In modern combat, once you're spotted, you're as good as dead. I've seen lots of modern wargames that implement this kind of logic (Flashpoint Germany, TacOps4 (no modeling of morale whatsoever), POA4, Close Combat Modern Tactics). So I'm not surprised about CMSF's modelling. I think they should just focus on fixing LOS and cover instead. Because it's so easy to shoot someone inside a building.
[ December 20, 2007, 06:12 PM: Message edited by: jomni ]