edged gardening earth moving implement a "f*$£%ng spade" It's his mental condition, really.
  14. It has to feature Royal Marines, Challenger2, Land Rovers, Warrior, Bovril and Bridies.
  15. A couple of nice additions..hmmmm. I guess that it's more tooltips and maybe kill tracking?
  16. Hope you like it. Give me some feedback for improvement?
  17. It has something to do with the target of the artillery strike becoming obfuscated by smoke or other LOS blocking. I have noticed it a few times.
  18. As posted in main forum. This is a three battle micro-campaign available from www.cmmods.com It tells the story of a scout unit at the vanguard of the move across the border. From being outnumbered and outgunned to being stuck with raw recruits to dealing with a particulary nasty enemy unit that dogs there progress at every turn. Operation Campsite: Check it out and see what you think.
  19. Hiya If your interested I am posting a micro-campaign following one single unit through the first day of the ground war from dawn to dusk. It's three linked battles, one diversion. Simple to play. There are more than one unit in the scenario's of course but it revolves around one in particular. www.cmmods.com if you wish to check it out, download Operation Campsite. [ May 07, 2008, 12:56 PM: Message edited by: Mishga ]
  20. Does the Red Air power mod mean that US forces call in Soviet or Syrian air support instead of the usual F15, F16 etc?
  21. Yes, I have seen a couple of posts from Steve saying he does wish to get ICBT in at some point.
  22. A WH40k or Planetside version of CM:x2 would be nice. I bet Games Workshop would be up for a combined effort to bring Space Marines to 1:1 representation in a dynamic battle.
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