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Moosegum

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About Moosegum

  • Birthday 04/01/1976

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  1. Have already played with the demo - but thanks :-) Guess I'll put the purchase on hold, then, and spend some time with CIV 5 instead. Would be silly not to buy the bundle when its so close to release.
  2. Hi, I'm going to buy Normandy and Commonwealth today, but just wanted to get one thing clear. If I buy the bundle today, will I be able to download Normandy straight away and then Commonwealth later on? Or will I have to wait for Commonwealth to be released before I can download anything?
  3. I love the fact that you can review your forces after the battle and see how many kills they got. But it would be nice to have more direct info for losses too, in the post-battle screen as well as during the battle. As it is now, a weapon icon disappears from the platoon info panel when the soldier dies, but it would be more informative, I think, to have the icons be greyed out or something similar so you can easily see how the unit is depleted. It can be difficult to quickly determine how many men a unit has lost otherwise.
  4. Another small question: In the video a german platoon is ordered to move through a hedge/bush (not a full hedgerow as far as I can see) during the next turn, but as the turn starts the platoon decides it cannot go through the hedge and takes a long, potentially deadly detour to get to the destination. Is there some way to find out whether a unit can pass through certain terrain, i.e. bushes, hedges etc. before you order them to move?
  5. Great video! I noticed that the pioneers, upon breaching the hedgerow, proceeds to run blindly through it. Is it possible to direct a platioon to breach a wall/hedgerow/whatever without running through the hole directly afterwards?
  6. Tyrspawn: Great videos. Too bad the last video ends just as you start to explain about the after-action features. Would have liked to hear about that!
  7. That's why an option to keep playing when the time runs out, be that 15 mins or 2 hours, would be perfect. You would still be punished as the rest of the battle wouldn't count towards the battle score or progression in the campaign - AND you would get a chance to play a battle to the end just to see how it turned out. I would love such a feature - and I can't really see who would loose anything if it was added. If I remember correctly (which I might not), the original Combat Mission games had this feature... although it was added in patch, I think.
  8. A shame - the time limit pretty much ruins campaign play for me, but I'll still have the single battles to enjoy and there's more than a few of them so I'll live. I hope, though, that you will make it possible to continue a battle after the time limit expires at some point in the future, or solve this issue in some other way, so we dont have to miss the climax of a battle. Punish the player in the final score for not keeping to the schedule, but don't ruin his gaming experience by kicking him out of the game. That's just mean... ;-)
  9. I'm playing marines, and I'd like to increase the time limit for all the missions in the new campaign. Any way to do this? Can't seem to load the campaign through the scenario editor... It would have been really nice to have at least had the option of continuing a battle after the time limit was reached and the score was given - can't see why a player should be consciously limited in his choices like this and forced to quit a battle that he'd like to see to the end... EDIT: Otherwise the Marines Module is great, by the way...! :-)
  10. Quick question: Do I need to patch up CM:SF before I add the Marines Module?
  11. I agree here, roofs and balconies have become very dangerous places. I don't send my men there unless I'm pretty sure they won't be engaged in a true firefight. Even enemy units caught in the open will still eat into a unit engaging them from a balcony/rooftop. Not sure it's a bad thing, though. Has added another layer to my tactics.
  12. Savegames not compatible - okay, start-over it is then. Thanks!
  13. Quick question: Will it be necessary to start a new campaign (standard campaign) to benefit from the campaign fixes in patch 1.07?
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