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Sneaksie

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Everything posted by Sneaksie

  1. Master_Cain Hello Master_Cain! JSH team members welcome you if you want to help. Next version is in the works, and they would be happy if you join. Do you have mission or missions you've already made? If no, make a small mission (any scenario) to test your skills. Do you have experience with Mission Editor?
  2. Dr. Jones, this is amazing. Your dedication is second to none! :cool:
  3. You need to copy all files except campaign.xml and folders with missions from MOSCOW to USSR campaign folder, then edit campaign.xml in USSR folder - copy <mission>...</mission> entries from MOSCOW campaign.xml to corresponding places in USSR campaign.xml, altering mission enumeration.
  4. It was compiled and sent to Kalypso a couple of days ago.
  5. A good source for patches is www.patches-scrolls.de , ToW Thai patch is available there too: http://dlh.net/cgi-bin/dlp.cgi?lang=eng&sys=pc&file=towpatch_110081thai.zip&ref=ps
  6. pad152 You should backup AI and Missions folders, i.e. create copies of them leaving original ones in place, and not rename them.
  7. Which country is specified in your Regional Settings in Windows Control Panel? Also, only Mission Editor won't run, Battle genearator works fine?
  8. Thanks guys, it's very nice to read such responses:)
  9. Many people had problem with this at the beginning, use 'hold position' stance (lowest right button).
  10. You can try to rename title.avi and run the game. If it runs, you're set.
  11. You've bought game online from BF? Then you need this patch - http://www.battlefront.com/products/tow/patch.html
  12. No, version of the game released by CDV is 1.10.0.81 - the same as other most other releases after last patches.
  13. LeLynx One army can have only one support of each type, but you can add several more armies each of them having different mortar support and call these supports by triggers (obviously, only AI player will be able to call them). SlapHappy You can define rects where spotter will see the target (depending on landscape) and enable support only if spotter is in these areas.
  14. Yes, plain AP (not APHE or similar) is a solid shell.
  15. Wrong translation, in original it reads: "After armor penetration damage is inflicted by hot fragments of shattered shell and armor, which damage inner components of the vehicle and it's crew."
  16. http://www.zshare.net/download/11002984163b7fb2/ (6.1 mb) JSH mod patch to version 1.2.2 Fixed: 1. Speed of IL-2 ground attack plane with rockets increased (this should result in increased rockets accuracy). 2. Winter skins for PzIIIJ (5cm L42) now show correctly. 3. Amount of AP rounds increased for T-34-57. 4. Amount of HEAT rounds for Pz IV F1 decreased. 5. Several support names in Battle Generator fixed. 6. Fixed briefing text in one mission.
  17. Different vehicles require spaces of different width to fit in, most of them 3 or 5 cells wide.
  18. Bridges in stock missions or bridges in map you're making in Builder? In second case, you'll need to align them to pathfinding map (Show pathfinding cells). In first case, most bridges should be passable, but tanks and cars sometimes have difficulty facing them properly. Try first to position them directly in front of bridge facing the other bank, and then give them order to move to another bank.
  19. It seems you've downloaded Russian mod version.
  20. In Mousetrap you need more PzSchreck rounds, i think. Look in other soldiers inventory in the same detachment - usually AT soldiers have assistants who carry most AT ammo (like MG gunner assistants).
  21. Thork If you have English dll, German version sfs files won't load, and vice versa:(
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