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xian

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Everything posted by xian

  1. I suppose our British version of Thanksgiving must be the 'Harvest Festival'. A time when children would bring all those old tins of food that no one wanted from the back of the cupboard to the local church fair. I always wondered what those needy people who received this bounty thought of all the old tins of minted peas and mung beans? Happy Thanksgiving.
  2. I thought that BFC said that, for EU players, future modules would be sent out directly from their European warehouse?
  3. Hi, I'm a Mac user too. Firstly, isn't it great that CM is back on the Mac! Secondly, you can use mods with the Mac version. I have about 30 mods in my 'Z' folder and they all work great. The only downside is that BFC haven't given Mac users a version of 'RezExplode'. This means that Mac users cannot create and package their own mods or un-package third party mods. Lastly, I have found some good opponents on the Blitz website. If you ever fancy a PBEM game please get in touch via Blitz. Make sure you use H2HH and Dropbox- so much easier.
  4. Does anyone know whether the $35 for the Commonwealth Module will be for disc & download or for download only?
  5. Wow - good memory Phil! Great Work so far - by far the best game for many years. Actually when I think about it, best game since CMAK. FYI my top three game elements that I really miss (not mentioning armour arc): 1. Flammable terrain and buildings. 2. Anti-Aircraft Capability 3. Troops on Tanks Is there a chance that any of these will make it into CMBN?
  6. Despite playing with the latest Mac version of CMBN I am still getting some graphical weirdness. I've had a tank commander sit on the barrel of his tank's gun, I've also experienced an AT gun crew set up in front of their gun! And here I include an HMG team firing from an odd angle (see image). Are PC users also experiencing these glitches?
  7. Indeed there is. You can plot the blast so that it finishes 'just in front' of the hedge, or plot the blast 'in line' with the hedge. Both will blow a hole and your blast team should stay on the right side of the hedge.
  8. But perhaps they could continue to fire HE at a building where a unit was previously targeted but has subsequently dropped out of LOS. Or do they do this already?
  9. I'm having problems with certain fortifications that once placed can no longer be repositioned during the setup phase. Would this be a bug? Can't go into too much detail until my PBEM opponent sees them too.
  10. After playing the game for a few months I have discovered just a few things that I noticeably miss (in order of importance): 1. Fire. To be able to set fire to buildings and the terrain. I hope that this will be the first major improvement to CMBN. 2. A hot key to toggle all targets. Sometimes I forget which units I have left with an area fire command, and only discover them after I scroll through every single unit. 3. To voluntarily abandon an AT gun, and to re-crew it at a later date. Very useful when the sky falls in on your crews.
  11. Oh - I'm glad you cleared that up. I thought they were both considered to be objective zones with the more distant one giving you a higher reward. That's why I put my troops on the overlap. Double points for me i thought... your answer makes much more sense.
  12. I laid some single tile trenches (east to west) during the setup phase of a PBEM QB. After sending and receiving my opponent's turn I discovered that my trenches have rotated (n to s). Is this a bug or am I doing something wrong?
  13. Perhaps a reduction in accuracy could go hand in hand with improvement in mission request times - I still find it odd that it can take 7 mins for an HQ to tell the 60mm next to him to fire at that hedgerow.
  14. Thanks for your response. Okay I get that it is designed as an Axis attk map, and I think I might be being dumb but.... how do I know when I choose a QB PBEM map if it has been purely designed for Axis Attacker? I thought that either the US or the Axis would be placed in the setup zone corresponding to the chosen QB parameters? If not, I'll be more careful with map selection in future.
  15. I don't think you need to follow the tutorial exactly as it is printed. Just have a quick read through and then try out a few of the things in the tutorial missions. Once you get the basics of movement you can try out some of the different commands to see how they work out for you. CMBN is a game that gets better the more you play.
  16. ...and here's the map. Notice that my defence sets up at map edge. using 1.0.1B patch.
  17. Yes -- I did try. No luck. It is an Attack, and I am meant to be defender. See the file included for the game type.
  18. No - Attacker/Defender. I should be defender but am set up far from objective
  19. As the defender I find myself setting up at the edge of the map. My objective is in the middle of the map. I feel silly putting foxholes miles away from the village I should be defending. I'm using the latest Mac version of CMBN. My opponent is using a PC. I created the QB game. Both the preview and the setup showed my setup zone at the edge of the map. Has this map got it's defence vs attack mixed up or is it every map? QB050.btt
  20. Personally, I think that BFC should make the protection from houses just a tad more effective - even if only to make the game more playable. At the moment most players seem to run around avoiding buildings like the plague.
  21. One of the delightful things about Battlefront's Combat Mission games is they are designed with a sense of real enthusiasm, giving them depth and longevity. In the modern video game era these are rare qualities indeed. Yes - there are a few little issues (they'll be ironed out I'm sure over then next year or so) - but it truly is a great game and a joy to play. Well done BF. Mostly playing PBEM at the moment so I must also pay tribute to all my opponents - gentlemen all.
  22. Adjust visual range? CMBN shows the whole map at all times - so I don't quite get your point??? Or did you want to chop off a bit of the map for graphics improvement - like in CM1?
  23. Targets are 4 panther tanks (within 180 m). Plus he can see one infantry unit (100 m). Many other units are engaging the infantry though. Plus, he is uninjured.
  24. Okay, for clarification please compare the two 'zook' teams in the included image. Please notice the lack of ammo on the right of GUI on lower image. This is the team that refuses to fire its bazooka. The AT guy has the 'zook' tube strapped to his back but wont utilise it. Perhaps he thinks he is out of ammo despite acquiring 4 AT rockets?
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