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Statisoris

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Everything posted by Statisoris

  1. Elitism + Egotism Incarnate. Just say no unless castration appeals to you.
  2. I think one reason why leaders get hit really often is that they are always kneeling or standing when everyone else is mostly prone or waiting in cover. Leaders are always trying to get better spotting LOS with their binoculars.
  3. I just tested target light command at 150m with a German 75mm infantry gun and the only thing that occured was that the crew leader fired his pistol at the target. Indirect fire missions for on map guns still take multiple turns to come in. It would be nice to have something better to control the amount of main gun rounds used if the target is in LOS/LOF and needs to be fired on right away. If you have to wait even 4 turns for fire to start, your opportunity might be long gone to have the effect you originally wanted.
  4. There is no way that I have ever found to limit fire duration for on map guns. Like you said, the waypoint method is not possible with these units because it will trigger the pack-up/set-up cycle. I have wanted something like this for a very long time. I could think of two decent ways it could be done. 1) Add two new command buttons [Hold then Fire] and [Fire then Hold]. The first "Hold then Fire" would work exactly the same way as the "Pause" button does for movement except it would only affect firing of weapons. The second "Fire then Hold" would instruct the unit to fire for an assigned number of seconds/minutes then to hold fire unless a self defense situation arrises. 2) Tweak the waypoint method so that it could be used for on map guns. Make it so that if you plot a move order inside the current action spot it does not trigger the Pack-Up/Set-Up phase. This way you could just just use waypoints set inside the current action spot along with the current Pause command to limit fire at the beggining or later in the turn.
  5. Lol, I've done the same thing on a couple of occasions. It matters what mood I am in as to what my reaction is. Grumpy: Jump out of chair, wack monitor with hand and yell WTF! Melancholy: "face palm" whine, grumble, moan Generally Happy: Stare blankly, shut off CMBN, go eat something
  6. Ah, yes, I remember reading/enjoying your AAR a while back. Reading good AARs that really capture the battle are so relaxing & interesting.
  7. One of my PBEM opponents and I do something like this for each match. We take shots all during the match for any event we deem cool, strange or significant. We then name each file by its match time and a longish caption. This creates a sort of AAR storybook timeline from each side for our battles. We have also started mixing in Annotated Overview shots which capture our changing thoughts and assumtions during several points in the battle.
  8. It is a good thing that the current game engine doesn't give any concealment bonus for "hiding in the shadows". That would be a somewhat difficult game mechanic to make use of with CMx2 shadows. I often have to drive out into the "back-woods country" for work and I often observe the terrain as it would relate to CMBN. I have often noticed that when the sun is at low angles or when it is generally cloudy, that shadow would have a major impact on visibility in some areas. The biggest impact areas I have seen are along dense treelines that border fields and roadways. In low angle/dim light settings these types of terrain features tend to create a "black hole" effect in which they are very hard to see into from a distance. In CMBN this insn't directly modeled and so we are missing out on this significant real life concealment. I always imagine a foliage concealed AT gun in one of those "black hole tree lines" along fields. I wouldn't be able to see it unless I got to within <50m or so.
  9. Yes, vehicle passengers can "borrow" the vehicle radio for a C2 link to their superiors. This is a good trick to use with dismounted type US Armored infantry platoon HQs. These platoon HQs do not come with their own backpack radio and so I sometimes buy them individual M20 scout cars to ride in and keep good C2 links. Having the M20 in the platoon also adds a M2 .50 cal support weapon for the platoon with lots of spare ammo.
  10. Armor Only Arc is VERY much needed too. and maybe a infantry /dance command for our amusement :-)
  11. I don't think direct artillery shell penetration of structures is modeled, only fragment penetration. I have never seen an internal explosion in many many CMBN games played. This is unfortunate since it would be a very useful tactic/game mechanic. In my last PBEM match, 150mm infantry gun rounds hit building tops multiple times and always exploded on the roof. Same with 120mm mortars & 81mm mortars.
  12. This is one of those questions that the developers should answer but they very rarley answer forum questions about game mechanics so it forever remains a mystery.
  13. There are not a dozen Marders or even 8. I can't say real number because the match is ongoing, although Tigrii probably has a good guess. I was thinking the same thing about AI not recognizing the Marders as vulnerable targets and just another nearly impervious armored thing. In testing I have done, the .50 cal can penetrate the Marder upper superstructure pretty well so even lower angle fire would be effective.
  14. Rofl, na, didn't think so. :-) Tigrii has a very valid point. Planes are targeting teams of 5 soldiers hiding in bocage+tall grass instead of shooting at my (many) open topped Marder IIIs sitting in VERY open ground in full view. Planes need work on target choice. Planes should also come in at steeper angles when targeting AFVs. This way they would have a much better chance at a penetration vs the ~40 degree dives we currently see.
  15. Great to hear that there are still people out there discovering the joy/hardcoreness of CM for the first time. Once you get familiar with the game, send me an email(in profile) or PM if you would like to play a PBEM match. I would even handicap myself for our first match :-)
  16. The US halftrack models below require additional personnel to man weapons. The M3, M3(M2HB) and M3A1 are fully manned without additional personnel. M3A1 (2 x MG) Needs 1 extra soldier to man the rear .30 cal M2A1 Needs 2 extra soldiers to man both the forward .50 cal and the rear .30 cal M3 (2 x MG) Needs 1 extra soldier to man the rear .30 cal M21 Mortar Halftrack Needs 1 extra soldier to man the forward .50 cal M4A1 Mortar Halftrack Needs 1 extra soldier to man the forward .30 cal
  17. You can give them customized unit names too.
  18. There is always a major patch that ships out along with module releases. With or without module versions.
  19. "we can't tell you everything yet" Naughty tease! Wonder what else could be in. Can anyone think of anything significant other than crocodiles that wasn't listed? Was the Jagdpanzer 38(t) "Hetzer" used during this time frame? -
  20. No, only for training, testing and "curiosity battle" purposes. Human vs human is where the real action and tactics are. You really haven't had a great game of CM until you go human.
  21. QB-66 is hell because there are zero gaps in all of the bocage, not one.
  22. Unless someone beats me to it, I might take up this project later today and post the pics here. I could do it pretty quickly with the QB system set up for a short load and FRAPS.
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