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Earl Grey

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Everything posted by Earl Grey

  1. I know what MY wife would with me should I become that nutty... although it IS kinda cool. EXTREMELY cool.
  2. That's interesting. Let me download that one and check for myself. What scenario are you playing? I know thigns have become mroe complicated with the new engine, but that's what people wanted. And - frankly - it's the modder's job to keep their mods updated. If they don't do that... well, no more functioning mods. Been like that for every other game out there when patches changed things.
  3. My guess is you're playing GL scenarios - which use a dedicated texture set for vehicles with a different texture name. The 'basic' mods (which you installed) are for Sicily ONLY. If you want those mods to show up in GL scenarios, every old texture needs a '[mainland]' tag. Does that answer your question?
  4. I wrote you an e-mail some two or three weeks ago... didn't that one reach you? But if you'd be so kind to provide me with those files I'd be VERY grateful.
  5. Good question if it's real or not - looks almost exactly like the rpro one I bought a couple years ago as far as I can tell from one picture. Either way it seems to be in too good condition to be a real item - especially with the arm eagle which oficially was against regulations.
  6. Numbers: OK, bars: not so much - they have to be reworked to not obscure half the silhouette... I have to admit in this case numbers could work better. Will think about it.
  7. Sadly not quite that easy. And even if it was it'll still take quite some time to fix all silhouettes (yes, I mean VEHICLE silhouettes) and icons.
  8. Nice work! Although now that I see the mod in action I realise I actually wanted to go a couple steps further and also add the 'enhanced' elements (range bars, calibre, armor scheme) of Marco's mod to Juju's UI...
  9. Ah, I forgot Juju is Dutch and probabaly speaks German better than I do... ^^ Well, leaves me time for other mods which have been sitting on my drive far too long now.
  10. Gerade als ich vorhatte, genau dasselbe zu tun... Gut, dass ich zu so wenig komme in meiner Freizeit - wär echt blöd gewesen, das hätte sich überschnitten!
  11. Good initiative - if we take the time modding we should make sure the vehicle in question looking like it should be. You might also have noticed that there are actually quite a lot of bolts missing from the stock texture in case of the 233 and that the model isn't really depicting a certain variant but rather a mixture of the early, mid and late one (if you want to call them such). And I wrote you a PM concerning your question.
  12. The Panzer tracts volumes are more or less the best out there. The older ones aren't that accurate anymore though, but the research that went into them is simply astounding. I for one use them when doing textures from scratch - or other volumes with similar levels of detail. Sometimes the 3D model isn't quite so detailed or has some issues, but nothing is perfect. Panther looks awesome!
  13. Improved versions? I'm 100% sure I have both of these already... Oh, and they look great.
  14. That may be so, but even the not finished stuff looked very good and still does in my opinion. But maybe I got a different taste. I wouldn't say that - you put at least as many hous into the weathering as we put into creating the textures in the first place. Can't say I could do the same even if I tried. But if the stock textures were perfect, you modders had nothing to do anymore...
  15. I still have all your pre-2.0 stuff and can only say it still looks and works great! Especially what you did to my StuG textures... *thumbs up* The new stuff you're doing looks even better, no question, but in your situation there are only two solutions: Either give up modding once and for all or swallow it down and start from scratch. You wouldn't believe how often I lost ALL of my data to hardware failures...
  16. The easiest way is to unpack the data files and then check the new naming conventions for yourself - a halfway exhaustive list would be far too long to post here. As far as I can tell right now, everything has been renamed and uniforms for the different ranks (NCOs, junior officers, senior officers etc.) have been added as well. I THINK the gear ahsn't been renamed, but will have to check that myself.
  17. Nice idea. Have you tested how these behave in the game? Do they offer cover, block line of sight and hinder movement? I suppose they won't act as cover because junk isn't coded to which might be a bit problematic if what we see is not QUITE what we get. But it's a very good start!
  18. Very nice. Good work! Oh, and we're no gods or something, just doing what we can to make a good game. Actually there are a lot of graphics artists out there whose talent makes my cry when I look at my attempts at creating textures... Anyway, thanks for the laurels, but you deserve some too. And one of those days you may even be asked to come aboard - who knows?
  19. The only Syrians sporting body armor - if any at all - are the Syrian SpecOps guys. Even the Airborne look like ordinary Syrian infantry. Maybe we cold do some kind of model swap for the Regulars - it's worth a try.
  20. I usually keep EVERYTHING important somewhere safe in case I need to do a complete wipe of my system. Just hadn't left it where I thought it was. You'll most likely do better this time around. As long as the 'new' stuff doesn't look too different from the 'old' stuff, everything's fine. Which reminds me that I need to upload a bunch of CMFI StuG templates to the Repository...
  21. You're welcome - glad to help! Can't wait to see what you come up with next. *thumbs up*
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