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Childress

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Everything posted by Childress

  1. Let's be fair, Erwin. The Native Americans were done in by alcohol and, above all, microbes. These caused more ravages than a thousand Wounded Knees.
  2. That's not good. Thanks for the heads up! And to think I was considering buying this game...
  3. Then you'd need a separate graphic for each AT gun. Lot of work. One covered in branches, one not. Do they lose the camo when moving? Maybe BF's implementation is indeed off and the guns are to easily spotted. Crews were known to place the barrel virtually on the ground behind an elevation.
  4. You mean a graphic representation? They're already considered camouflaged for spotting purposes if stationary from setup.
  5. It's been reported that the Olympics in Sochi cost 50 billion dollars. Much or most of it siphoned off into the pockets of mafiosi, oligarchs, or 'friends of Putin'.(These can be one and the same individual). But... the fact this was reported is a sign of progress. The Soviets concealed these kind of embarrassments.
  6. Jonah Goldberg: “To eat your own children is a barbarian act.” So read posters distributed by Soviet authorities in the Ukraine, where 6 to 8 million people were forcibly starved to death so that Stalin could sell every speck of grain to the West, including seed stock for the next year’s harvest and food for the farmers themselves. The posters were the Soviet response to the cannibalism they orchestrated.
  7. Command lines are making a comeback, as an option, in CMRT. In a more subdued fashion judging by screenshots.
  8. Not without sacrificing Fog of War. Shock Force has pleasingly realistic trenches with appropriate terrain deformation. But they're always visible to both sides.
  9. Bil's screens in Movie Mode really do look terrific. As do those of Elvis. The terrain has an unprecedented naturalness to it.
  10. Funny stuff: http://www.rantlifestyle.com/2014/01/16/reasons-north-korea-saddest-military-world/?utm_medium=referral&utm_source=Outbrain&utm_term=Title6 North Korea is famous for its angry threats towards South Korea and the United States. However, there are many reasons why neither South Korea or the United States really has much to worry about. Yes, North Korea is an unstable country with many problems and is possibly nuclear capable. However, their missile technology is grossly exaggerated and their army is woefully outdated for ever late 20th Century warfare. Their army is huge, one of the largest in the world but that doesn't mean much these days. Iraq had one of the largest armies in the world in 1990. Iraq's army lasted less than four days in Desert Storm. While North Korea is a slightly greater threat than Iraq on the battlefield there might be less to worry about when it comes to a war as we will see. What few photographs are allowed to come out of North Korea make their army look more like a military version of the Keystone Cops than a truly modern, professional army. War isn't a laughing matter, I know because I have seen it first-hand. However, until the Korean War resumes (it never officially ended) we can always look to the North Koreans for a little fun.
  11. Thanks for the kind words. Actually we did. In our case to another militaristic, expansionist nation: Japan. It's better for the world the Nazis lost. No arguments there. The comparison is solely between the two totalitarian regimes in question, Germany and the USSR. It was in the West's interest that the latter prevail. But characterizing the Soviets-in terms of de facto instruments of Stalinism- as the 'good guys' is a stretch. How about the bad guys versus the worse guys?
  12. Fair enough. I'm speaking of the stagnating economy, the arrogance of these huge construction projects in Sochi with their corruption bleed-offs, the sub-replacement birth rates, the rising tide of Islamic terrorism and the nationalist reaction it's generated. Etc. OTOH, general welfare has, along with the Russian bourse, risen over the past decade albeit from a low base line. The middle class is growing. The book is not closed on Russia. Not by a long shot.
  13. Temperamentally, I'm a Russophile. These are our European brothers and sisters, with an old Orthodox tradition and a magnificent heritage in literature, music, art, mathematics, and science. My occasional writing partner is a Muscovite. But the malevolence of the Soviet regime cannot be denied; the lack of concern for ordinary citizens, the gulags, the engineered famines . As events in Sochi suggest, they're still floundering. Russia has been an unhappy country for a hundred years. Who were the good guys in the Russo-German War? The Soviets spent the lives of their soldiery like raw material and as occupiers behaved abominably. I'd say that the Nazis were the more positive force minus the genocidal impulses. But that's like asserting if your aunt had ***** she'd be your uncle. However they were capable of generating prosperity in the pre-war years. Thoughts?
  14. In the '44 time frame? They were used extensively for raids, pincer movements and counter attacks all throughout 1941-1943. Most notably the counterattack in front of Moscow in '41 and the Winter War. You don't hear much of them later on. But I could be wrong...
  15. Thanks for the update- clean and simple. By the way you should hire that guy.
  16. You mean something along these lines?:
  17. Was Buddy Aid as a game component really necessary? Sure, it happened and it's humane and adds some nice chrome but there were medics as well. One supposes it will make more sense once they readjust the scoring parameters. Does the AI use Buddy Aid?
  18. This sounds like Graebner's ill-considered halftrack attack across the bridge. A bit surprising this was considered scenario material. It turned into a bit of a duck shoot for the Brits and Graebner paid the ultimate price. Never noticed significant merging/melding of vehicles in CM2 (unlike CM1) but this action would be the ideal engagement to illustrate that graphical issue.
  19. Nice idea. But it may prove counter-productive further complicating things. Scenario output could sputter to a crawl.
  20. John, your erudition never fails to astonish. You wound, like Parthians, while you fly, And kill with a retreating eye. —Samuel Butler, An Heroical Epistle of Hudibras to His Lady (1678)[1]
  21. You can't have been a bona fide hippie unless you dropped acid. At least once. It's as simple as that. Share the visions of your funkiest trip with us. Trapped in a herd of stampeding psychedelic stegosaurs? We're not judgmental.
  22. A propos of spotting ATGs, is it easier to a get a fix on them under dry as opposed to wet conditions? Leaving aside flashless powder considerations, one of the clues to their existence was the dust these weapons kicked up when firing.
  23. Always suspected you were a hippie. Now's there's corroborating evidence.
  24. If not too rattled, why should a tank crew not be suitable for spotting? Esp if the commander is still around with his binocs.
  25. "The Human player moves his units cautiously along the road. Unknown to him he runs over the Trigger Objective and that springs the tank destroyers into action. They appear on top of a hill 800m off to the left, catching the player’s attacking tanks in the flank and (hopefully for the AI) knocking some out. After a couple of minutes of trading fire AI Group 3 executes another Order to move back behind the hill for cover and then relocate to a new spot to then be tied into a new Trigger Objective so as to repeat the same sort of thing but from a different location.” This quote poses some questions. For example, does the AI need to see the Trigger Objective tile in order enter into action? Does any player unit provoke the reaction? Will a scout team or a tank platoon exert the same triggering effect?
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