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Erik Springelkamp

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Everything posted by Erik Springelkamp

  1. Yes, I always though that this would be the optimal solution, even for CMSF, where one could quickly turn a quick battle map into a scenario for another player. There should be some place that brings players together to do this for each other.
  2. British Pathé footage of the Red Army in 1940.
  3. Especially when half your soldiers are not on the governments side.
  4. The Delete key is already assigned to deleting target commands. (Oh, I forgot, Apples don't have a Delete key?)
  5. You can repair it easily. Open both hotkeys.txt files in an editor: the one in MyDocuments and the one in ProgramFiles. Then copy the Camera sections of the one in ProgramFiles to the empty ones of the file in MyDocuments. (The Options menu doesn't write these sections)
  6. On the other hand, I can hardly see the objective areas. Only by repeatedly toggling Alt-J I can see the difference between forest floor and objective green.
  7. Hmm, calls Germans Saxons, must be Scandinavian.
  8. I am just guessing about this case, but around where I live, in Groningen, which is continuously connected through the North German Plane to Byelorussia, we have in the sand and bog soil many round depressions that are filled with water or swamp and they are called 'Pingo ruins'. They were formed in the ice age when a growing body of ground water froze and created a hill over an underground ice 'lens'. This is the 'Pingo'. Then the hill is eroded away, making it a 'Pingo ruin', and when the ice age ended, the ice lens melted leaving a circular hole in the ground, which became a lake, which could fill with bog peat.
  9. Yes, and also the Germans. Even when I am just over the border in Eastern Frisia, where the local dialect is identical to that of Groningen, they talk about Holland when they point to Groningen :eek: I get the urge calling them Prussians in return. The name of Germany is peculiar as well. Only a few neighbours, like the Dutch, call them 'Duitsers/Deutschen' which is what they call themselves. The Scandinavians call them Saxons, after their nearest tribe, the French call them Allemannen, after a Western tribe, and the AngloSaxons call them Germans, following the Romans, because they already used Deutschen for the Dutch, and they loved to brag with Latin words.
  10. :):) (actually 1 smiley was enough, but not for the forum software, and 8 were too many)
  11. No analogy will hold up when it is with the British, because everything there is unique and very weird The Netherlands is one country in Europe, but it is also has some weirdness: the Kingdom of the Netherlands also contains some islands in the Caribbean, which can have a different currency, language and laws. Groningen has never been a County. It was once a 'Lordship' in a personal union with other provinces of the Low Countries under the rule of the Habsburg that was also King of Spain, and after the Dutch Revolt it became a sovereign province in the Republic of the Seven United Provinces. The provinces had their own laws and government, and only defence and foreign affairs were conducted by the Republic. In the Middle Ages Holland had been a County, Gelderland a Duchy, Utrecht a bishopric, etc, and the province of Groningen was a merger of the City with the free Frisian 'farmer republics' to the North. All were part of the Holy Roman Empire. The British have never cared much about names of foreign countries: in the Middle Ages they called their closest Germans (Deutschen) 'Dutch', a name they then associated with Holland and then they associated Holland with the Republic. Who cares about details of foreigners? And because the centre of gravity of foreign relations in the Netherlands was inside Holland, they never discouraged the foreigners to call the country Holland, as Holland has always strived to dominate the country, the bastards . But the Dutch people in the Eastern half will mostly consider Holland to be only a part of the Netherlands, and not their part. The analogy of England works however, because the English are also the bastards that dominate the UK, and also don't mind the UK being called England.
  12. See my signature, I am in Groningen. <rant> But we don't call the country Holland here , Holland is the Western part, the former County of Holland. And all of Market Garden didn't happen in Holland but in the Netherlands, in the Provinces of Brabant and Gelderland (and a bit of Limburg). Holland is to Groningen or Limburg like England is to Scotland or Wales. </rant>
  13. I think the scale is right, and they should be, as the maps are made using actual maps with overlays, so it is much easier to use the right scale than to change it. I compared the distance between the bridges on the south side, and it was about 1 km both in Google Maps and in the scenario editor. However, streets are often wider in Combat Mission maps than in reality, so building blocks become smaller. Also, there has been quite a bit of change in the city centre since 1944. When I looked at the game map, there were many similarities to my memories, like the general look from the North, with the bridges, and the central part of the Hunerpark, but the station for example is much smaller on the map than it is now, but it probably was at the time. (yes, I am on the BFTB forum as well, Peter, of course HTTR was of great interest to me, especially since I lived in Beek for 8 years)
  14. This posting in the Tech Support forum made me think that RT was actually released: Mines bugged during RT play? http://www.battlefront.com/community/showpost.php?p=1514733&postcount=1
  15. The sad truth is that we have to blame Heineken on the USA. Three days after Prohibition ended in the United States, the first Heineken shipment landed in New York. From that day on, Heineken has remained one of the most successful imported beer brands in the United States, and became a big brand in Europe and the rest of the world as well.
  16. Great! I am immediately going to split 'The road to Nijmegen'. I played the first scenario, won, but because I was inpatient at the end I lost a lot of men. It happens often to me that after hours of play, I just think the game is done a little bit early :-) I have restarted the scenario to do better this time, but actually I much rather spend the time playing the next part. I mean, it is supposed to be fun, not work.
  17. I am mostly a recreational gamer, not a competitive one. I play with a 'let's see what happens if I do this...', which doesn't always lead to a happy ending. Still, it can be a lot of fun. So I complained a few years ago about the fact that the very good scenario's of the campaigns can only be enjoyed in the competitive mode, not in the recreational mode. The very satisfactory response was that I was offered the separate scenarios of the Dutch Campaign of NATO CMSF, so I could happily lose a scenario and get on with the next one in full strength. Meanwhile all of the campaigns of CMSF have been offered as collections of scenarios in the Repository, so this offers the best of all worlds. Maybe the WWII campaigns should also be offered in split form, say half a year after their release? I repeat the link to the video of comedian Dara O'Brien that inspired me to complain and that brought this wonderful result:
  18. So how come in the Middle Ages people in the Netherlands are playing 'Kolf', a game with a ball and a stick to hit the ball? Must be parallel evolution
  19. Take more of them. They are probably cheaper than the larger half tracks.
  20. I have settled on a full set of custom keys now (where A is Assault and S is Slow), and for camera shift movement I chose (because all the letters are already taken by commands): [ Left ] Right ' Forward / Backwards (the camera rotation keys default to the arrow keys, so I didn't redefine those) However, the '[' and ']' keys now prevent me from using '{' and '}' for Model quality: If I apply '{' ( Shift-[ ) the camera shifts to the left instead of a change of Model quality. It is not a big deal, as the engine would fall back on worse quality if it needed to, so I actually don't use those keys, but I wondered why this doesn't work, as you can chose the shift values of the digits (like '#' is Shift-3) as a command key, as far as I know.
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