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Earl Grey

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Everything posted by Earl Grey

  1. Well... there ever was only ONE division within the Luftwaffe having armor and armored infantry: The so-called Fallschirm-Panzerdivision "HERMANN GÖRING". Everything else were more or less standard infantry divisions. Technically not the whole division might have beena round, but we have the OOB in the game, so you have to do the portraits. ;D
  2. I searched a little and here I have found some pictures of REAL roads: Rather different from our ordianry cobblestones, but looks nice. From what I can gather these roads are primarily in areas where only little to no heavy traffic occurs and nothing above 30km/h. mayb one of our Dutch friends can enlighten us what the situation during WW2 and how prevalent this road type was?
  3. He has his moments. Now I knwo why he's so dead serious when I'm talking to him -. he's reservving all his jokes for the official fourms! Anyway, I support this idea. Sadly I'm too busy with otehr stuff else I'd have tried it myself. Fuser - get home, you can go on vacation another time!
  4. What kind of makes me NOT try this is tha Nvidia EXPLICITELY states that this method can damage your display. Admitted, making hardware do smething it's not supposed to do (I gues this can be called "overclocking" in some way), there's always a risk but with other parts like CPUs and graphics cards I can install better cooling and monitor temperatures and other data, but in this case... I got no idea how my display will react, so I'll rather wait until I have a backup one. Still, some screens would be nice.
  5. Yeah, I do - in th end, you're right. Cosmetic mod is cosmetic mod and trying to fix something that can't really BE fixed isn't the point of the mod. And releasing an add-on or option pack is always possible. I'll talk to Steve about the rank structure - it always bugged me and I'm sure he had his reasons for setting it up that way but maybe we can get a more comprehensive structure in the future. We'll see. For the time being I'm simply astounded what you're doing with the UI and can#t wait to see it live! Get on with it! ;D
  6. Well, the problem is that the rank structure how it works in the game is rather different from how the ranks worked in real life or at least they set it up differently to conform to some internal rules. From what I can tell the system is based on the modern US rank structure (like seen in CMSF) - that's why there are so many slots to fill in the first place. Then the different branches had somewhat different responsibilities rankwise or some ranks got left out (the SS nerve knew a Stabsgefreiter or Oberstansgefreiter for instance). Some insignia simply are depicted wrong (like the Luftwaffe senior NCO - no Luftwaffe rank insignia ever had FIVE wings on it) or mixed up (like the Kriegsmarine) due to conflicting sources. And then there are some which don't seem to be used at all or I#ve not yet seen ingame. I can't be 100% sure my version is completely correct, but at least the insignia are and the relative order of the whole lot. But since you're redoing everything I just thought I'd point it out - maybe we could include a different rank layout and let people test it in action. One guy alone can only do so much and I'm pretty sure I have overlooked one or to details...
  7. AbsoFRIKKIN awesome. Can't wait for the release! Only one little suggestion: I'd change the ranks to something resembling the correct structure better - sounds funny, but some rank insignia are wrong and the Kriegsmarine structure in itself is incorrect as far as my research goes.
  8. Pretty AND awesome - can't wait for the release!
  9. Apparently they forgot to add it. But I can confirm that portraits filenames conform to the branches, so the portrait for a Fallschirmjäger unit would then be "portrait luftwaffe airborne infantry" and so on. I can also confirm that the BMPs work when they are added (I used placeholders for figuring out the correct filenames), so you can start rigth away.
  10. Thing is: For the MG module a bunch of the new protraits went... um... missing. Therefore no one knows exacrly what the file names will be. But it's known and will be fixed in the 2.11 patch. Do you have the Gustav Line module? If not, I can check filenames.
  11. Was genau vermisst du...? Ich hab's jetzt auch nicht verstanden - erklär mal! For those not being able to read German: I asked him waht exactly he meant since Shorker apparently is from Germany. Maybe I can find out what exactly he means.
  12. Odd, to say the least. And that certainly isn't a standard elevation, it looks more like a positioning error of the 3D model's gun...
  13. Looking very good so far. Don't give up now! ;D Still, I'd go with what Erwn suggested: add rust and wear to all rivets and hinges. Easiest way (although time-consuming) is to simply use the Eraser Tool on everything and then handpaint rust streaks. Some things HAVE to be done the hard way, but you get the best results that way.
  14. Anything new to share already? Sounds intriguing that you have changed so many details compared to the first incarnation of your UI mod...
  15. Zimmerit? Good point. A bit tricky to do, but possible.
  16. Juju, check PM - I'm sure you'll find useful what I sent you.
  17. @Juju: Thanks, looking great! Id you want to know more about the various patterns, take a look at this link: http://www.kamouflage.net/country/00136.php In addition I'll pack something up lter and send to you, it might be useful.
  18. Couple suggestions 'cause you asked: - "Ferdinand" I'd call "Threetone" or something like that - a bit more suggestive. ;D - I'd not use two varaints of the so-called "Peadot" or "Dot" pattern, there was only one. Differences in colors can be attributed to general wear and differernt manufactures. The pattern itself didn't change, though. But since you included Splinter, how about some Tan-and-Water instead? - "Dot B" does look A LOT like a misture between the Oakleaf and the Peadot pattern, probably made for a private project. It's NOT a real pattern though. This is what Oakleaf should look like (more or less): Apart from that - AWESOME.
  19. Some things take time, no matter what you do. But copy+paste for things like rivets or weld seams is a good way to save time. Still, rivets and stuff are more likely to have their whitewash rubbed of than flat surfaces. Alos dirt and rust accumulate around and under rivets pretty fast - something else to keep in mind.
  20. That's a VERY good question. It seems there are a number of different patterns and I'Ve even seen a 234 wearing TWO DIFFERENT patterns at the same time. More research is required.
  21. You'll get to it when the time's right. Modding CM is time-consuming, so one has to be very cautious anyway. And an evening off doesn't hurt. Keep it up, your stuff's looking better and better!
  22. The best solution for a pretty convincing winter camouflage in MY opinion is to do what all the "real" modellers out there do - paint it by hand. Which, in a sense, you already do and do pretty well. What usually DOESN'T work is doing details with a quick standardized solution. If you want the details to stand out (again), I think the best way is to erase the whitewash in a somewhat randomized fashion. To illustrate what I mean, I'll show you a picture of a winter mod I did a couple years ago. It isn't perfect by far but I think you get what I mean:
  23. In case of doubt the clone tool is your best friend. A somewhat better solution would be to cut out a part of another vehicle's texture and put that OVER the white star and just blur/clone the edges of said part. Play around and see what works best for you. Most of the time it's try and error rather than having the perfect solution right from the start.
  24. If we could just get the terrain textures to look like that ingame, I think we're almost where a lot of people want to be... EZ, I know you fiddled around with terrain textures one time - is anything in that shot actually modified texture wise or is it because of your graphic settings and how you take screenshots?
  25. Yup, sad fact is you can have as many variations as you like, BUT the game will mix and match single parts like running gear, doors, hatches, even single skirt panels. So unless every variation essentially looks the same, we can't use that feature properly. maybe there's a system, maybe there isn't, I'm not quite sure yet. Will have to test that properly.
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