JoMac
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Posts posted by JoMac
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4 hours ago, kohlenklau said:
Personally, I'm not interested in CMCW, CMBS or CMSF2. Oh well. Is there a pill?
WW2 is where my heart is at. I did buy into the "we'll work backwards from 1944" motto.
I'm with you Mr. K...Only WW2 for me
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Keep in mind that in some scenarios the Attacker/Defender may already have some intel of enemy positions before game starts. This will lead to enemy firing on your positions (that you think are hidden) at ranges.
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Never mind, I finally was able to get it fixed
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Same here, Stefano...For some reason I'm having the same issue and sent a Support Ticket.
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I too had all three CMx1 Games and remember those 6 movement buttons, they worked Ok enough (thou, had a clunky feel)...However, I'm really happy that CM went to this newer way of mouse movement (which are similar to most games on market).
Come On, HBlake, you will get use to it and never look back
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All I know is...Charles-is-in-Charge
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Yeah, my first memory of Toy Figures was probably 'Star Wars', 'Planet of the Apes', (6" figures) or even the 'Six Million Dollar Man' (12" figure).
I do remember having an interest in those expensive 'Victorian style Doll Houses (speaking of being a possible 'Sissy'), and saying to myself, "How much would it cost to go from the cheap furniture/decor to an elaborate upgrade".
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Ummm, Your Freaking Old, Sequoia !...Thou, I'm not too far behind you
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Luke, I'm your Father. Come Join the Dark Side...That's an Invite for a Small CMBN QB Meeting
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Yes, All-Star-Blazers' was one of my Fav Anima back in the day.
Also, to include others (Anima, and non-Anima): Godzilla, Gamera, Ultraman, Johnny Sokko and his Flying Robot, Thunderbirds, Space 1999...Ahh Yes, the Good Ole Days
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If you move MG Squad into a building, then use 'Face' Command, then use 'Deploy' (or is it the other way around) they will have a better chance of deploying...However, it will still take 2-4 minutes for them to finally Deploy their MG.
Also, once your MG Squad is finally deployed, it can also be moved to another window (using 'Face' Command) while retaining its deployed status.
If deploying MG Squad behind a Hedge/Wall it will usually deploy within 1-2 minutes (w/o necessarily needing a 'Face' Command).
Ofcourse, all of the above will depend on Moral/Suppression levels, etc.
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I've had this same Teleportation issue when playing CMFI...I had an M5 Stuart near a Vineyard on sloping terrain, and it teleported about 25 meters away in a split-second...Interesting for sure (not the first time it happened).
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I like most everything about CM...However, I have a problem with the fact that you can't Target a 1 Story Structure with your Inf/Vehicle because a small Hedge/Wall in in the way (thou, can target a multi-level structure)...Maybe one day this will be changed to some degree.
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When you purchase a Formation that includes Arty, look for that Arty (by opening up each Company, Platoon, etc), then next to it should be an option to change from On to Off Map (thou, not all formations allow for this).
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You may also need to enter your product code using the 'Activate New Products' app located in your Data Folder...Once activated you should see v2.12 and a logo showing a 'Red Star w/Explosion at bottom of splash screen.
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3 hours ago, danfrodo said:
George MC, yer killin' me! I am playing Rakow and have multiple 1000-1300m duels w soviet T34-85s. And they keep spotting first, shooting first, and hitting first against my opened up pzIVs. Did you put the instructors from the gunnery schools in these tanks? I thought once spotted I'd have target practice on these bums. But my 75mm gun has trouble penetrated that big armored turret at that range and these russkies are good for a change! Damn you George MC! (totally kidding)
this battle is truly epic. The terrain presents excellent feel for ost front 1944 tactical problems, and I love the long range tank fights. But I am losing lots of pz4s. Lots. I disabled one RU tank's weapon, but that's it.
All that smoke is from my advance team vehicles. And that's just the ones that burned. Fortunately I have a big force and now know what terrain is safe so can advance on my objectives.
I had leftover vacation so I am done w work for 2022!!! Little did I know I'd immediately be sent into the hornet's nest.
https://imgur.com/trn6xq7https://imgur.com/trn6xq7
It's possible that German Units are Green vs Vet Ruskies, or the Ruskies have Intel of German Units ahead of time and reason for getting spotted quicker?
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If worse comes to worse, you can always go on FleaBay or Amazon and get CD's of BO, BB, or AK for dirt cheap.
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Unfortunately, I think Modern Titles with their advanced Binos/Thermals are showing their uglies in WWII Titles
Either that, or the Troops in a particular Scenario already have some % of pre-game Intel of Enemy Locations.
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On 10/26/2022 at 2:57 PM, George MC said:
With tanks though I always assume if they can see out, then the enemy can see back…
Umm, George...I will pretend I didn't hear that
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Oh, Very Nice Indeed, @RockinHarry...
Now, if we can somehow take the HT Passenger area and apply it to Fox Holes/Trenches so Troops are at least Chest Height (for that deeper trench look w/function)...Heaven I say
Anyways, anything to help elevate some of the HT Gunner/Passengers casualties...And, at the very least it looks better.
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@weapon2010...There should be a Red Star w/explosion Symbol at bottom of Splash Screen, and v2.12 at corner right.
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@RockinHarry...Yes, and I still use your 'Realism Mod'. However, I stopped using the 'MG Stance' (think it's called) and maybe one other because crew in SP Vehicles tend to go prone (instead of sitting).
I also use the 'No Tracer' mod (part of the 'Realism Mod')...Now, if BF just made Small Arms Tracer fire for MG's only, then that would be nice.
Joe
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I'm thinking there should be a button on top-right of your keyboard 'PRT SC SYS RQ.'
Annual look at the year to come - 2023
in Combat Mission - General Discussion
Posted · Edited by JoMac
WOW!!!...Mr. 'Moon' is still around. That was many a long time ago.