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Retributar

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  1. i agree...thats along the lines of what 'The Operational Art Of War' did. Note: In TOAW or TOAW-'Century Of Warfare'...when one stacked his units...the stacked unit suffered in its health status (By Not being fully rested,...so, the more units that stacked...the less the total effectiveness of the stack that was)...and suffered more than the normal casualties as versus when being unstacked!. That concept works just fine...if its right for the particular game. [ June 24, 2004, 08:35 PM: Message edited by: Retributar ]
  2. I will start my own AI wish list...and add as i can...and in addition to those already mentioned. These could be checked off in the set-up folder as possible game events or however it is done!. It seems to me that my wish list...would need localized Combat/Unit-Bonuses instead of actual Tech-Upgrades. --------- For The Allies: 1. Option for French to Attack Germany when Germany attacks Poland. 2A. Option for French to Re-Organize armed forces under the advice of De'Gaulle (De'Gaulle Directive)...to Organize Armoured forces (Making them more effective)...instead of parceling out tanks into small packets. 2B. With the De'Gaulle Directive...now, an attack through the Ardenne's would not be as effective (Hence a localized Combat/Unit Bonus for The French in France)...since Armored-Rapid-Deployment Forces could now react to the Panzers coming out of the forest...with qualitatively-superior forces...as the French tanks at that period were better...than what the Germans had. I believe that De'Gaulle wanted at least two Armored Groups. 3. FULL-POLISH-MOBILIZATION: Britain & France forced POLAND to not mobilize...in order not to show an aggressive behavior which could induce the Germans to attack Poland. So when the Germans finally attacked...only 1/3rd of the Polish armed forces were mobilized. Under this EVENT... the Polish are fully mobilized (Combat/Unit-Bonus's) and will now offer stiffer resistance to the German/Russian attacks...as well as possibly inducing the Russians or Germans to alter their carefully laden plans. See topic below (LATER-POSTING)... FULL-POLISH-MOBILIZATION---'THE HISTORY OF POLAND: THE SECOND WORLD WAR'.--- 4. Patton Option...instead of Montgomery's Operation Market Garden plan being implemented...Patton's plan to attack Germany is implemented instead. This would mean a bonus (perhaps increased attack factor?) to Allied forces in the European Theatre...which would put more pressure on the German Army. For The Axis: 1. Option to select Option/Directive to press attacks against British Airfields in order to break RAF instead of Bombing Cities. This way...'Operation Sealion' could then take place. British Fleet would now be at mercy of German Air Superiority!. Im not really sure...but, i think another 2 - 3 weeks of pressure on British Airfields would have rendered the RAF impotent!. 2. Option for Hitler to order attack on Spain without need for diplomacy if necessary so that a government sympathetic to the Nazis could be set up and that the Gibralter option could be more easily excercised...thereby denying Allied fleet access into the Mediterranian. 3. When bombing starts to become effective (USAAF-The mighty 8th Bomber-Group)...to have the option to relocate more factories into underground installations (paying a set-up expense of say 6 months...before that factory or % of production comes online again) at increased cost...but also at increased production (say 50%more). 4. Rommel Option for D-Day...Here...Rommel gets his way...he has convinced the High-Command to heed his advise!. Panzer Divisions will now be located close to coastal areas and under Rommels direct command. This Option will give the German defenders a Bonus against the Allied Invasion Forcres!. [ June 26, 2004, 10:58 PM: Message edited by: Retributar ]
  3. The Roman Legion was trained to march 20 Roman miles a day with full packs!...also they had to set up a fortified camp at the end of each day as well!. http://www.guildcompanion.com/scrolls/1999/mar/foodfortrekking.html "The Roman legionary, whose total personal kit weighed about 40 kg (88 lbs), including 18 kg (40 lbs) of defensive kit. In the days of Julius Caesar (d. 44 B.C.), the defensive kit included 10 kg (22 lbs) of mail, a shield, a leather shield cover to protect its paintings, and a helmet. Weapons included a heavy pilum (javelin), a gladius (short double-edged sword), and a dagger. Other items included a dolabra (a kind of hoe), a pick-axe, a turf-cutter, a sickle or saw, two heavy wooden posts to be part of the night camp's defensive palisade, a net with three days' food rations, a leather water bottle, a bronze cooking pot, a wicker basket for moving the spoil from the camp's perimeter trench to the defensive ridge erected just behind the trench, a change of clothes, a shaving kit, a first aid kit, and sundry other things carried in a canvas bag with leather strengthenings." [ June 24, 2004, 03:38 PM: Message edited by: Retributar ]
  4. More of for what it's worth!... http://www.battlefront.co.nz/Article.asp?ArticleID=76 Intelligence Briefing On The Late War Soviet Army (1944-45) The war in the east is no longer a struggle between Germany and the Soviet Union. By 1944 the Red Army was not just made up of Soviet citizens, but also Poles, Czechs and Bulgarians. This Intelligence Briefing can be used to represent any of these fine nations. What’s New The hard fighting of the eastern front has left the Soviet soldier more experienced, if a little less enthusiastic. Soviets troops are now rated as Confident, but now being Trained they no longer get mown down like so much chaff. The arms race between the Soviets and the Germans continues in the east. Like the Germans the Soviets have been busy creating new designs as well as upgrading old ones. The IS series of heavy tanks and assault guns makes its appearance, the T-34 receives its ultimate upgrade, and SU assault gun is fitted with the Soviets greatest tank killing weapon, the 100mm gun. The Iosef Stalin 2 (IS-2) gives the Soviet’s a heavy tank that can both take and hand out punishment. It has thick well-sloped armour capable of fending off most anti-tank rounds. Its 122mm gun opens up opponents armour as if they were tin cans. It even comes with a heavy AA machine gun for fending off what’s left of the Luftwaffe. -------- The Steamroller Rolls On Soviet victory is gained by applying superior numbers in combination with massed firepower. You need to overwhelm the enemy, keep advancing, firing while you do so. Your new superior weapons will destroy the enemy, and your strong confident Soviet soldiers will ignore casualties. The key to success is the will to victory of the proletariat masses. The Soviet army of 1944-45 a technically much superior force from that of the mid war, skill levels are much improved among your solders, their weapons are better, and your enemy is in retreat. No longer do you have to rely alone on the raw courage of the men and women of the Red army. Victory will be yours!
  5. ----- Be careful on this point 'ev'... from what i have always gathered is that 'Tank' Units attacking infantry...usually didn't fair too-well by itself...especially if the terrain was other than FLAT & CLEAR . However,...what i think you really meant by 'Tank' is 'Armored Units' such as an Armored-Corp's...that included Infantry & Artillery support which would be essential to the survival of the Tank. The Russians many times took advantage of independent 'Tank-Units' that were unprotected by Infantry support and took them out with ease...such as when the Germans lost around half of their Ferdinand's in the opening rounds at Kursk!. ------ http://www.geocities.com/Pentagon/Quarters/4635/tanks/elefant/elefant.htm " they were split in several groups of at least fifteen units, assigned to several divisions. From the first day they were employed as breaktrough assault tanks being able to pierce the Soviet defences. Then, due to lack of MG, they proved to be a complete failure. Artillery fire separated infantry from tanks and, without it, Elefants were defenceless because lacking MGs. To get better cooperation a temporary, ill-fated field attempt to mount a rear platform for embarking infantry resulted only in additional losses between the soldiers: as Ferdinands were not able to protect themselves against anti-tank squads, they were unable to protect infantry from MG nests. Because of this 44 Ferdinands were lost in the fightings." Sd.Kfz. 184 "Ferdinand" http://www.geocities.com/armysappersforward/kursk.htm BATTLE OF KURSK 4. German Tactical Concept " the III Panzer Corps with its three panzer divisions would lead the attack of Army Kempf southwest of Belgorod. The three all-infantry corps were to defend the flanks of the penetrations -- the LII Corps the west flank of 4th Panzer Army and the XI and XLII Corps the flanks of Army Kempf." "Just as Gen. Model did not expect his infantry divisions to break through the Russian defenses without armored support, Field Marshal Manstein did not expect his tankers to push through without infantry. The infantry support, however, would be provided by the armored infantry, panzergrenadier, units of the panzer and panzergrenadier divisions. These troops were well trained in working with tanks and rode to the battlefield in armored personnel carriers." " The German tanks usually attacked in a battalion force of about 50 tanks spread over a frontage of about 1,200 meters. The first wave was formed by two lead companies, preferably one of them a Tiger company at the point of the arrowhead. Each forward company placed two platoons of five tanks in a 500-meter line with the ten tanks spaced about 50 m apart. The two remaining platoons and the headquarters section followed in column. The tanks of each of the platoons were arranged in a wedge or arrow shape, giving the name to the formation. The mission of the first wave was to attack the enemy antitank defense. The Tigers were especially effective at this task, since their 88mm guns gave them a range advantage over the Soviet tanks and 76mm antitank guns. They could engage the Russian guns and tanks while still outside the effective range of the enemy weapons. The German second wave would provide covering fire for the first wave with one tank company and then would attack the enemy infantry with the help of one or two companies of the division's panzer grenadiers. These armored infantrymen would move forward in armored personnel carriers as close as possible to the point where they would engage the enemy. Then they would dismount and, supported by assault guns, attack the remaining antitank guns, machine gun emplacements, and infantry positions. The third wave, with the remaining tank company and the bulk of the panzer grenadiers, would eliminate any remaining resistance. The flanks were protected by antitank guns, operating by platoons and moving by bounds. These were essentially standard German tank-infantry tactics. The most important departure from the standard was the use of the Tiger tanks at the point of the arrow in the first wave. The most significant difference from the initial tactics on the north face of the salient was the use of tanks in the initial attack. In the north, as Section I.2 indicated, the initial attack was primarily by infantry units supported by assault guns and Ferdinands." Other than that point...the rest sounds reasonably good. [ June 24, 2004, 03:20 PM: Message edited by: Retributar ]
  6. http://www.battlefront.com/products/sc2/index.html ULTIMATE FLEXIBILITY Advanced event engine that will allow players to script/create custom events like troop transfers, supply, territorial surrender and annexation rules Greatly expanded editor that will give you the control to create custom maps and sizes, place and/or delete any unit/resource/terrain, edit each unit characteristic, set build limits, even edit and create new unit types and countries! An entire game engine at your fingertips! ULTIMATE MULTIPLAYER Multiplayer will include Hotseat, PBEM, as well as Network (TCP/IP) play allowing for up to 6 different players to be connected and play at once AND MORE... Sophisticated AI, Weather, Fog of War Effects, Convoy Routing, Lend-Lease, Scorched Earth Tactics, Siberian troops, Soviet Winter, Urals Industry, Malta Effect and much, much more! New screenshots, game info and a FAQ section will be added to this site in the coming weeks. Check back often for updates!
  7. The reason why you can only use a picture that is on another server(like the one we are using now) and not from your disk is that the image must always be on some computer that is always online...which is what a server is. You can use your pictures from your disk if you set up a computer to always be online that can be accessed by others...then upload your pictures onto it...in a simple way of explanation...that is a server. So if you don't have a server...you cannot use your pictures from your floppy disks...you will need to find pictures on the internet...then follow the above explanation of how to set IMAGES on your postings.
  8. Hearts Of Iron and HOI2 will take you a month or more of playing to conquer the world. Whynot wait for 'Empire Deluxe ENHANCED Edition'-'Coming in -2004'(Other versions available now), you can conquer the world in a few evenings...with a large map. Mark Kinkhead is still mostly working on the AI. Check here frequently to see when it will be available. http://www.killerbeesoftware.com/kbsgames/edee/index.shtml Try this...this is the 1st computer wargame i had ... http://www.classicempire.com/ From---Walter Bright's Classic Empire Wargame of the Century ...Creator-'Walter Bright'. EMPIRE 'Empire is a simulation of a global conflict between two to three implacable foes. No compromise is possible, each must strive to annihilate the other. The war is conducted over a large map, with land, sea and cities on it. Each player manipulates his armies, fighters and ships to try and smash the others, to reach the goal of total domination of the world. Empire is not a video arcade-type game. It is a thinking man's game, as it requires strategy and tactics instead of hand-eye coordination. Warning: Empire has been known to be addictive. Typical games can take several hours.' This game is 30 Years old...so don't expect 2004 graphics...but, like chess or checkers, is still very entertaining. ----------- ***I downloaded and try to play this game(Unplayable)...this one was before my time...so the next version was mine...'Empire Deluxe'... .*** Found another site...EMPIRE DELUXE...but with different graphics...looks like a downloadable game is here!. http://home.earthlink.net/~roto23/edindex.htm Goto 'Get the game'-choose 'Download' http://www.warbucs.com/ ------------- EMPIRE DELUXE [ORIGINAL] http://free-game-downloads.mosw.com/abandonware/pc/strategy_games/games_e_f/empire_deluxe_for_windows.html http://www.the-underdogs.org/game.php?id=369 Go down the page ... to...then...download the Manual[946KB]& Scenario Disk[812KB]...also go a little further down to 'where to get it'...>'Here!'[1742KB]. This information may or may not pertain...i haven't checked it yet...'Must be run in 256-color resolution. First run ECONFIG.EXE and select 'cancel' at copy protection screen to configure the game.'<Ignore The Technical notes at the web-site!. the SCENARIO DISK doesn't install...no-matter...go to the web-sites listed further down to get all the MAPS and SCENARIOS that you could ever want] [Don't forget to read the manual...or playing the game will be difficult at first...this is an easy game to play] C-center map S-sentry(unit freezes in place-stands guard-will activate when enemy unit comes near it) -"To select the COLOR you want to play...under 'Player Type'...click the arrow with the mouse-pointer...then use your Up-Arrow to move up the list until you see 'Person-Local'...then release or remove the mouse pointer" -"Double-Click a City to see what is being produced or to change production" -"If you select no-production...then your % of production will increase as it is resting". -"If a particular production highlights one of the constuction builds in BLUE then this particular item will build at a faster rate than normal". -"On tool-bar at the top click 'Commands'...select group mode...Unit will now have a YELLOW outline around it or a Rubber-Band....use your mouse to make this Rubber-Band as large as you need to select all the units you want so as to order them to all move to a particular destination". -There is more...but, reading the manual and using the tool-bar should take care of the rest- ------------ Welcome, Wargamer! Original Empire Deluxe Strategy and Tactics Guide on the Web http://www.the-underdogs.org/game.php?id=369 http://free-game-downloads.mosw.com/abandonware/pc/strategy_games/games_e_f/empire_deluxe_for_windows.html For those who have been searching long and hard for ED: The game is available for free from The Underdogs! He has a Strategy and a Tactics page at this site too!. ------------- NOTICE!!!...THIS GAME DOESN'T USE HEXAGON'S, BUT USES SQUARE TILE'S INSTEAD!...JUST LIKE SC2!. http://www.the-underdogs.org/redirect.php?id=369&url=http://www.unf.edu/~dmeado/dmedst.htm Cuban Missile Crisis Taiwan War Cold War Turns Hot ------- Get Maps and Scenarios - Patches Etc...at... http://www.killerbeesoftware.com/kbsgames/ednew/extras.shtml http://www.cruzan.info/edie/edie.html [including a MAP of CANADA] [ June 25, 2004, 05:03 PM: Message edited by: Retributar ]
  9. WW2 Soviet Weapons (TANKS) and Secret Weapons Development. ***[This is a challenging area...i could use any helpful links (Tanks, Aircraft, Artillery & Anti-Aircraft Gun Artillery)...searching for Soviet weapons is difficult...its not easy to find anything on the internet]*** http://www.thetankmaster.com/tanks.asp --------- http://members.tripod.com/~ViktoRus/index.html IS-2 Heavy Soviet Tank (1943) This tank was enlisted for service at the end of 1943 and was produced up until 1946. This tank was armed with a 122 mm D-25T main gun and three 7.62 mm DT machine guns. Some tanks were additionally equipped with 12.7 mm DSchK machine gun. Crew consisted of 4 people. The IS-2 successfully battled against Panthers and Tigers. This tank could be regarded as one of the most powerful, massively produced tanks of World War 2. Production for this tank was 35 (1943) - 2210 (1944) - 1150 (1945). When the "Joseph Stalin" tank was tested in 1943 its armor piercing projectile penetrated the frontal armour of a German "Panther" tank at a distance of 1500 meters. The projectile's energy was so great that it not only penetrated the frontal armour but continued through another armour plate, the transmission, and finally blew away the back end of the tank. The back end landed a few meters away. ------ IS-3 Heavy Breakthrough Tank (1945) http://www.battlefield.ru/is3.html The hull of the IS-3 was welded as opposed to being cast, as most foundries were alreadiy occupied with the manufature of turrets for the IS-2 and the T-34. At the same time, the latest advances in welding technology allowed for welded hulls of robust construction. The IS-3 was noted for it's unusually rounded turred, fitted with a powerful `122mm D-25T gun. This rounded turret, shaped like an inverted soup-bowl, resembles modern Soviet turret design. The sloped shape deflected enemy armor-piercing shells more effectively than earlier slab-sided designs. Moreover, the turret's good internal layout minimized its dimensions while allowing its armor protection to be increased to 250 mm (the IS-2, by contrast, had only 100 mm). ------- Soviet ISU-152 heavy assault gun (Tank-Destroyer) armed with 152mm howitzer (Mid 1943). "Animal-Hunter" http://members.rogers.com/georgeparada/articles/newgen.htm From early 1943 to mid-1944, the main opponents of the Tiger on the Eastern Front were the assault guns based on T-34 and KV-1 chassis. When it was discovered that the existing SU-76 and SU-122 types could not penetrate the Tiger's armor at any distance under 1,000 meters, the Soviets decided to create a new assault gun, the SU-85, armed with an adaptation of the 85mm anti-aircraft gun. Production of the SU-122 was stopped and the SU-85 was adopted in its place. It was later followed by the SU-100 medium assault gun. In mid 1943, SU-152 heavy assault gun entered service. It was based on KV-1 heavy tank and was armed 152mm howitzer. It was nicknamed Zveroboi (Animal Killer). At the end of 1943, a new assault gun, the ISU-152, based on IS-2 heavy tank was produced. It was armed with a very powerful 152mm howitzer. The shell of this gun could penetrate any part of the Tiger's armor and even cut the turret from the hull. This assault gun was nicknamed "Animal Hunter". The weight of the AP shell was 48kg, while HE shell was 41kg. Production for this Tank-Destroyer was 35 (1943), 2510 (1944) & 1530 (1945). --------------- http://www.tamiyausa.com/product/plastic/135militaryminiatureseries/35207.html Russian Army Assault Infantry During World War II, the Russian Armed Forces consisted of five main elements; the Ground Forces, Navy, Air Force, National Air Defense and Armed Forces Support. The Ground Forces represented about 80 percent of the total manpower, being the largest in strength. It had approximately 5,300,000 military effectives at the outbreak of the Russo-German War in June 1941. However, devastating damage brought by the German Mechanized Forces resulted in more than 70 percent losses of its entire troop strength within five months. This led to rapid reorganization of the Ground Forces, and with a help of the harsh winter climate of Russia, they managed to repel German's advance just in front of Moscow. Due to the heavy losses, reorganized units became much smaller than before. Rifle Forces (infantry) reduced their divisional strength from 14,483 to 10,859. Tank Divisions, which possessed some 20,000 armored vehicles, lost about 70% of them at the initial stage of war. Most surviving Tank Divisions were disbanded, and the available tanks and crews were re-assigned to much smaller units like independent tank battalions or tank brigades. It was in 1945, just prior to the end of the conflict, that the Russian Armed Forces recuperated the pre-war level of their strength. The main strength of the Russian counter-offensive was their tank troops. Following concentrated fire by their artillery units, the tank troops advanced in three groups, and many infantrymen rode on the tanks of the 2nd and 3rd groups. This infantry practice was unique to Russian tactics and was called "Tankoviy Desant" by the Russians. Since the Russian Ground Forces did not possess armored troop carriers like the German halftracks, an infantry battalion called the 'Motor Rifle Unit" was attached to every tank brigade and assigned to close support the tanks. A Motor Rifle Unit consisted of about 500 infantrymen. PPSh-41 or PPS-43 machine guns as support arms. Soldiers carried as many magazines as possible, and advanced while riding on tanks. Once encountering an enemy's defensive position, infantrymen would disembark from the tank, attack the position, and then return to the tank. These infantrymen were spearheads of the attack, and due to enemy's defensive fire, liable to sustain heavy casualties. The standard uniform of the Russian infantrymen during WW2 was a simple blouse called "Gymnastiorka". Early in the conflict, greatcoats and rain capes were often used as wintertime attire. In 1940, a quilted jacket called "Telogreika" was introduced, but not enough quantities were supplied in the beginning. [ July 05, 2004, 04:39 PM: Message edited by: Retributar ]
  10. Secret Aircraft Progects: Lockheed P-80 Shooting Star (First Flown on Jan 8, 1944...and went into service in 1945) http://www.aviation-history.com/lockheed/p80.html The airplane had its origin in June 1943, when Lockheed was requested to design a fighter around the De Havilland turbojet engine developed in England in response to Germany's twin-engine jet fighter, the Messerschmitt Me 262. ----------- Gotha Go-229 Flying Wing Fighter http://www2.cc22.ne.jp/~harada/ho229/ho229_index_e.html http://www.geocities.com/nedu537/go229/ [More] http://www.luft46.com/gotha/gop60a.html http://fun.supereva.it/arse.freeweb/Gotha%20Go%20229.html?p --------- Heinkel He 162A-2 Salamander Volksjäger http://www.ww2guide.com/jetrock.shtml The He 162 was a small, single-engine jet fighter developed in less than three months using mostly wood and other non-strategic materials. The first prototype flew on December 6, 1944. --- 280 aircraft were completed before the end of the war (and another 800 were found in various stages of completion in the factories), but only a handful actually saw action, in the hands of regular pilots. It was planned to build 4,000 of these aircraft each month in various versions. The aircraft was unstable but,...could be flown with experienced pilots, of which the Reich was in short supply!. http://www.shockwaveproductions.net/firepower/manual/he162.htm -------- Messerschmitt Me 263 (Junkers Ju 248) http://web.quick.cz/iModeller/Me263/mm263-2.jpg --------- More Bizarre aircraft: http://www.luft46.com/jhart/lufartjh.html & http://www.luft46.com/luftart.html [Tremendous amount of Speculative German Aircraft Concepts]. http://home.wanadoo.nl/r.j.o/skyraider/index.htm ---------- Focke-Wulf triebflugeljager--'How could you safely land this thing?'. --------- Messerschmitt Me P 1101 http://www.luft46.com/mess/mep1101.html ------- Messerschmitt Me P 1079/51 http://home.wanadoo.nl/r.j.o/skyraider/mep1079_51_1.htm -------- Gloster Meteor (August 1944) [british] http://www2.cc22.ne.jp/~harada/ -------- [ June 17, 2004, 08:33 PM: Message edited by: Retributar ]
  11. Next,...the troop's need 'Rocket-Boot's ' to maneuver...."Forward-Marche'!!!".
  12. Nodder-One!... Sanger Amerika Bomber... ["Silverbird" Orbital Bomber] This project if it had been successful...could have forced the U.S. to sue for peace!...this is not a fictional programme...it was real...but, could not be completed in good time to make any difference!. http://www.luft46.com/jhart/jhsang.html http://www.luft46.com/misc/sanger.html [ July 26, 2004, 09:05 PM: Message edited by: Retributar ]
  13. Well...i just hate to see all of this expected technology...go into the waste-bin(Theres lots more than what i have here)...that's why i started this topic...in the hope of somehow incorporating these new technologies...for the game but especially for 1945 and onward!. For example there has been much discussion about the inability of the Armoured formations being unable to protect themselves from allied air attacks. In the first posting was a web-site for Rocket or Missile or SuperGun weapons listed as weapons that could have been used to deter Allied air attacks. Now, here is another...but an AFV... i don't know if it was actually employed in any meaningful numbers during the war!. German antiaircraft self-propelled gun used in WW2. [Coelian FlakPanzer]. [ June 16, 2004, 08:28 PM: Message edited by: Retributar ]
  14. The fenders havent been installed...it has been removed for illustration purposes!.
  15. Yes...the Bombing problem...is a problem...it's clearly not fair or honest as you have shown with your figures. ev or Edwin P or someone else...may have some ideas on how to rectify that!. As far as Submarines being more effective...i don't see how that can happen!. The Allies used Radar/Sonar... and could see where the German Subs were in or on the water...the Sub's couldn't hide...and as well...the Americans were turning out large numbers of JEEP Escort Carriers. These were small carriers designed at first to protect convoys crossing the Atlantic!. http://www.chinfo.navy.mil/navpalib/ships/carriers/cv-escrt.html In the Atlantic, escort carriers originally stayed close to the convoys they were protecting. Over time, tactics evolved that enabled the Jeep carriers and their destroyer escorts to become independent "hunter-killer" groups. They could attack concentrations of U-boats at will and were no longer required to provide constant umbrella coverage for a convoy. This tactic was further refined by having the escort carrier groups concentrate their efforts in areas where U-boats met their supply submarines ("milch cows"). This operational phase was so successful that three Jeeps — USS Core (CVE 13), USS Card (CVE 11) and USS Bogue (CVE 9) — and their escorting destroyers sank a total of 16 U-boats and 8 milch cows in a period of 98 days. During this time, U-boats sank only one merchantman and shot down only three planes from the escort carriers. This loss of submarines, particularly the milch cows, was a severe blow to the German Navy. With diminished capability for refueling U-boats at sea, and with no friendly bases in the area, Admiral Karl Doenitz, commander of the German U-boat fleet, was forced to withdraw his remaining supply submarines and cancel all U-boat operations in the central Atlantic. [ June 17, 2004, 12:40 PM: Message edited by: Retributar ]
  16. Yes...the Bombing problem...is a problem...it's clearly not fair or honest as you have shown with your figures. ev or Edwin P or someone else...may have some ideas on how to rectify that!. As far as Submarines being more effective...i don't see how that can happen!. The Allies used Radar/Sonar... and could see where the German Subs were in or on the water...the Sub's couldn't hide...and as well...the Americans were turning out large numbers of JEEP Escort Carriers. These were small carriers designed at first to protect convoys crossing the Atlantic!. http://www.chinfo.navy.mil/navpalib/ships/carriers/cv-escrt.html In the Atlantic, escort carriers originally stayed close to the convoys they were protecting. Over time, tactics evolved that enabled the Jeep carriers and their destroyer escorts to become independent "hunter-killer" groups. They could attack concentrations of U-boats at will and were no longer required to provide constant umbrella coverage for a convoy. This tactic was further refined by having the escort carrier groups concentrate their efforts in areas where U-boats met their supply submarines ("milch cows"). This operational phase was so successful that three Jeeps — USS Core (CVE 13), USS Card (CVE 11) and USS Bogue (CVE 9) — and their escorting destroyers sank a total of 16 U-boats and 8 milch cows in a period of 98 days. During this time, U-boats sank only one merchantman and shot down only three planes from the escort carriers. This loss of submarines, particularly the milch cows, was a severe blow to the German Navy. With diminished capability for refueling U-boats at sea, and with no friendly bases in the area, Admiral Karl Doenitz, commander of the German U-boat fleet, was forced to withdraw his remaining supply submarines and cancel all U-boat operations in the central Atlantic. [ June 17, 2004, 12:40 PM: Message edited by: Retributar ]
  17. E-100 HEAVY-TANK...more of the not so impossible possibilities. http://www.achtungpanzer.com/pz9.htm#eseries The E-Series program was conceived by Dipl Ing Heinrich Ernst Kniekamp, Chief Engineer of Waffenpruefamt 6 in May of 1942. In April of 1943, Heereswaffenamt (Army Weapons Office) accepted his program and ordered many different manufacturers to start the planning and development of the Entwicklung (project/development) / Einheitsfahrgestell (general purpose chassis) Series. It was designed in order to replace armored vehicles and tanks that were used by the German Army from 1945 onwards. All six basic designs of E-Series would have standardized parts making their production, maintenance and service easier and cheaper. In 1944, Adolf Hitler cancelled any further development of the super heavy tanks and unfinished E-100 was virtually abandoned. The end of the war ended the development of the E-Series, which was in various stages ranging from blueprints to prototypes. E-100 (100+ tons) Designed by Adler (1944-45). super heavy combat tank similar to the Maus (enlarged Tiger II), super heavy Jagdpanzer "Krokodil" based on E-100 chassis, super heavt Flakpanzer Flakzwilling 8.8cm auf E-100, E-100 was to be mounted with modified Maus' turret, It featured Belleville-Washer type suspension, one prototype chassis built by Henschel at Paderborn in early 1945 - scapped post-war in England, Some-More Pictures: [ June 15, 2004, 07:01 PM: Message edited by: Retributar ]
  18. If now...WHAT IF!...for instance at 'Stalingrad'...if the Germans had had a couple of dozen of these AFV's...the Russians hiding in the Ruins might have had a difficult time trying to hold on to most of their positions!. http://gunpoint-3d.com/model-Stiger.html [PRESS THE ARROWS TO ROTATE THE IMAGE] ***Of course this tank debue'd after 'Stalingrad' was over...but, had its research & development been accellerated...might not it have made a difference at Leningrad, Stalingrad and other cities???. This assault gun was intended to be used to destroy Fortified Postions...and it did it's job very-well indeed!.*** ------------- http://members.aol.com/sturmpnzr/sturmi.html The Sturmtiger At Generaloberst Heinz Guderain's suggestion, the Alkett firm undertook the design of the Sturmtiger at their Spandau facility. Brandenburg Iron Works provided the armor plate while Krupp modified the Panzer VI chassis. The naval mortar, the 38cm RTg Racketen-Tauchgranate was modified by its manufacturer, Rheinmetall-Borsig, at their Sommerda plant. It all came together when the prototype was rolled out for Hitler on October 20, 1943, at the Arys training camp in East Prussia. Chassis/Hull The Sturmtiger was built upon a Panzer VI "Tiger" chassis. For the most part, the hull and the suspension was unchanged from the "Tiger" tank (mostly the Ausf E models). The only difference in terms of the suspension was that the subsequent Sturmtigers had rubber-sprung, steel road wheels to help the vehicle cope with the additional weight which would be placed upon it. This modification also helped ease the strain on the wheel bearings and proved to be less prone to cloggage by mud and ice. The only chassis which could be allocated to the Sturmtiger project were those which were returned from the front for rebuilding. This arose from the fact that production of the "Tiger" tank had fallen below the given quotas and thus were in short supply. This almost proved to be the killing blow for the Sturmtiger project until, in mid-1944, Hitler ordered that returning chassis from the front could be used for the Sturmtiger. ---------- German 38-cm Panzermorser Sturmtiger Ausf.E(1944) http://www.battletanks.com/sturmtiger.htm This extremely rare vehicle was a SP 38cm mortar on a Tiger I chassis. Hull was unchanged and a large box superstructure was added. The short barreled mortar projector fired a massive 761 Ib. shell up to 18,000 feet. The design was unusual in that the projectile was rocket assisted and the gun tube had vents in the wall to expel propellant gases forward. An attached crane was used to breech load the projectile. It was intended for street warfare or operations against heavily fortified defenses. Interestingly, this weapon was developed in 1943 by the Navy as an anti-submarine weapon. The Navy dropped the project and the Army mounted the weapon on the Tiger I Ausf B chassis as an assault gun. In December of 1944, 7 Sturmtigers participated in the Ardennes offensive but were thoroughly unsuited and unable to keep up with the Panzer IV and Panther tanks and, as such, made only a modest contribution. Some 18 Sturmmorser Tigers were produced in 1944 from damaged Tiger I tanks. Armament: 1 - 38cm (15") Mirser StuM RW6 1 L/5.4 mortar projector 1 - 7.92mm MG 34 Engine: Maybach, HL 230 P45, V-12, gas, 700 hp Speed: 25 mph Range; 75 miles Crew: 5 Weight: 68 tons [ June 15, 2004, 07:58 PM: Message edited by: Retributar ]
  19. 1. Find picture you want...from a Web-page or server. 2. 'Right-Click' picture once...go down the pop-up menu and click 'properties'...a pop-up will appear showing the Address(URL): http://gunpoint-3d.com/images/view/KV2.f.jpg 3.--put mouse pointer just before where http starts...and press and hold down the 'LEFT' mouse button ...then move accross from just before where http starts to the end of the Address. 4. Now...the Address should all be in 'Blue' or will show a 'Blue' background as the mouse moves accross the address...When all of the address is 'Blue'...you can let go of the 'LEFT' mouse button. 5. Now...put the mouse pointer over your Blue'd out Address ...Click the 'RIGHT' mouse button once...and a pop-up menu will appear. 6. From the menu select Copy...click 'COPY'...you can release the mouse button. Below in THIS-MESSAGE-POSTING...you will see a BUTTON called 'IMAGE'... click the 'IMAGE' button once...then there will be only 'ONE-PLACE' for the address of the picture to go to...(delete the "http:\\" that is already started in that space by pressing your 'Backspace' keyboard button ONCE!). 7. NOW...put the mouse pointer over this place where the address goes...Then...press the right mouse button AGAIN...a pop-up will again appear...select 'PASTE' from the menu-list...and the address of this picture will be emplaced!...press 'OK'...to have the image set to show into your message. KV2 HEAVY ASSAULT TANK, 1940 [ June 15, 2004, 04:04 PM: Message edited by: Retributar ]
  20. I like that 'Rip-And-Tear-Bruno' approach [.....Or , take some of your highly experienced units and apply multiple tech upgrades, with a high ranking Hq in charge, and produce your "super army group" to ravage your opponents with.]
  21. All in all...food for the belly...not belly for the food!.
  22. Contact Hubert Cater...the CREATOR of SC2!. E-Mail Address: info@furysoftware.com Homepage: http://www.furysoftware.com
  23. Spotting has been covered extensively in other threads...so this has already been covered...but, not false alerts as far as i know!. Rockets were a great wonder(V1 & V2), no doubt about that...but their field application for the most part resulted into little or non-effective consequences. Although,... had German Rocketry been allowed to develop just a little further...Rocket power would have been effectively used for Anti-Aircraft purposes(Against Bombers & Fighters)...as well as those research results being applied or utilitized for improved Aircraft and Aircraft armament results. Some of the Web-Site links above in the opening posting cover this!.
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