Dingchavez
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Everything posted by Dingchavez
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You're probably right, most of the youtube users don't watch more than a few secs of a video and here this is quite dull in appearance. I did it "on the fly", just keeping the script I made for the French version but it is true that it is still a little bit long. As I didn't want to miss any piece of information I think I went too far. Anymay, I hope it'll help people who still can't (or don't want to) use H2HH.
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I'm quite disappointed, Monte Cassino but no Free France troops announced (well, mostly North Africans and Black Africans but they were quite heroic). EDIT : burnt by Michael ^^
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hello in 1 put the location of "game files", so my documents/battlefront/etc., not the .exe in 2, that's correct.
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Cover Armor Arc - Also Vehicles?? or Just Armor??
Dingchavez replied to thejetset's topic in Combat Mission Fortress Italy
AFAIK it works with soft skinned vehicles too -
Happy to see that LAN game is stable, I 've just tried to play 2 IP games, medium and small scenario, I think my DSL is not fast enough to play IP, especially the upload rate (about 40Ko/s). That's really not cool if we have to have optic fiber to play...
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Anyone tried the Map Overlay Editor Feature Yet?
Dingchavez replied to Cpl Steiner's topic in Combat Mission Fortress Italy
I simply don't understand why you don't use the integrated scale of google map screenshot, In this example I have a 50 meters reference, I extend the map so I have a little less than 6 squares (6X8=48). Then I use the circle at the top left corner to adjust, as it is a perfect circle, I just extend it so the diameter is right. -
H2HH still works for CMFI... Yeah!!
Dingchavez replied to Reaper28's topic in Combat Mission Fortress Italy
http://www.battlefront.com/community/showthread.php?t=104387&highlight=h2h+helper ;-) -
H2HH still works for CMFI... Yeah!!
Dingchavez replied to Reaper28's topic in Combat Mission Fortress Italy
Worked fine for me, what I don"t understand is that the program never found my CMSF install even though I give him the right path :-( EDIT : Shouldn't I just shut up ? I've just repeated the operation I did 15,548 times and it worked for CMSF ;-p -
The wait is over! Downloading.
Dingchavez replied to Steiner14's topic in Combat Mission Fortress Italy
Yep, Dollar's up... I've noticed that the vineyard is quite demanding in resources, it runs good on my big PC with NASA specs, but on my laptop it runs smoothly except when vineyard is on screen, I've tested it in the editor : empty map with a patch of V/Y, it is crying for help, Changed V/Y for trees and houses, runs perfectly smooth ! -
The wait is over! Downloading.
Dingchavez replied to Steiner14's topic in Combat Mission Fortress Italy
"If you want to enjoy a fast download, please do not tell anyone that you are able to download the game. " And yet, it is on a public forum. LMFAO ! I love you guys, very sharp :-) -
Hey guys, How come we can't buy the german Lynx in QB mode ? It's easy to find it within mission editor but seems to remain hidden when buying units from QB... Any tip for that ? thanks.
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some testings I made a few months ago.
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Sie Kommen Ii Allies Campaign
Dingchavez replied to Fredrock1957's topic in Combat Mission Battle for Normandy
I played the Sie Kommen campaign for ETO, it was very interresting, hope this one will be as good ! -
Bocage aux Folles 2 - Pas de trois
Dingchavez replied to SteveP's topic in Combat Mission Battle for Normandy
Bocage aux folles ? Great title ^^ -
It is soooo nasty of you, teasing us like that about 1.01 is mean :-p
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Here are my articles, sorry not to scan them but there is a 6 months "exclusivity" thing about those publications. http://www.net4war.com/pc4war/numerosLesCahiers/cahiers-pc4war05.html French "general" video game CanardPC also made a review and put an 8/10.
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Just DL'ed it, I'll tell you what as soona s I've played it ^^ Thanks, I was planning on releasing a kelly's heroes campaign ^^
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AT gun bailing out ....
Dingchavez replied to bankroot's topic in Combat Mission Battle for Normandy
A player reported that his crew went back at the gun after having suffered casualties and abandonned the AC gun, but h didn't isued the order, that's odd. -
Highway Tiles = Rubik's Cube :-(
Dingchavez replied to Broadsword56's topic in CM Normandy Maps and Mods
you can use stoned roads to represent the oldest streets of some large town/cities. This is quite comon in what we call the "vieille ville "(ancien city, often medieval or even older).