Add to this:-
Walls do not seem to block line of sight in many situations
Serious pathing problems for vehicles in some situations, they can drive 800m out of the way to get to a spot 100m away when there is visually enough room to manoeuvre, in many situations I have seen vehicles go through spaces I would not have believed possible but refuse to take a route that has plenty of space.
The following are more suggestions than bugs:-
Due to the speed of some of the units and the size of the maps several times I have advanced to an area only to have a platoon of Tanks apear as reinforcements right on top of them, essestially teleporting in. More of a scenario design problem I realise but a problem rarely encountered in cmx1, I guess the pace of the game is just faster.
The Draw distance really could do with a slider so you can set it for performance vs. quality; it looks damn ugly at distance with current settings.
I would also like to see an option so all orders are visible (like in CMX1), I never used this originally till some user suggested it and now it’s hard to go back to not using it.
[ July 30, 2007, 08:17 AM: Message edited by: Skinnedpuppy ]