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Skinnedpuppy

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Everything posted by Skinnedpuppy

  1. Booty camp! Now there's a place I'd like to go for some basic training.
  2. The campaign is borked so forces you into this mission, all roads lead to pooh they say. Excellent map, currently on my fourth attempt after a loss, draw and minor victory, hopefully a major victory this time and will be able to put this map behind me. Would be interested to hear the proposed changes to this mission (and campaign in general) in 1.11
  3. Good points there, I'd be interested in BF's response. At least in CMx1 you could enter a building at any point, also walls didn't offer the same hindrances as they do now. All part of 1:1 representation problems I guess.
  4. We are awaiting with anticipation to find out...
  5. Nope greades now cause friendly fire, at least in some situations. from the 1.10 patch features:- * If a soldier becomes a casualty while in the act of throwing a grenade, the grenade will fall to the side (not too far away) and explode, generally with bad consequences for friendly troops.
  6. I know what you mean and I agree, what you propose would be better in my opinion
  7. I too have only managed to play operation Pooh, despite taking the mountain route. On reflection given the horror that awaits on the pooh map I think the mountains were the right choice. Eager to try out the mountain route, nice to hear you're working on fixing it.
  8. If I had to make one criticism of CMSF it would be the lack of user feedback on what is going on under the hood. CMx1 had a lot more and was all the more fun for it. If I'm calling down mortar support on a target I want to know what kind of rounds are falling (even if this will mean nothing to me, it's prompts me to do some research which deepens the immersion, Note I’m not saying that I want select the kind of round i'd just like to know), how many rounds do I have left? Time to impact etc Another example is the detailed armour hits, which many bemoan the lack of. (hopefully these will be back in WW2) The UI has a lot of funky pictures of various equipment, what half of this I have no idea, there has been some headway in that I can hover over the various firearms but IMO the rest of the panel could do with this. (I'm probably noticing this more because I have no idea about modern warfare) Not that I'm complaining mind, this game is tons of fun, just my one criticism
  9. Finally got the chance to try our Marines last night, What a Difference! This game has gone from a buggy frustrating experience, to one of the most fun wargames out there, can't wait for WW2. Keep it up battlefront.
  10. Was that catastrophic explosion this catastrophic?
  11. Check mine out http://www.the-proving-grounds.com/scenario_details.html?command=search&db=scenarios.db&eqskudatarq=1483
  12. Who knows what they'll include in the Marines Module, I dare say some additional fortifications will be added I guess we'll have to wait and see.
  13. Lampshade, You describe the exact situation I had,I suspect the city screenshots would have looked fun!
  14. Sent this morning, as an aside I wasn't able replicate that no matter times I replayed
  15. I was playing a game earlier, first of all after a short stutter my units teleported into one far corner of the map, then after another stutter there was the mother of all explosions, the size of the crater is unbelivable, as expected all units died. Save file available upon request. [ June 18, 2008, 02:12 PM: Message edited by: Skinnedpuppy ]
  16. I think the problem with the UI is that precedents have been established for various game types. If you look at FPS every single one uses WSAD for movement controls, Space for Jump, C for crouch etc There are variations for the game specific commands but the core is the same every time. This extends to RTS in a similar way with conventions established for various mouse clicks and gestures. Now Battlefront have done something different that defies the already established conventions meaning a new interface style has to be learned. Whether it is better or not has largely been ignored because people are more focused on the fact it is different and want it to be the same as the style they have already learned. When people say it’s un-intuitive it’s because is not the established RTS Control System. IMO standardisation is a good thing, you shouldn’t change it unless you’ve proven some significant benefits.
  17. I've never seen the logo but heard the music, same thing happened with Temple of Elemental Evil, the cause I belive was an update to direct X possibly to do with Antialiasing
  18. Even on max settings the details disapear after a few hundered meters there needs to be a Draw Distance slider in the options.
  19. Target from the IED itself NOT the spotter. However the Spotter must have LOS to the IED. The IED will detontate itself when there is a target within range. This worked for me with a medium and IED and a cell phone spotter, may work differently depending on what combination you are using
  20. You have to activate the IED, by selecting it and using a target command I believe.
  21. Thanks for the screenshots Cameroon, at least shows me it's possible, I'll percevier.
  22. Just had another look. Regardless of rubble or notbeing shown , I always seem to get the icon that shows that terain is impassable along the line of the now destroyed wall. I'd love to see a screenshot of a vehicle actually going through a breach to show it's possible.
  23. I've always blasted at least 3 sections wide. Also i've noticed sometimes there is a line of rubble at the base of a blown wall sometimes not maybe this affects it? [ July 30, 2007, 05:36 AM: Message edited by: Skinnedpuppy ]
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