jomni
Members-
Posts
338 -
Joined
-
Last visited
Everything posted by jomni
-
Problems with 8800 GXT and Vista Ultimate 64
jomni replied to jackle74's topic in Combat Mission - Tech Support
That's a very nice gesture. Great work guys! -
Honestly, I have no major complaints with Vista.
-
Not actually Vista but modern DX10 cards in particular that comes with Vista machines.
-
Problems with 8800 GXT and Vista Ultimate 64
jomni replied to jackle74's topic in Combat Mission - Tech Support
But I guess the mindset of the fans nowadays is to not change computer hardware to keep playing CM games. And Battlefront is happy with that and stopped updating the game. Some people value improving their hardware to play other games aside from CM, you know. And I wonder how will they attract new users (who usually have new hardware) even with Combat Mission Campaigns? Or is CMC just there to milk the money out of CM fans who skipped Shock Force? It's a pity because CMC has some potential of adding more sales of CMx1 games. So please fix this Battlefront. -
Yes. Please update the old CM games so that more people can play them. This will also add more new players who have newer computers. So sad that support for CMx1 games already stopped.
-
Three minor issues in v1.08 - and a discovery
jomni replied to c3k's topic in Combat Mission Shock Force 1
interesting. hope we can load up Bradley TOWs. -
Especially when the people have big heads.
-
wow so pretty. this will definitely merit a reinstall of TacOps.
-
Haven't played since 1.05. Just played 1.08 and I am happy to say that the enemy AI has been more competent and aggressive. Improved TacAI increases survivability of both human and AI units as well. There may still be bugs but I'm generally satisfied. I will surely play more of this from now on. But there still more room for improvement. [ April 03, 2008, 05:51 PM: Message edited by: jomni ]
-
Haven't played since 1.05. Just played 1.08 and I am happy to say that the enemy AI has been more competent and aggressive. Improved TacAI increases survivability of both human and AI units as well. There may still be bugs but I'm generally satisfied. I will surely play more of this from now on. But there still more room for improvement. [ April 03, 2008, 05:51 PM: Message edited by: jomni ]
-
Haven't played since 1.05. Just played 1.08 and I am happy to say that the enemy AI has been more competent and aggressive. Improved TacAI increases survivability of both human and AI units as well. There may still be bugs but I'm generally satisfied. I will surely play more of this from now on. But there still more room for improvement. [ April 03, 2008, 05:51 PM: Message edited by: jomni ]
-
IMMERSION: that word caused a big debate in the other thread.
-
Just got SF, need "best" mod advice!
jomni replied to 19Kyle72's topic in Combat Mission Shock Force 1
I highly recommend QBG maps. In CMSF, Enemy AI plans are integrated in map design. So the scenario / map designer is responsible for the behavior of AI. Stock Quick battle maps are insufficient and sometimes buggy in the AI aspect. (Haven't tried the new official Quick Battle maps yet for 1.07). -
Tech question - CMSF & widescreen monitor?
jomni replied to meade95's topic in Combat Mission Shock Force 1
works well with my HP wide screen 1440 x 900 -
that's very observant of you.
-
How exactly does CM (CMSF) play / Sim?
jomni replied to meade95's topic in Combat Mission Shock Force 1
I played CCMT. Uninstalled CMSF because CCMT was easier to play. But I grew tired of the game so quickly. Now uninstalled CCMT and will install CMSF because of the new 1.07 patch. Compared to CMSF: Pros: 1) Tighter controls and orders 2) Better model of soldier self-preservation and morale 3) Great mulitplayer experience 4) Decent Order of battle (has US Army, USMC, British, Opfor Militia - i.e. insurgents and warlords, Opfor Regular - i.e. Russians) Cons: 1) No campaigns 2) Poor mission quality 3) Very basic mission creator 4) Enemy AI is passive (slow moving and mostly on defensive). So if you play a defensive scenario, you should go on the offensive to prevent boredom. CMSF AI puts up a better fight either whether on the attack or defense. 5) Graphically obsolete -
Is that so? I haven't played a lot these days and I always thought that more waypoints is better... based on the early iterations of the game.
-
Problems with 8800 GXT and Vista Ultimate 64
jomni replied to jackle74's topic in Combat Mission - Tech Support
Yeah I know about the fixes. Anyway the CMx1 games were great fun back in the days. Cheers! -
Yup. That the notorious Vista bug that's been in existence for so long. There's a fix mentioned in one of the posts. http://www.battlefront.com/discuss/ultimatebb.php?ubb=get_topic;f=8;t=005349
-
Problems with 8800 GXT and Vista Ultimate 64
jomni replied to jackle74's topic in Combat Mission - Tech Support
Looks like Battlefront does not care about Vista users. I'm now considering replacing CMx1 with Panzer Command: Kharkov now. -
VISTA can not even install any CMx1
jomni replied to ww2steel's topic in Combat Mission - Tech Support
Well it just takes to long to read. But it will eventually install. The long read times for old installers are not only for BFC games... -
Problems with 8800 GXT and Vista Ultimate 64
jomni replied to jackle74's topic in Combat Mission - Tech Support
Yeah but they still don't have solutions for the bad framerate. -
v1.05 Curious how you feel about small arms accuracy now.
jomni replied to aka_tom_w's topic in Combat Mission Shock Force 1
Hmmm... Terrain modifier or add more battlefield clutter (furniture inside houses? ) would be the solution. But I bet that's impossible to represent with this game engine and design. It's just a game anyway. Adam1's description of close quarters combat seems like it came out of an FPS. A decent squad level "strategy" game that looks like an FPS is Full Spectrum Warrior. I don't think CMSF tries to become something like that. -
v1.05 Curious how you feel about small arms accuracy now.
jomni replied to aka_tom_w's topic in Combat Mission Shock Force 1
As for the RPG issue... I played OPFOR (Irregulars) armed with RPGS (3 teams) and ATGM (1 team). I only managed to destory one Stryker for the whole battle and lost. Of course the enemy was suppressing me each time I left a trail of rocket smoke. So is it me or the model?