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37mm

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Everything posted by 37mm

  1. I've been watching a few decent war films recently... heck I never even watched 'The Pacific' til a few months back. Hyena road was one of them, Jadotville (about the Irish... in the Congo!) was another. 'The long road home' about Iraq, 'Operation Red Sea' (The Chinese... in Somalia) & 'Caravan Hunters' (Soviets in Afghanistan). I'm about half-way through Kokoda (Upside-downers in a Jungle). I've enjoyed them all. None of them are Zulu... but, then again, what is? Either way, none of them had Superheroes, Superheroines or Super-mutants... a refreshing change from the usual fare.
  2. I started this as a kind of a joke, but it actually worked out surprisingly well... ... not the battle though, that went FUBAR.
  3. Could it be the old 'AA affecting menu screens' issue again? Making sure you have FXAA switched off on your graphics card profile usually fixes that.
  4. I've been using Nvidia Geoforce Experience to capture for a few months now. It's much superior to Windows game-bar, which I had originally been using. I just use the Windows photo's "Movie-Maker-lite" feature in Photo's. There are, again, much more professional programs out there (I've played around with a few) but I prefer the ease & simplicity of Photo's.
  5. I very much doubt you'll be regularly getting 300-400m bubbles playing on giant complex maps like the Bridgehead... not unless one has an overclocked, liquid nitrogen cooled CPU (CM IS CPU intensive not really graphics card intensive, pure Gigahertz aids the game more than anything). For such maps, it's a matter of finding that happy balance between a sufficient "visual bubble" for your play & your fps... playing on 3d Model Quality 'best' was always likely going to be a struggle on such a map. I'm glad that I'm not the only one who's found turning off all AA & reducing your 3d Model quality can be of assistance to smooth play. BTW You can use Reshade to "reload" a scene from scratch so you don't have to go back to the option menu everytime... I suppose you could also alt-tab & click back to CM.
  6. 1 Yeah, Vsync is probably not needed at all at such frame-rates. How was the "detailed visual bubble" for you at the three settings? I'd be interested to know how your system responds to the 'fast' 3d Model quality setting (will it drop details in an effort to get to 30 fps)? May I ask what CPU/Graphics card you're using?
  7. You don't have half a TB's worth of CMSF Mods... you have ~15GB. You said that yourself in Feb'18. You might have half a TB's worth of mods from other games... but that's another matter.
  8. I have to admit I'm seeing no effect whatsoever for low tree detail... the tree's always shake in the wind, no matter the setting or model quality. Even so, I too have it set on 'low'.... just in case. I found that 'Best' 3d model quality only got you about an extra 100m on your bubble (on FAST Vsync) to ~420m@1080p. Although it did 'repair' most of the visual bubble on Half adaptive back to ~370m). It did this at the cost of a vast increase (sometimes an eight fold increase) in your "draw calls" & a consequent decrease to your fps rates. As DeutschRitter, and now myself, advise the 'balanced' 3d Model quality is by far the most cost efficient setting. Although 'Improved' is also pretty cheap & (especially on half adaptive) increases your bubble size almost as significantly as 'Best'. Keep the Texture quality on 'Best' though... I think every Modern graphics card can easily cope with that. PS Just in case anyone is unaware, you can change your 3d Model Quality setting in game with Shift+[ & Shift+].
  9. Yes, exactly. Half-adaptive refresh rate has worked so well for so long primarily by hamstringing CM so that it moves more gradually at a slower frame rate. However that effect can be readily recreated just by going down to 'fast 3d Model quality' (the resultant bubble sizes were similliar IIRC). As far as I can tell most of the '3d Model Quality' settings only effect the size of your bubble anyway (although I do notice the Vehicles/infantry start loosing their ancillary gear when you go down to faster or fastest).
  10. Adding to DeutschRitters excellent advice, I've made a number of discoveries over the past few weeks. I thought I'd share them, in case others were also unaware of these things. (1) "Adaptive half refresh rate", on your Nvidia profile, does give excellent & smooth gaming in almost all conditions HOWEVER it also tricks the game into thinking your system is struggling. As a result, Combat Mission will reduce the size of your high quality "visual bubble". I ran a test using the Demo, the Marines Assault scenario & a set location (the Engineer HQ). On Balanced@1080p, I could get a 320m "bubble" around my position using FAST V-sync. At Half-adaptive refresh rate V-sync this would decrease to a little over a hundred meters (in one test I managed to get it down to 75m by using very powerful AA settings!). This shrinkage can of course be countered by upping your 3D Model-Quality... however this will decrease your half-adaptive frame rates even further. (2) I found it was best to turn off AA on everything... your in-game setting & your graphics card profile. Indeed I pretty much just have FAST Vsync & Triple buffering on my CM profile now. I only need AA when I'm getting "down in the trenches" & then I can use reshade to turn on my viewing effects (which come with AA) with the press of a button. (3) I found using Hi-res mods or "movie mode" had little impact on the high quality visual bubble... maybe 20m here & there. My version 3.4.1 Reshade also had little effect on the bubble... although, strangely, I did seem to notice a visual bubble impact with 4.1.0. (4) Screen resolution also effected the visual bubble... playing at 1800p, for me, leads to a ~220m bubble (on balanced). (5) The in-game 'Fast' 3d Model quality setting appears to have some kind of built-in 'half-adaptive rate'. I think it's designed to keep your fps as close to 30 as possible... at least for most of the time.
  11. I think I might be giving that Tank Raid a go. Here's "De Hinderlaag" (I had a request)... ... nice scenario, but I really think BFC should have called it "The Dutch in a pickle".
  12. I suppose it's a sign of the times that "mild skepticism" has become equal to a "harsh statement". For what it's worth, I too thought the exact same thing as Frenchy when I read the quote... but didn't particularly care either way. The Marines Corps has a bit of a history with this kinda thing & the quote doesn't seem to have any real source. Either way, whether any Taliban actually said it or not, it is kinda irrelevant because it seems to me to be a fairly true statement, objectively speaking. However, as neither "the West" is willing to permanently occupy the entire country with vast swarms of Special Forces nor the Taliban willing to surrender when faced with the likes of such dangerous enemies, it's also pretty meaningless.
  13. Have you guys tried some of the other mods as an experiment? Say AKD/AKD lite or Audgisil? https://cmmodsiii.greenasjade.net/?p=6098 https://cmmodsiii.greenasjade.net/?p=6094 https://cmmodsiii.greenasjade.net/?p=4008
  14. It sounds like it might be a bug however surely a cover arc can stop your pixeltruppen from giving away their positions?
  15. I'll also point out that Erwin was claiming a far more reasonably sized mod collection of ~15GB in Februrary '18. By November it had expanded, by nearly two orders of magnitude, to "close to a terrabyte" before settling to this weeks "300-500GB" claim. To put this in perspective... my current 'Euroscape compilation', jam packed with HD terrain, doodads, buildings & backgrounds, is about 1.5GB (probably only the vehicles & GUI remain from the original 'Euroscape' mod). Erwin is claiming to have the equivalent of about 300 similiar sized mod compilations. -As for your main point Combatintman, the repository has only been down for ~six months? I believe they plan on moving all the mods to CMMods (a lot of them have already moved including, and arguably most importantly, Kieme's amazing HD terrain)... so patience will eventually fill in almost all of the current gaps?
  16. For people interested, the Syrope mod is available for immediate use... I just downloaded it into the Demo. Here it is normally (although with a little reshade) & here with Barbarico's CMBN "movie mode".
  17. Interestingly, I had a phone call today. Apparently, something tried to make several small online bets with my debit card today (a trial run?). None of the transanctions went through (as I expected the scammers couldn't get past the online purchase authentication process) & a new card has been issued. However, this is the first time I've ever had such a phone call & it not turn out to be just my bank being cautious. An interesting "coincidence" to be sure... but my question from earlier in this thread remains. Your bank card details, on their own, are pretty useless until you can bypass the back up authentication system. How could that have been done?
  18. lol thanks... although, with all of that AFV fire, some of it was bound to visually pleasing! The Euroscape mod needs a little update here & there... including Russian Uniforms.
  19. TF Panther is already part of the collection. The collection is already part of an ongoing CMSF2 forum thread.
  20. It would probably have the opposite effect for a low-intensity campaign like you propose. The player would become familiar with every ford & nook & cranny and probably remember those features from earlier times in the campaign. The map would have history... even without permanent damage (which, as pointed out, is not a major issue for infantry only). If you were willing to expand the concept with some mod tags (or if you collaborated with a modder) you could even simulate the changing of the seasons. The CMSF2 editor allows you to set conditions from Extreme heat through to cold & very dry throught to wet. People have already tried out their snow mods in CMSF2!
  21. I renamed many of the scenarios however no campaigns were renamed by me. Although, with older versions & different posters uploading campaigns over the years, I can understand the problem. I do not have the Grozny campaign or anything else by those French dudes/RommeL.
  22. One of the added costs of living in atomized, low-trust societies. However, in regards to wargaming, I think this is incidental (although perhaps emblematic). From what I can tell, wargaming as a whole is doing rather well (even board games are having good sales). However it's been fragmented into so many sub-genres (board, computer, miniature, vassal, 2D, 3D, real-time, turn-based) that rarely do the various sub-groups interact. A united wargaming community would have considerable purchasing power... fragmented, not so much.
  23. Erwin, could you be a good sport & just check what you have & compare it with the dropbox I put up for the community? https://www.dropbox.com/sh/1mu30n0qsjw3sk0/AABb-_fnlr21dLxGVv6a7VAVa?dl=0
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