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dan/california

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Everything posted by dan/california

  1. It should be added, that while I would love a spot too, I am about 40 excellent scenarios behind.
  2. The is a very simple solution to Paper Tiger's problem. He has more than earned a spot on the Beta Team, so give him one.
  3. You have to cut BFC some slack. What they are attempting with this game system is phenomenally difficult. Furthermore, the serious wargaming market is only quite small. Steve has a valid point when he says that hiring a lot of help is a good way to go out of businesses quickly. They would have to be ten times there current size to really test a game this complicated. Most importantly, when presented with a problem they fix it. And if the fix causes another problem they go back and fix that too. It is about all you can actually ask for.
  4. I have had the Marine jeep mounted tows prove extremely effective in some cases. I mean like one jeep accounting for 5 or six T-62s effective.
  5. If you started mission 3 8 men down you would NOT have a good time. Trust me on this one.
  6. Yes indeed, at least as helpful as fire support from an Abrams when your 50 feet in front of the muzzle. You could peddle GM stock while your at it.
  7. There is so much good stuff coming that I am just moving the computer to the dog house. My wife will be ready to shoot me soon anyway.
  8. I' not sure if this is a bug or just the simulation of a rare Javelin failure. I have a Javelin team on the roof of a second story building with an area target order for a building 300-400 meters down range. I have a squad with a quick move order at ground level maybe 30 meters in front of the building. the javelin mis-fires and lands directly in the middle of the squad. EVERYONE in the squad was wounded or or killed. Menu, Quit, how many turns since I saved? It was George Mc scenario and they **%^*%% hard enough without luck that bad.
  9. Spoilers * * * * * * * * * * * * * * The way I did it was to give every single unit a fast order from the starting wall to the wall by the treeline. This puts most of your guys in effective firing range. It seems that you start out unspotted, so in the very fist turn the enemy fire on BIG open field is not as strong. It probably by wouldn't work against higher quality troops. Then I very carefully worked around and across the main bridge. The low wall is key. I will happily try it with 1.11 as soon as I get that long awaited file.
  10. The third mission is most definitely tricky, but I eventually beat it with zero KIA and two WIA during testing. Of course I wrote back the the Field Marshall at least twice to the effect it was impossible. There are effective ways to cross both bridges.
  11. True explosions of the fuel tank are very rare, however you get some spectacular fires when burning gas from one parked car sets off the next one in line. You certainly get fires that you don't want to stand right next to, and LOT of smoke. Whether any of this is a top programming priority is another question. If I knew there was a war coming my way I would make every effort to park both My car and My self at the relatives place in the sticks, preferably in another country.
  12. I assume you're speaking of purchasing a "whole" new computer ? If so, then for the computer to utilize 4GB or more of memory you'll need a 64-bit OS (which typically means Vista 64-bit). With a 32-bit OS (the most common sold), you'll max out at 4GB, but often you'll actually only be able to see quite a bit less than 4GB. At most you may see 3.5GB, but it can be as low as 2.5GB depending on what videocard or other devices you have installed (typically other PCI or PCI-E cards). As for CMSF and future CMx2 titles, I'm not absolutely sure how much memory the games will address directly. Larger scenarios will definitely eat up more memory. I'd guess that 2GB might be the theoretical limit of addressable RAM by CMSF since it isn't running on a 64-bit code base (to my knowledge) and the OS isn't going to give apps access to a lot of memory either (again, usually 32-bit OSes). Even with a 64-bit OS, I don't think CMSF will use more than 2GB, though the extra memory may help with things in the background, though Vista will typically use any excess memory as disk-cache until another program requests it. To summarize.... You should be safe with 4GB of RAM (the silicon kind). To utilize 4GB or more you may want to get Windows Vista 64-bit, which should run OK with CMSF and future CMx2 titles. There is the possibility that you may run into video driver issues... courtesy of the driver support of Nvidia and ATI/AMD for Vista in general (not specifically the 64-bit version). I am just trying to decide how much future proofing is worth paying for. Thanks for the advice.
  13. The computer companies are running REAL sales at the moment. If I take the plunge is their any point to getting more than four GIGs of ram in the foreseeable future?
  14. When a MMG team is given a deploy weapon order while adjacent to a low stone wall they set up behind the wall instead of on top of it. Thus giving themselves a an excellent view of the wall and nothing else. This not huge, but if its easy to fix it would be nice. There are a Lot of low stone walls in Syria, and even more in Normandy.
  15. The amount and quality of work you put out is simply amazing.
  16. SgtMuhammed, didn't you write the bloody thing?
  17. Any possibility of a list of what is definitely fixed?
  18. My rear end would be included on that list, yes it would!
  19. I have been waiting for 1.11 to attempt several of theses amazing looking campaigns. Keep up the good work. The possibility of eventual playing some of these maps against another person is drool inducing.
  20. A six or eight gun FFE with Excalibur, no spotting rounds at all, would finish a lot of fights right then and there. They really need to get the 120 mm mortar rounds in production as well.
  21. I don't KNOW anything, just ask my wife. However, I would bet my car that BFC will not release Normandy through anything except the website.
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