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Kuderian

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Everything posted by Kuderian

  1. To set up this test, I ordered my tank to light or normal fire ahead while it advanced and put some targets to it's rear. The AI did the rest. If you use a target order the Turret will rotate to that direction. I wonder if there would be the same result with American vehicles with rear facing AA HMG's?
  2. Big Boss aka ChappyCanuck has arrived on the scene with his trusty Regimental commander Stonecutter!
  3. Day one for myself! @JonS when you design a scenario, is it hard to reconcile it for both single player and multiplayer?
  4. As far as I know Hydaspes, the more different sound files and the higher quality they are in CM, negatively affects CPU performance and RAM availability. Here is a good test for you to try yourself! Download free version of FRAPs. This will allow you to count the frame rate. Create or use a scenario where there are an incredible amount of firing eg. Two infantry Companies at close range shooting each other. See the FPS rate from FRAPS. Then download one of the various high quality sound mods from this site and rerun the same scenario. I would bet my hat that you would see a significant drop in FPS with the sound mod installed even on the most modern PC/Mac... One reason I always stick to vanilla sounds.
  5. Thanks for great Sitrep Chappy. A small vignette from the San Leonardo battle. After watching his 4 PLDG Recce Squadron being decimated, the last of two surviving scouts gets his revenge on Jerry! He opens fire with his Bren gun - only 4 shells left. Jerry hits the dirt while his comrade flees in terror. Out of ammo, he pulls out his trusty Webley revolver.. Singlehandedly he has breached Jerry's second line of defence.
  6. Looking forward to this Chappy! And Ian, well done in your Dommelen battle and great AAR btw!
  7. I love the whole personal naming of each Coy thingie. And with the new permadeath Coy HQ mechanic, the sense of agency of one's troops(and caution) is enhanced greatly, I think. Really enjoying my first massively multiplayer CM experience Thanks Phil et al.
  8. Thanks Sublime for this AAR! "Grab them by their belt buckles" , I think, is a quote from General Hồ Chí Minh in relation to fighting the massive fire power advantage of the US army against the NVA in the Vietnam war. As you pointed out, by hugging the enemy it helps to nullify their artillery and air assets firepower superiority. I think ultimately it failed though as the NVA suffered horrendous losses trying to fight the US conventionally. Great book by that name btw.
  9. Wow, I am blown away! Thank you so much BarbaricCo. Here is a pic from current campaign battle in near Ortona. Now if only there was a way to get anti aliasing working in movie mode....
  10. Will do! Remaining 2 AC's heading W to give some love to A Coy. Stonecutter should have no problem with his Shermans and APC's on the E flank!
  11. First Chappy then Jeremy ;( At least you are safe at the back there Ian! Serious tension there! I thought your other Sherman was a gonna but the smoke must have done the job
  12. Just back from a week's R&R. Thanks to my fellow commanders for keeping my my men alive! A Coy will advance through the vineyards NE as ordered. Point Pltn A Coy is under some suppressing fire from a MG or two , I think, near the now destroyed Flak 88(hooray!) 4 PLTG's remaining AC's will continue to scout and guard flanks. When the rest of the Sherman Squadron arrives , we should be unstoppable Great news with the 6lber hitting the PzIV on it's first shot, well done gunners!
  13. True, but with the dust and suppression effect of the building collapsing your Troop, all guns blazing, should win the day easily.
  14. Ian, how about using 4th Troop to destroy the barn then after the smoke clears you should have LOS on the ATG behind?
  15. Acknowledged. 12th Armoured infantry troop joining stonecutter.
  16. Ok. The 88 was lucky as some shell bursts were very close. But it is in fox holes and with the campaign indirect artillery rules, I had to use a 88m area fire circle. Direct fire with a 81mm mortar would be a piece of cake but it looks like we have no on map mortars coming? Perhaps I should of just used one mortar tube with a 22m radius?
  17. I did some tests as well. Barbed wire is available for Attack, defence or ME but only for the Soviets. Strange?
  18. Section from 1st Pltn A Coy have a lucky escape as a heavier incoming barrage begins. Vineyards are like mini bocage!
  19. Orders acknowledged. I will continue to post the first save turn in the save turn folder and send a confirmation email to Stonecutter et al. (need emails for other commanders?) I will add an 'a' to the end of my save turn name to indicate this is the first save turn(alphabetical) . Stonecutter I assume, will use a 'b' etc. etc. Everyone make sure that your h2hh is not connected or is set to not delete dropbox old turns. On a battle note I would like to use the next available artillery to call in another barrage on the still standing Flak 88 West of the town.
  20. My view as A Coy & Recce squadron commander. Good news with one PzIV down by Fraser's bridge. Unfortunately the barrage my FO called, failed to knock out the Flak 88 which is zoned in on the small buildings where one of my Platoon is fighting. I will have to wait until more artillery becomes available to try again. As well as the 88, I also have PzIV's in front and on my flanks so anything but a probe with one of my platoons at the moment would be suicide for my men imho. But I think our enemy has committed a big mistake splitting up their armour. When our Shermans do arrive, their concentration should do the job against their scattered PzIV's.
  21. Bookmarked! Thanks Shane, great CMx1 memories rushing back!
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