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Destraex

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Everything posted by Destraex

  1. Camera controls like Total War RTS camera would be superb. Camera controls in TOW1 were not good at allowing an enjoyable quick zoom in and out on any angle. They were clumsy and due to frame rate problems made even worse.
  2. TOW1 had a very rudimentary (even after patches) and limited force choosing pool for multiplayer combat. Sides usually ended up fighting each other with tiny overpowered vehicle platoons on massive maps. I would like a more scenario like avenue that was like playing one of the campaign missions, choose forces like in close combat the game.
  3. Will we have more open ended AI this time around. AI that is not scripted to come in waves in certain ways. AI that thinks against us properly?
  4. I own the original TOW. But have not played it a great deal due to a few things. Chief amongst them was the frame rate issues. Will TOW2 have fixed this problem? I am assuming #2 is not a sequel, but rather uses the same engine. P.S. I will be playing a lot more TOW of it with the new patch to see if it has improved..
  5. cannot wait until this thing is finally fixed. Multiplayer with AI is going to be great
  6. Kinda agree with Gibsonm on this one. I appreciate the effort but unless their is intent to also mod the other things in some time, there really is no point. A step in the right direction though. Like this, do that!
  7. If you have a new MAC can you not just pay $600 and downgrade Vista to XP on your mac? Besides, I saw the TV adds, Macs just work with anything and can do anything a PC can. The cool guy in the adds told me so
  8. Destraex

    patch?

    yes the multiplayer is unfortuneatly ridiculous atm. I have no probs playing it but the force compositions are most boring and small.
  9. the strat map is pretty much the same concept as cc4.... so you are right their. To be honest I have probably played cc2 the least. But that was more due to the periods I had a computer more than anything..... many people think cc2 was the best one. I rather fancied cc1 as one of the better ones. But nobody seems to like that one. I liked the sounds in cc1, the fact that things seemed to be a little more scaled (tanks and men) and the same truce style warfare that cc2 had. Other things that were good were the general advance order, general hold ground and general retreat. BTW in cc5 you can still truce
  10. slapaho, have you played VBS2? By any chance
  11. please no reading into the title... I had a laugh when I read it
  12. u r insane, even if I purchased VBS2 who the hell would I have to play with? Just you lol.... and your insane!!
  13. OH and yes that is the best mod ever for cc5 called gold juno sword.... its about the British breakout in Normandy.
  14. VBS2 is waaaay out of everybodies price range but probably the best of the best for infantry sims. It costs over $1000 from memory
  15. that style of campaign was exactly what close combat has You can rename squads, there is a strategy map ad your units gain experience. The only way you lose them is if you choose to give them back to the force pool for R&R or they die. You can repair units aswell. http://www.closecombatseries.net/CCS/ [ August 09, 2007, 02:09 PM: Message edited by: Destraex ]
  16. "Battlefield2 offers up an exceptional first person perspective on mordern infantry" I play the realism mod for BF2 but cannot say it has anything on reaslism for infantry compared to Armed Assault. THe vanilla bf2 off-course is a complete load of @$@% when it comes to weapons, damage and just about anything else you can think of. Only thing it has going for it is team work. I think we all know that RTS is not a simulation but its it is good from the perspective that you get to see what happens tactically and learn without watching icons or being restricted by the FPS perspective. It just turns the icons into 3d graphics thats all. I have to say CMSF has more realistic command and control than TOW though. LAst time I checked BTW SBproPE was only a small community that was lucky to muster 50 peeps once a week for multiplay What upset me about spproPE was that it was too expensive for my friends to buy and too obscure - when you are talking $130 US to wait three weeks for a USB key its not exactly an impulse buy. If I wanted to play it now I have a vague idea of where the USB key is I don't regret buying it though.... Although I must say that its more fun to roll 3D units around and control them than be FPS one shot one kill most of the time. Besides can't you see that RTS is the way wars will be fought in future The first armed remote control combat drones are already in action. Prepare to fight from your PC
  17. Shiftz I also own steel beasts PE and agree its the most realistic simulator out their. Problem is nobody owns it and it requires a usb key for play. You also cannot really control an entire force effectively but rather just a platoon. I still think the AI is dumb for some parts of Steel Beasts - i.e the helecopter AI and lack of real air power. I agree that I want to see a European war scenario depicted in CMSF like in SBproPE but cannot see it happening. Command and control simulation in CMSF is something I think it has over SBproPE and infantry and force control size and did i mention infantry control and simulation...... in sb infantry are very - well static and useless
  18. Have to say multiplayer is highly enjoyable in this game... but bloody stressfull as the syrians as your tanks and everything else get blown to bits. The attrition makes you wish you had black eagles
  19. To be honest I think based on the demo I will end up buying both as I love the change in theatre and time that CMSF represents. We know that Battlefront are already working on an expansion with possibly marines and coop play so I would not hold your breath for a new ww2 game. I would estimate at least two years if not more before we see another CMx2 game and it may not even be ww2. Afterall ww1 and other On the other hand we have TOW here and now
  20. good video m8, certainly gets the corny hollywood feel with the crazy stunts that no one believes Entertaining
  21. I thought that CMSF was every bit as scripted as TOW... I think it even says so in the manual IIRC I don't think either game has an "adaptive AI" that will change tactics mid game without a trigger being hit Tow is certainly prettier and has a lot more variety as you would expect from the different timeframe. TOW has most things that CMSF has.... TOW just needs a little more love I think. Close Combat offcourse will let you create any map as far as I am aware and the AI will take time to create generate its own pathing and understanding. Did CM1 engine do that aswell or was it scripted?
  22. can you imagine the frame rate hit its the desert though so it looks fine to me
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