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Destraex

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Everything posted by Destraex

  1. I see and agree... I'm a fan of open ended patrols too. But to be fair the PT boats were usually sent out less on patrols and more at specific targets and objectives.
  2. I agree, but what do you play that does not have them RCMP? I'd love to know some games I can grab that are less scripted.... The flight sims I have all have scripted missions although the fighting - like in thus - is not.
  3. Mine recentres itself.....
  4. i'd also look at video driver and machine specs... try running in dx9 mode?
  5. just goit the full game and Dx10 worked first time
  6. Got this one now snappy.... its a one of a kind game really as its PT boats subject matter. The rudder does auto centre itself I can enter all positions as expected I have to play it some more but it does look great and seem to be what I played in the Russian demo - a barrel load of fun.... What it does need is a mission editor... You know their is already an expansion in the works for the med?
  7. snappy I am about to take a look at this game some of the games I like playing are: silent hunter il2 sturmovik rise of flight steel beasts pro PE combat mission shock force arma2 However even if i find this is not super ridiculously accurate but still a fair representation I will not be too upset.... as long as nothing seems ridiculously arcady. Because their is simply nothing like this out there!!!
  8. thanks guys. By landfall I meant I was hoping to see a lot of coastline and island action. Cities ports to explore etc
  9. http://forums.ubi.com/eve/forums?a=tpc&f=2601013236&m=8021048818&r=5851023918#5851023918 "Read manual. It is definitely sim lite, like the WWI German submarine game, but it doesn't look stupid or like "Call of Duty". Operating a torpedo boat isn't exactly like operating the BISMARCK. If you play from the bridge, and use the torpedo sight, you will be getting the experience. Torpedo boat warfare appears well-modeled with high speed producing a huge bow wave cluing the opposition to your presence at night. If you are in a tight spot, you can toggle chemical smoke. You have to choose your moment carefully against the big stuff because one hit and you are matchsticks. You can't even take much from the guns of other torpedo boats (as I have learned twice). Online servers are available to create your own brawls. In surface naval sims, you have to get involved in command of other vessels as well as your own, and a lot of detail becomes ridiculous, because you are playing the role of a flotilla commander, not engineer, gunner, or other crew positions. This game seems to have concentrated on creating a clean system for naval tactics, and appears to have a good system for operating your own boat, and giving orders to others." I just purchased this and am downloading.
  10. How many missions are in each campaign and how much landfall do you get to have?
  11. Have you ever played wolves of the pacific snappy? No really that did not repeat itself? In the Russian demo I played I could enter all the stations I needed too, the bridge, the gun station turrets...... I sincerely hope battlefront have not changed the game so much from the Russian demo.....
  12. i have an 8800gt and q6600 and played the russian demo dx10 no probs....
  13. Destraex

    Foldy sea?

    I was able to play the russian demo with dx10 no probs?
  14. I doubt there will be much of a multiplayer community for this if its deathmatch only.
  15. I would like to see an IDF module. However I would like to see a NATO one more from the standpoint that it may bring greener fields of battle and some cold war like mods. As for an IDF module, the equipment is good, but I don't remember any real set piece battles taking place with them. The scenarios would have to be ficticious. One thing I do not want is a seperate stand alone game, I am all about the modules. If it aint pluggable and collectable for the greater game. Then its nothing to me. BTW I'm no Waffen SS expert. But I was in a military bookshop last week. The bookshop had just moved and the two owners were having a conversation. One was whinging that they had sooo many people ask where there SS section was. He did not understand and could not wait until the shine wore off the subject. He wanted the SS section seperated into SS and Waffen SS just to make the lines a little less gray. The other was saying that the shine will never wear off and that new younger people came in all the time asking for it. Not to derail this thread but did the waffen SS in the field commit any more noteable attrocities? Remembering that allied propaganda would have covered some with "victors" perogative? I'm just curious as to whether they were responsable for more than a few thousand civilain deaths with intent to kill inoccents on purpose? If its too touchy thats fine, maybe I will have to ask for that section to find out myself lol
  16. Joe you know they say that New Zealand accent is closest to the original Queens English, an Australian accent is not too far from that. So I hear. Believe it or not I know a few Australians too and they sound closer to Britians's English than a US accent does. Now if Battlefront have done the accents with actual ww2 British Sailors - Well then we are all saved. P.S. Have you got the game yet?
  17. And how much worse could an australian localisation be than an american one for British boats?
  18. Well i will wait for the battlefront version just to support you guys. But I want a proper campaign and mission maker!!!! Something to give the game longevity. I also want the addon bundled.... now ! lol
  19. i agree, without an editor replayability may not be worth the money. Especially from a multiplayer standpoint.
  20. is this game out already?
  21. ahhh... mainly interested in the vospers and e-boats atm. So i can wait on this one
  22. Very nice... what nation does it most focus on? 50% Ami Pacific? 50% atlantic/baltic?
  23. It does seem a little silly. But reading all of the accounts in the PT boat books I have now their does not seem to have been too many fatalities to small arms fire in most missions. And certainly the germans had armour around their bridge areas. At log range this is semi believeable, a lot of battles seem to have been about smoking it up and whizzing around at long range until you find a gap to rush in with torps. Offcourse a short range battle is entirlely different.
  24. Awesome. shame i'm not in the US lol bet its just about american PTs anyway... well thats how I am trying to make myself less upset
  25. http://simhq.com/forum/ubbthreads.php/topics/2900558/PT_Boats_Crap_of_the_Sea.html#Post2900558 " The game is mission based rather than having a dynamic campaign in the mould of Silent Hunter. As released in Australia consists of 6 episodes. (The forthcoming Battlefront release may have changes). 1 Naval Academy: 3 missions playable as Royal Navy 2 Exercises at Weser: 5 missions playable as German or Royal Navy 3 The English Channel:5 missions playable as German vs Royal Navy 4 Cold Waters (Baltic Sea) 5 missions playable as USSR 5 Land In sight 5 missions playable as Germany or USSR 6.Bonus Episode consisting of 4 missions Note that although the some of the episodes have geographical titles there is little coastline in the game most missions consist only of open sea or open sea with a couple of nameless small islands. This is probably due to the fact that the maps are only about 25KM square. The "South Gambit" screens and video suggest we will we will see more actual coastline incorporated in the addon when it appears, hopefully Battlefront will be publishing that too? As it stands the game has no editor at present, Akella have stated they are working on one and hopefully will put one out at some point but the mission scripts are in a very open and easy to edit format so the talented modders over at the likes of Subsim.com or marinesims.de will no doubt put together a nice editor at some point. You can put together multiplayer matches against bots but there is no access to the higher tactical functions in this mode it is more of a "deathmatch" style approach."
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