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Tyrant

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About Tyrant

  • Birthday 07/25/1979

Converted

  • Location
    Holland
  • Interests
    Music/Guitar/ ww2 market garden
  • Occupation
    Multimedia Studies

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  1. My archer had been hit before and all crew was killed by a tiger tank. Luckaly the archer was still intact, so when reinforcments arrived, I assembled a few crew of other tanks in the archer and headed back another route out for revenge. Used a sniper (turned out sacrificed) to get the tigers attention. Then when it left the farm's perimiter. It faced my archer with 45 degrees off turret (199 meter distance). Took out the turret and finished it off with a HE shell to the bottom Just have to love the Caen level, hehe... [ May 18, 2008, 01:40 PM: Message edited by: Tyrant ]
  2. Best I've played this far is "Airborne Assault: Red Devils over Arnhem". Only this time i'd prefer realtime 3d strategy... so that's why TOW would be great for this. So based on something like this map http://www-cgsc.army.mil/carl/resources/csi/Spiller/images/pg004.gif
  3. Hi there fellow TOWers. Am wondering if anybody has a map file for Arnhem. Wanted to make one myself (as I am a dutch guy with interests in the Market Garden campaign), but I couldn't figure out how the Map Editor works. That plus I haven't found the time yet to go and figure out how it works... If anybody with enough spare time on their hands feels like making one, mail me at tyrantthc@hotmail.com and I could provide you with the details on what the arnhem area looked like in sept '44. I've searched the forum and found one MG mod, but don't know if it's historically acurate and if it's even based on one of the dutch citymaps of '44. Thanks for reading through this if you came this far in the topic. Greetz, Niels
  4. I'll start off: Concerning Historical acuraccy: Panzerkampfwagen t38 (according to the game encyclopedia) started use this designated name in '40. Before 1940 it still had the Czech/Iranian ID. The game has the post '40 name implemented before this date. Concerning gameplay: German panzers working in teams, could have a shorter response time to orders than their enemy adversaries. (crews that communicate through radio have an advantage, opposed to crew that must use handsignals/etc.) Additionaly, radio-comms using crews could have awareness over enemy units spotted by colleague panzers, non comms using crews would not have this advantage (or a delayed awareness). [ July 11, 2007, 12:29 AM: Message edited by: Tyrant ]
  5. Foreword: I am aware there are already a lot of suggestions floating around on the forum, some which already have been implemented in the BfM patch. For example my first comment below refers to the UnitData topic. Most topics however have a lot of blabla which is difficult to scroll through. Therefore I'm trying to achieve to create a central-topic for suggestions so all ideas can be centralized in one topic. So I strive for a clean topic with little or no discussions. (at least not within the topic) Another topic could be used for that. (for example a "User Suggestions Discussion Topic") If there already is one of these topics, please inform me. I'll post my ideas in that one and will then delete this one. I'd like to use this topic to collect ideas for possible changes to the game (even minor ones), that would enhance the reality experience/ historical acuraccy. Battlefront could then use this info to use in any future mods/patches if they see them to fit the game. I would like to ask you to strictly post ideas that would increase the reality gameplay/historical accuracy aspects. Thank you. [ July 11, 2007, 12:25 AM: Message edited by: Tyrant ]
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