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Topo

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Everything posted by Topo

  1. For AI arty fire on suspected enemy position, a good system can be a preprogrammed arty shell that is activated after a certain time on a some spot. What do you think?
  2. maybe, I hope! But it is strange that only I have this problem.
  3. ...mmh On my "Order information", says this: "You have already downloaded the file(s) the maximum number of times, or the download period has expired." finally, I have to worry ...
  4. ...mmh Until yesterday was "You have tryied to download a preordered product ecc..." By this morning is "Error: Invalid License Key!". I have to worry or is it a good sign? Saluti.
  5. I've noticed that too; for the tall wall, the small face in contact with the short wall is missing. Saluti.
  6. During order phase, moving waypoint cursor on the river can help to know where is passable, observing the change of the cursor; sorry for my english. Saluti.
  7. I hope 41-42; i like old fashioned panzergray tanks, and early russian tanks too. Saluti.
  8. Agree. If I understand something, it seems interesting, however, an option that deserves a try. Saluti.
  9. ??? I've understand well? the only possible view is from ground level? how are selectable units non in field of view? Using chain of command?
  10. Few casualties for blue side often turn a victory in a defeat, regardless territorial objectives, in good designed scenarios; IMHO this is realistic. With more advanced stuffs for red side with "Marines" module, i think is possible to have more balanced scenarios. Saluti and sorry for my english...
  11. Agree with Paper Tiger, no need for gore IMHO. Saluti.
  12. If i understand well, there is an updated 1.1 manual for Shock force (with free 1.1 patch) and also a short "Marines" supplement (with new payware module).
  13. Agree with handihoc; i think is possible to dismount infantry only at last veichle waypoint. Saluti.
  14. mmm... ex alpino? In my opinion, slow, hunt and quick movement are similar to what you want. Saluti!
  15. Beside new units there are improvements on AI? good news! Saluti.
  16. Agree with Steve and Cameroon; never used grid mod because the immersion factor. Saluti.
  17. Not comparable games, too much differents. I have and i love both. saluti.
  18. Downloading now. I like little campaign with few units. Thanks
  19. Only problem being that their Banzai charge would tend to be in the wrong direction. (Meee-owww!) </font>
  20. So my highlighted unit when I select an enemy unit are those that "may" have LOS, but perhaps still do not have?
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