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Topo

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Everything posted by Topo

  1. I've been same problem in "In search of a Ghost" campaign (great.) I've splitted a squad, and half squad has entered without problems.
  2. Really? Ouch, need to restart from 1st mission...
  3. Are you sure? I'm playing games saved with previous version, without problems...
  4. Understand, but imho this kind of "fine coordination" is realistic only if units are in direct visual contact (imagine hand signals); contact through the chain of command, in my opinion, is too slow to be credible in this situation.
  5. Yes, i play exclusively in WEGO mode; in effect in RT to have linked waypoint is not so useful. In the editor, this type of coordination can be achieved using script based on the position of the two units, When the scripts command will be added in the editor. My suggestion is primarily concerned with game session in wego mode. Saluti.
  6. Yes, but this isn't the same thing; my request is for a kind of coordination in game, not just in editor. For example, two infantry squad in visual contact wait each other for wp near two doors of a big building; When each unit reaches its linked wp, then proceeds to enter the building from different doors. "Exit after" is a coordination based on time factor, but if a units for some reason is stopped (enemy fire), the coordination fail because the other units proceed anyway. What do you think?
  7. Agree, but can be useful to have this kind of coordination in a game session also, imho.
  8. Hi all. Why not create a "link" between two waypoints of two different units in visual contact, so that neither proceed to the next waypoint (or fire command, action ecc...) if first both units did not reach linked waypoint? Sorry for the english, I hope that I explained. Saluti
  9. Conditional triggers (and eventually WWII) at this point can lead CMSF from a very, very good game/sim to a fantastic, incredible game/sim IMHO. Saluti
  10. Agree with Steve; this is the right metod IMHO. What about to mantain the big red exclam (!) for all the time, even when the soldier disappear? Saluti.
  11. I agree to (a little) reduced scale, agree to mouse menu. But the WEGO, in my opinion, should stay.
  12. @GSX: I play CMSF in WEGO mode, and enjoy it... do you hate me?
  13. Like it, but have to agree with stikkypixie; the grass is too much bright; in general all colours seem to be too satured. Saluti
  14. If i remember well, this is the reason to "purchaes" entire formation in quick battles or building scenarios instead of individual units. Excuse my english...
  15. Are you sure? Even after a few minutes?
  16. "For example, the v1.06 patch has significant new TacAI behaviors included." This is a good new!
  17. Short campaign with little engagements, every battle well connected whit others, combined arms/infantry, village/forest. Not very difficult, not a puzzle with fews solutions. This is my "perfect campaign" at the moment. Thanks for your effort and Saluti.
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